14,189 Commits over 1,583 Days - 0.37cph!
Added SetColor input to all modelentities
Fix transition stalling when changing style every frame
Add ColorHsv
Merge branch 'master' of sbox
Lets do this one right from the start
Remove non functioning "disableshadows" from Hammer.Model
Added Output.FireWithParam
Basic Hammer input parameter support in C#
Limit BackdropFilterBlur to sensible limits
LibraryAttribute.Properties is a list
Add PropertyAttribute PropertyType
Add RangeAttribute
Add PropertyAttribute.Attributes (access to other attributes)
Warn if multiple master volumetric fog controllers
Fix some color and gradient parsing issues in CSS
Hotload: Fixed duplicate key error spam in console
Hotload: Cleanup
Hotload: Failing enum array test
Hotload: Fixed upgrading enum arrays
Hotload: Failing static readonly field test
Hotload: refactor to support upgrading into existing instances
Merge branch 'master' of github.com:Facepunch/sbox
Added fade distances and shadow fade distances to lights (#17)
PropertyAttribute - SetValue, GetValue, MemberName
Merge branch 'master' of sbox
Adjust mapIO max visible distance for text
Adjusted doorhelper visualization for local dir moving doors
Also adds "not moving" type to hide the visualization for non moving buttons
Move mixed shadow calculation to clientside, fix shadow drawing on cheap lights, add fade in to shadows
UpdateBinds in InternalTick
Expose LibraryAttribute.Properties
In templated, if bind to "this", we bind to the current template root panel (need to support element id's)
DataSource on panels tries to update using class properties before passing as a string to SetProperty
Properties => PropertiesInternal
Merge branch 'master' of sbox
Autodoc for Easing.Function delegate
minor change to doorhelper.cpp
Remove RecipientsFilter from m_EmbedLocal to see if it resolves (CFlattenedSerializer:Decode Error #416)
Tweak accuracy of vector/rotation .ToString() - since they're sent via console commands they need to retain some sensible values
Add MenuTools.SkipAllTransitions()
Rename Panel.Value to Panel.StringValue (need to reconsider its existence)
Merge branch 'master' of sbox
Better rotation axis visualization for rotating doors
Remove necessity for @EntityGroup for custom categories
Try to convert types when data binding
Track pressed panel, send mouse move events only to it, allow hover away but don't let hover over other controls
Code cleanup
If skipTransitions then kill all transitions - not just those in the styles
Render shadows right before the panel, not before all of siblings, what was I thinking
Fixed transitions using the wrong parent size (affected % lengths)
SkipTransitions() also skips all children transitions
Merge branch 'master' of sbox
Disallow spaces in hammer input names
Add DebugOverlay.Text overload with offset argument
Minor change to DefaultValue generator
Added Hammer.Particle attribute
Add PhysicsBody.DragEnabled
Bring back outline to debugoverlay text
Update MapIO visualization colors
Remove Panel.DataBind, binds are two-way, cleaning up property binding
Refactor PropertyBind to DataSource
BaseDataSource constructor, forcing propertyName to be filled
Add PhysicsWorld.WorldBody, this is the static body used for the level which can be used for fixed joints
Add joint builder funcs for generic joint
Added Panel.OnTemplateElement (allow the panel to access the template element, and its children)
Add PhysicsBody.GravityEnabled
css filter: blur support (#16)
Make sunlight render without bounds
Event.PhysicsPostStep to Event.Physics.PostStep
Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity
Support morphs for anim scene objects
Fixed static RPCs in static classes not working because you can't have protected methods in static classes
Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate
Added implicit bool for RealTimeUntil so you can check if it has elapsed
Merge branch 'master' of github.com:Facepunch/sbox
WIP updating CSS parser to handle gradient stop points
Gradient stop points working on effects UI test page now
Merge pull request #14 from Facepunch/gradient-parsing
Fixing up gradient parsing to support stop points
Pass -game to resourcecompiler when building cubemaps
Update scenesystem.def
ModelDoc: also strip anything before @ when generating AnimFile node names through "Add Simple Animations"
Fix CLightComponent::GetColor by returning uint instead of color structure (should look more into why returning Color32 is crashing)
Added doorhelper() FGD helper
Adds [Hammer.DoorHelper( ... )]
Revert changes to drawangles()
https://files.facepunch.com/rubat/1b0211b1/pm4zlM2XH7.png
ModelDoc: Add PhysicsShapeCylinder https://files.facepunch.com/layla/1b0211b1/sbox_VKtNHzD2qc.png
Cleaned up, fixed transforms not applying
Fix material editor crash when shader is fucked
Fix shader compiling to wrong folder
Fix shader .ini file wrong folder
Added Render.Clear()
Render backdrop filters on their own, before the main panel
Merge branch 'master' of sbox