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14,179 Commits over 1,583 Days - 0.37cph!

3 Years Ago
Fixed Russian and other non English keyboard layouts not working correctly in Hammer
3 Years Ago
Fixed gizmos in 2D Front view not scaling well Fixed clicking on a path node while having a tangent selected hiding the primary tool gizmo
3 Years Ago
Fix a warning Make gizmos always have the same size in 2D views
3 Years Ago
Added UI.DataSource.Property Optimize.IsVisible Added UISystem.Simulate Performance layouts
3 Years Ago
Add Client.IsListenServerHost
3 Years Ago
Splitting test solution Update test packages Panel performance tests Update children indexes on prelayout, instead of every time a child is added/removed HashSet for children Library.GetAttribute( type ) use concurrentdictionary instead of linq, lock Fix EngineFileSystem shutdown exceptions
3 Years Ago
FgdWriter don't put base class name Glow Property color is a vector instead of a color ObjectProperty doesn't go crazy if property isn't gettable Reflection.GetProperties returns actual properties LogEvent fields to properties Throw error message popup if menu doesn't compile on boot Add System.ComponentModel.Primitives for addons Decorate some properties for inspector Added IValid interface More property tagging LogEvent use StackTrace editor RenderAlpha and RenderColorAndAlpha are obsolete, RenderColor is a Color instead of a Color32 Merge branch 'master' of sbox
3 Years Ago
Drag'n'dropping models from Asset Browser in Hammer now selects the correct class name set in ModelDoc
3 Years Ago
Fixed obsolete path entities in Hammer not having a class select dropdown
3 Years Ago
Fixed per axis scaling of SupportsSolids entities in Hammer acting weird
3 Years Ago
Engine EntityRegistry, tweaks to make adding/removing ents to/from lists reliable Addon accessor ToYoga optimization Profiling Entity Registry as list IEntity for cross realm entity interaction Lets not print all this shit when we do ent_bbox Merge branch 'master' of sbox
3 Years Ago
Custom Path Node support Hammer, FGDWriter and resourcecompiler changes to accommodate custom key values for each path tool node
3 Years Ago
Fixed plane trace backwards logic (and added tests) Fixed WorldPanel being backwards
3 Years Ago
Can turn prediction off for an entity using Entity.Predictable = false
3 Years Ago
Fixed still being able to ConsoleSytem.Run( "quit" )
3 Years Ago
Fixed shaders not writing to alpha if S_ALPHA_TEST
3 Years Ago
ModelEntity.SetMaterialGroup can take a string
3 Years Ago
Load assets before menu init
3 Years Ago
Save cookies on exit Menu Convars are saved and loaded properly Setting Menu Convars via property updates native backing, saves Merge branch 'master' of sbox
3 Years Ago
Fixed bot user commands being ran at the wrong point during a tick causing bots to behave in strange ways Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Added AnimSceneObject.SetBodyGroup
3 Years Ago
Fixed FgdWriter errors
3 Years Ago
Asset fgd's can be automatically generated Add BitFlags Attribute Editor Keep bitflag menu open after changing a value Merge branch 'master' of sbox
3 Years Ago
Fixed occasional exception when creating a lobby for a game server Now displays a warning
3 Years Ago
Run DefaultValue generator before Replicate generator Fixes [Net] properties losing their default value in the fgd
3 Years Ago
qwidget bind test
3 Years Ago
Compile fix
3 Years Ago
Adding Sandbox.Tools
3 Years Ago
Initial commit: parity Merge branch 'master' into bots Merge branch 'master' into bots Added MimicBot and updated to use BuildInput method Commented out some native bot_ commands. Added managed bot commands Fixed previous state issues and clean up Merge branch 'master' into bots Made changes for PR Merge pull request #27 from Facepunch/bots Bots
3 Years Ago
Reworked rotate & scale behavior of path nodes Here is a test comment <hee.hoo@he.ha> <231+hee.hoo@he.ha>
3 Years Ago
Don't invoke custom scene object render if the scene object is invalid. Add SceneObject.IsValid extension
3 Years Ago
Add AnimSceneObject,SetMaterialGroup Merge branch 'master' of sbox
3 Years Ago
Allow connecting to server without correct password for loopback addresses Merge branch 'master' of sbox
3 Years Ago
Fix CSceneAnimatableObject using scaled world transform to evaluate pose, fixes scaled anim scene objects Add Model.BoneCount, Model.GetBoneName, Model.GetBoneParent
3 Years Ago
Fix startup assert Don't change SceneObject's m_nID when parenting - this prevents a crash due to hanging pointer in m_objectList
3 Years Ago
SceneObject delete uses DeleteSceneObjectAtFrameEnd
3 Years Ago
UI.Scene becomes UI.ScenePanel Don't let exceptions in Panel.DrawContent take down the whole UI Add SceneObject.Rotation, SceneObject.Position Add INode.GetAttribute<T>() ScenePanel.Position/Angles becomes ScenePanel.CameraPosition/Rotation Fix point light falloff being fucked Light SceneObjects use SceneObject transform instead of own Ang/Pos AnimSceneObject.Update takes a delta instead of absolute time
3 Years Ago
Calculate hash from a stringtoken of resource id rather than a random one
3 Years Ago
Minor improvement with path node numbers when one node is selected Fixed loss of functionality in Hammer when doing manipulations on a path node when a tangent is selected
3 Years Ago
Rotating and Scaling nodes affects tangents properly.
3 Years Ago
Allow lightcookies to be baked on path tracer Remove silly blinking Vis Reflectivity Warning on albedo and reflectivity visualization Pass which light cookie a light desc uses to path tracer as a hash rather than as a handle to not mess distributed processing Merge branch 'master' of sbox
3 Years Ago
Improved behavior of shift dragging path nodes in Hammer Draw path node numbers when path/node is selected
3 Years Ago
Fixed ConVar.ClientData returning string
3 Years Ago
Add a couple more decimal places to Color json encoding
3 Years Ago
Fixed scss variables with variables
3 Years Ago
Make Sound.FromEntity throw NRE instead of silently doing nothing with invalid entities
3 Years Ago
Codegen - warn if we want a class to be partial Move decal class to addons Fixed WorldEntity not being able to be sent in rpc When precaching, make available via Resources too Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Fixed Sound.FromEntity crashing with invalid entities Merge branch 'master' of sbox
3 Years Ago
Fixed RenderEntity transform updates being tied to tick rate
3 Years Ago
Tweaked how Global.TickRate is read and reported by the engine (and tested it all this time)