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13,176 Commits over 1,522 Days - 0.36cph!

3 Months Ago
Don't make VectorInt properties readonly since some games set them already (fixes tests failing)
3 Months Ago
Asset picker: only allow multi selection if we want that
3 Months Ago
Added a lot more functionality to Vector2Int and Vector3Int. Much more in line with their floating-point counterparts now, only including what makes the most sense for integer values. Also added documentation/summaries to everything. Resolves Facepunch/sbox-issues#5254 Fix Vector3Int converter error
3 Months Ago
Stop prefab source widget changing value and closing picker before a selection has been submitted
3 Months Ago
Asset picker: will now grab/install remote cloud assets when selected (fixes Facepunch/sbox-issues#5904), improved validation so you can only select resource types you're supposed to
3 Months Ago
Expose particle DeathTime, so effects can use it to do calculations Fix ParticleSpriteRenderer error when no texture defined Add ParticleEmitter.RateOverDistance , overrides for manipulating burst count, rate count
3 Months Ago
Fix Vector2.Json serialization only loading x value when supplying string as json object and not number array. Also updated function summaries that said "vector4" instead of "vector2" Vector2Int and Vector3Int values now serialize to/from JSON properly. Resolves Facepunch/sbox-issues#5821 Created Vector2Int/Vector3Int ControlWidgets. Resolves Facepunch/sbox-issues#5606
3 Months Ago
Fix new game objects created thru heirarchy context menu always spawning at 0,0,0
3 Months Ago
Add ParticleModelRenderer
3 Months Ago
Restore skeleton compile to how it used to be, we're missing optimizations by just keeping every bone no matter what
3 Months Ago
Fix LineRenderer bug ParticleFloat, ParticleGradient have evaluations where you pass in the particle , which reduces the risk of fucking up the parameters Move ParticleRenderer's into own folder ParticleController has OnParticleCreated Add Particle.BaseListener - allows creating of classes that run on particle create, update and destroy - with instance data and guaranteed destroy Add ParticleLightRenderer
3 Months Ago
Fix bug in capsule tracing, fixes picker in modeldoc when using capsules
3 Months Ago
Fix IBL not working, Transparency in AmbientColor is used to lerp between artist's decided flat color and IBL/GI, defaults to GI AmbientLight component defaults to Gray color
3 Months Ago
Don't implicitly set zfar as infinity, if we want to do so we can do from C# side, but make it respect what we pass as zfar
3 Months Ago
LineRenderer has a UseVectorPoints option
3 Months Ago
Fix Json.PopulateReflectionCache JsonTypeInfos would only be stored if the JsonSerializerOptions is immutable
3 Months Ago
Better particle randoms
3 Months Ago
Add serialization_warn_time con var https://files.facepunch.com/ziks/2024-07-24/sbox-dev_0DtqgKK1dt.png
3 Months Ago
Fix for AO outline AO moved in PP to post-transparent to ensure that sky-dome is rendered before AO Merge branch 'master' of sbox
3 Months Ago
Tidy and make some context menus more consistent, prevent selecting unworkable options, add hierarchal path support to create asset menus
3 Months Ago
Download from server (#1632) Download game asset files from the server, when not using a package. This allows people to make "local only" games and test them locally and multiplayer. In the future we can change the download method to upload and download from our backend instead of over network.
3 Months Ago
Don't use internal message type for changing level Fixed retry logic Docs
3 Months Ago
Do panel bind/parameter events when things change even if tree is empty, Facepunch/sbox-issues#5908 Custom panels that do stuff/populate from attributes etc should work again now, incl settings page
3 Months Ago
Populate Json reflection cache in Json.Initialize We were seeing some long frame times during first-time prefab instantiation caused by this
3 Months Ago
Fix some download toasts sticking around forever, and incorrectly displaying as cancelled
3 Months Ago
Fix warnings in ParticleVector3ControlWidget
3 Months Ago
Revert "Add LargeNetworkFiles table" This reverts commit 7365c616af37ef1665abe4961344013815e89b70. Accidentally rebased master onto a branch - Metapyziks
3 Months Ago
Add LargeNetworkFiles table Respect JsonIgnoreAttribute when serializing component properties We were already checking it for fields
3 Months Ago
Add ParticleVector3
3 Months Ago
Support more than 1 gamepad input action with the same button
3 Months Ago
Fix errors when first creating terrain, make sure it's all updated, don't render without storage Only recreate clipmap if we have to, this takes time to build
3 Months Ago
Wake touching when disabling a body, why would we not want to?
3 Months Ago
Some games rely on map having a collider
3 Months Ago
CollisionEventSystem has less reliance on Collider MapInstance uses SceneMap instead of Map so it can manage it's own collision. Build collision from physics group desc instead of using CreateAggregateInstance
3 Months Ago
Fix map collider destroying body when it shouldn't, causing a crash when map physics aggregate is destroyed
3 Months Ago
For legacy hammer maps, take global volumetric fog scale from VolumetricFogController
3 Months Ago
Fix ortho lights in SceneMapLoader and custom shadow size, note that shadow culling will suck on ortho lights until we change tiled culling to use frusta
3 Months Ago
Fix text renderer scale
3 Months Ago
Don't allow zero quaternion in body transform, check against quat zero and use identity, if we find more invalid quaternions there's extra checks we can do
3 Months Ago
Use IsValid checks in AddShapeCollision, shape/body might have been removed from under us
3 Months Ago
Recreate mesh shape on update, this is the safe option until we get proper fixes
3 Months Ago
Only check for StartupScene in Publish Wizard if Type == "game"
3 Months Ago
Clear triangle cache on mesh update to stop crashes until we get the proper fix
3 Months Ago
Particle sprite alignment mode
3 Months Ago
Range check UpdateMesh on the C# side instead so the user knows they fucked it
3 Months Ago
Fix error when startup scene is set but not immediately recognized
3 Months Ago
Message and remove toast if the download has been cancelled
3 Months Ago
Fix ambient light hanging around and stomping
3 Months Ago
Do the same for UpdateMeshShape because this is likely where the crash is coming from (grubs)
3 Months Ago
Check BVH indexing outside of vertex list, if this is still getting hit then something else is at fault