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14,190 Commits over 1,583 Days - 0.37cph!

4 Years Ago
font-style support Implement letter-spacing
4 Years Ago
Added Global.IsClosing ( true on game shutdown ) Run the Task queue when shutting down, to give them a chance to shut down, end them by force Merge branch 'master' of sbox
4 Years Ago
Fix unnamed render target textures not working
4 Years Ago
Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
Fix NetworkComponent properties don't work right with constructors
4 Years Ago
Remove flawed StingExtension.GetSha256
4 Years Ago
Update game
4 Years Ago
Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string.
4 Years Ago
Don't add runtime creates models or meshes to dictionary.
4 Years Ago
Added missing documentation and SetSeed method (#11) * Added missing documentation and SetSeed method * Have all methods be an extension of System.Random and the Rand static class refers to them
4 Years Ago
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work)
4 Years Ago
Added missing parsing for border-color and border-width in Styles.Set. Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
Fix project gen putting launchSettings.json in the wrong place
4 Years Ago
Remove Mesh.DeleteBuffers not needed as Meshes seem to be refcounted and cleaned up automatically
4 Years Ago
Fix text texture background always having 1 opacity
4 Years Ago
Support text-decoration Merge branch 'master' of sbox
4 Years Ago
Alternative callbacks method for review Tidied up callback code as per review Added support for [OnChangedCallback] to NetworkComponent classes Use an out var in TryGetValue instead of declaring it above Added support to add [OnChangedCallback] to a NetworkComponent property Merge pull request #8 from Facepunch/callbacks [Net] Changed Callbacks
4 Years Ago
Delete ProjectGen
4 Years Ago
Add Sandbox.SolutionGenerator Generate solution on startup Merge branch 'master' of sbox
4 Years Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable Array types work properly with a secondary call to IsSupported overload Merge pull request #10 from Facepunch/type-check-rpcs Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
4 Years Ago
Add IFileSystem.GetSearchPath (allows us to iterate search paths in engine) AssetSystem adds mods using the _mod_* search paths instead instead of scanning addons/* Add BaseFileSystem.WriteJson Load additional addon paths from config/addon_paths.json Added addon_add, addon_clear commands
4 Years Ago
Added subprotocol support to WebSocket Added some asserts to ensure sub-protocols can be added Merge pull request #9 from Facepunch/ws-subprotocol Added subprotocol support to WebSocket
4 Years Ago
NetworkClient gets server address Add Lobby.JoinGame Call game.lobby.join, game.lobby.leave when joining/leaving game server lobby Merge branch 'master' of sbox
4 Years Ago
Use the correct default branch when downloading gamemodes from github and no branch was specified in the URL
4 Years Ago
Added support for setting tag conditions on Trace.Sweep (#6) * Added support for setting tag conditions on Trace.Sweep * Removed HasTagConditions()
4 Years Ago
Fix nested immediate child scss not working Basic :nth-child support Merge branch 'master' of sbox
4 Years Ago
Re-add support for default value enums
4 Years Ago
Fix bad merge
4 Years Ago
Revert 72215790bf2dcddfe697e98e9588a0721679b527
4 Years Ago
Update game
4 Years Ago
Fix a minor warning
4 Years Ago
Update game
4 Years Ago
FGD: Added better support for default Property values and support enum
4 Years Ago
Added ModelEntity.SetSolidType and added support for setting tag conditions on Trace.Sweep, updated CollisionPos/Rot to CollisionPosition/Rotation for consistency and added Obsolete marker. Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
FGD autogen: Add default values for float/int types
4 Years Ago
FGD autogen keyvalue group support: Property.Group disableshadows keyvalue support for all modelentities add optional renderamt to Hammer.RenderFields (Shouldn't this be part of rendercolor by this point?) Merge branch 'master' of sbox
4 Years Ago
Add a WebSocket class (#5) * Add a WebSocket class * Add comment docs Add try catches around event handler calls * Make WebSocket sealed Avoid NREs in WebSocket.IsConnected More reliable dispose check
4 Years Ago
Callback for lobby invite Style.SetBackgroundImage texture version Merge branch 'master' of sbox
4 Years Ago
Hotload: Failing test for nested delegates Hotload: Fixed some nested delegates not upgrading Hotload: DelegateUpgrader cleanup
4 Years Ago
Added Hammer.DrawAngles and Hammer.RenderFields FGD autogen:: Do not add empty metadata keys
4 Years Ago
Increase baseline stringtable size, throw a proper error on overflow
4 Years Ago
Panel.AddEvent is obsolete, use AddEventListener instead
4 Years Ago
Notify when lobby data changes
4 Years Ago
Warning fixes
4 Years Ago
Delete sbox_all.bat Delete sbox_game.bat Delete Rebuild-Game.bat Create Developer-BuildAll.bat Delete Build-Tools.bat Delete Build-Game.bat
4 Years Ago
Add PrismaticJointBuilder.WithLimit
4 Years Ago
Allow PhysicsBody to be created through constructor
4 Years Ago
Add AnimEntity.RootMotionAngle (needs testing)
4 Years Ago
Fix "Create Sound for" not filling out using vsnd ext
4 Years Ago
Fix NRE in Panel.AddEvent (why has this started happening though?)