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14,460 Commits over 1,614 Days - 0.37cph!

3 Months Ago
Save and restore current sequence so it can be set in editor
3 Months Ago
It's a bad idea to use serialize abstract sequence accessor
3 Months Ago
Update ProfileImage.razor.scss Fix NRE in PackageTagFilter Fix NRE in AssetPicker Warn not error when fail to get player stats Cancel loading if package fails to download Fix bootstrap exception when trying to show compile errors Fix NRE when loading a font, if font loading failed Fix NRE in GameObjectNode.Drop Log SSL errors
3 Months Ago
Add current sequence accessor to SkinnedModelRenderer https://files.facepunch.com/layla/1b1611b1/sbox-dev_Ia0QfZrbmI.mp4
3 Months Ago
Humans: recover deleted staging files Recovered 2 files that were deleted by commit 1d291f07bb4f2bb4bfec48765b2d640894441796
3 Months Ago
Don't show make owner on self if we're the owner More scrolling on store page Can preview unowned items in avatar editor
3 Months Ago
Fix achievements link Fix Invite To Party showing on friends who are in the, add transfer owner option Rebuild player image when party owner state changes
3 Months Ago
Removed unused core models Relocate the human model to the citizen addon
3 Months Ago
Add Resource.HasUnsavedChanges, Resource.StateHasChanged() Add Asset.HasSourceFile, Asset.HasCompiledFile Asset inspector's save option doesn't show if cloud or compiled, save option uses HasUnsavedChanges
3 Months Ago
Clean up GameResource loading * Always expect to load from a compiled version * Single function to load from data instead of separate data + json * Make LastSavedHash private Reload/import GameResource assets after project is fully loaded in editor Don't update "LastSavedSourceHash" if not in editor Don't reload asset on saving, causes double load - because we'll load after compile Make GameResource.Serialize() public, add OnJsonSerialize Make GameResource.Deserialize public
3 Months Ago
Add stop sequence on finish to directplayback animgraph node
3 Months Ago
Collider returns touching colliders of rigidbody if the collider is on a rigidbody
3 Months Ago
Specify setup-dotnet version for shaders.yml
3 Months Ago
Prebuild the menu package
3 Months Ago
Fix mistake in ParticleModelRenderer upgrader
3 Months Ago
AcceptConnection and Kick Support (#1698) * Added INetworkListener.AcceptConnection( Connection, ref string reason ) and Connection.Kick( string reason ) * Added the kick command (can only be used by the host.)
3 Months Ago
Load fonts in parallel Open the game window in SourceEnginePreInit instead so there's not that awkward 1-2 second of nothing
3 Months Ago
Fix vertex memory allocation for capsule and spheres in PhysiscsShape::Triangulation
3 Months Ago
Allow ParticleModelRenderer to choose material groups and body groups https://files.facepunch.com/layla/1b1411b1/sbox-dev_JYc5358JqI.png
3 Months Ago
Add missing await in Navigation test
3 Months Ago
Fix potential race condition in NavMesh initialization
3 Months Ago
NavMesh: Use RealTimeSince/RealtimeUntil for delays
3 Months Ago
Add CameraComponent.ScreenToWorld
3 Months Ago
Lobby Config / Friends Only Lobbies (#1696) * Can optionally pass LobbyConfig to CreateLobby. Right now only contains LobbyPrivacy. Add LobbyPrivacy.FriendsOnly. * Separate overload as not to mess with any existing game packages * Make old CreateLobby method obsolete. Add LobbyConfig.MaxPlayers (defaults to package config.) Add LobbyConfig.Name (defaults to hostname for Dedicated Servers, or the owner's Steam Name for P2P) * Fix lobby config max players
3 Months Ago
On Dedicated Server you can pass a path to a .sbproj with +game to load a local project. Hotloading works as usual for connected clients.
3 Months Ago
Optimize Navmesh agent ground trace not to run every frame
3 Months Ago
Fix CPhysicsBody::FindClosestPointOnConvexShapes not working for Spheres and Capsules Resolves Facepunch/sbox-issues#6909
3 Months Ago
Keep the accumulator. Fix the issue properly.
3 Months Ago
Revert to old fixed update logic. It appears the root issue was synchronized server time causing more fixed updates than it should due to Time.Now changing. This resolves the issue I was trying to solve initially, and also fixes Facepunch/sbox-issues#6906
3 Months Ago
Initial Tiled Navmesh Generation (#1689) Goal for this PR is too match current NavMesh functionality, but instead of generating a single large tile, generate multiple smaller tiles instead. This fixes a couple of NavMesh issues, most of them related to nav generation for large maps. Pathing should also improve slightly, since the NavMesh now broken up into smaller polygons. This will be particular noticeable in maps with large empty space and only a few obstacles. The PR does not change the API and should only result in minor behavioral differences, caused by the generated NavMesh being slightly different. https://files.facepunch.com/lolleko/1b0911b1/sbox-dev_w9mTXjsyWd.jpg
3 Months Ago
Fix hotloading test
3 Months Ago
EventRecord uses correct Version sha
3 Months Ago
Json warmup can be a background task. (-500ms) Make logging initialization more predictable to avoid double configuration waste Menu doesn't need access control (-100ms) Only initialize ILHotload in editor as that's the only context it's useful in (-100ms) We can await on account information until after menu is loaded, otherwise we're usually hanging here for a second or more doing fuck all ResourceLoader.LoadAllGameResource: FindFile `*` more optimized than `*.*` (150ms -> 75ms) Update Superluminal PerformanceAPI (Stop nagging) Update AMSI patch for .net9 so we're not wasting 100ms+ every full hotload / package load
3 Months Ago
Cleanup unused usings Use Parallel.For( for particles Lets try setting the min/max threads
3 Months Ago
Use ReplaceWith in WalkJsonTree instead of doing it manually
3 Months Ago
Fix gameobject and component control widgets not respecting readonly attribute
3 Months Ago
Use JsonObject.DeepClone() instead of Deserialize<DeepClone>
3 Months Ago
Resolve Fixed Update Issues Resolves issue where Fixed Update would be called more times than it should be. Fixes issues such as in Marble Racer where if you had 500fps you'd move much faster than other players.
3 Months Ago
Add Distance/Falloff to music player
3 Months Ago
Make EnableFootstepSounds on PlayerController work
3 Months Ago
Switch from net7 to net9 * Update your Visual Studio to 17.12.0!
3 Months Ago
Add NETSDK1138 no nowarn Make writing clothing more deterministic When dressing, if we have a citizen model - but not a human model, make clothing invalid
3 Months Ago
Update clothing
3 Months Ago
Hide "available parties"
3 Months Ago
Rework triggers to check contact points instead of ref counted touches. Add ITriggerListener.OnTriggerEnter/Exit for game objects that contain multiple colliders
3 Months Ago
Update documentation for methods in INetworkListener to indicate that they're only called for the host. Add net_fakelag ConVar. It's working for both Steam Networking Sockets and TCP / local instance. Can also be changed in the editor like this https://files.facepunch.com/conna/1b1211b1/sbox-dev_jpOfxVrwEr.mp4 Also commit this important file
3 Months Ago
Some additional troublesome Vulkan layer disables
3 Months Ago
Change notifications to a real popup Start putting the party system back together
3 Months Ago
Fix popup being orphaned when clicked on Set in_editor ub richpresence when in editor Popup supports AboveCenter Stop making the popups red! Friends in footer, delete friends list
3 Months Ago
Some changes to time sync. Seems to fix Facepunch/sbox-issues#6865 locally. Needs re-test.