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14,190 Commits over 1,583 Days - 0.37cph!

4 Years Ago
Added better support for Orthographic cameras, you can now correctly use Vector3.ToScreen in Orthographic, and added Input.CursorOrigin. You can use Input.CursorOrigin and Input.CursorAim to cast an orthographic ray. Input.CursorOrigin defaults to the camera position when not in Orthographic mode.
4 Years Ago
Add .lnk to .gitignore
4 Years Ago
Updated blendshapetest model with full set of morphs/debug eye animation Small tweaks to citizen skin textures to account for the face moving
4 Years Ago
Add sfm to the tools to rebuild after everything else
4 Years Ago
Upper body compositing now switches between 3 different weightlists based on a variety of conditional checks This allows "action" animations (attacking, reloading) to properly fully take over the upper body, while simply running will let more of the underlying spine movement through, and being idle will let more of the idle noise through.
4 Years Ago
Add ModelBuilder.WithSurface to set collision surface property
4 Years Ago
Change ModelBuilder API so it uses a struct
4 Years Ago
finished street lamp parts lodding and phys creation and setup All the various parts should now be fully lodded and physics shapes created Merge branch 'master' of sbox Fixes for Thai feedback on street lamps Still need to fix a couple of things, but adding in for safe keeping. Merge branch 'master' of sbox
4 Years Ago
Change PhysicsBuilder to a class
4 Years Ago
Meshes and physics meshes use signed indices because they're better to work with
4 Years Ago
BaseWeapon.CanReload
4 Years Ago
Added * operator for BBox to scale but on the right branch this time
4 Years Ago
Add Mesh.Bounds setter (bbox)
4 Years Ago
Remove all other shitty ways of creating models. Creating models is now done through Mesh and ModelBuilder
4 Years Ago
Check best msaa mode when creating textures with msaa
4 Years Ago
Mesh.CreateVertexBuffer and Mesh.CreateIndexBuffer can optionally set initial data
4 Years Ago
PhysicsBuilder.AddMesh uses uint indices
4 Years Ago
Fix possible crash in ModelBuilder.Create
4 Years Ago
PhysicsBuilder.AddBox and PhysicsBuilder.AddHull now take a center and rotation instead of a transform because scale isn't used
4 Years Ago
Add some safety checks in CRenderMesh::DestroyBufferResources New mesh API. Removed VertexBufferHandle and IndexBufferHandle. Creating and updating of buffers is now handled in the Mesh class
4 Years Ago
Animgraph checkpoint Merge branch 'master' of sbox Weapon delta sequences are now precomputed in ModelDoc to save on graph complexity and runtime cost
4 Years Ago
Fixed FGD double entity warnings
4 Years Ago
PhysicsBody.Sleep => Wake(). Sleep(), IsSleeping() Merge branch 'master' of sbox
4 Years Ago
Street lamp base and light unit physics shapes Also adjusted naming convention for lod0 to match Thais asana post Merge branch 'master' of sbox
4 Years Ago
Added PhysicsBody.Sleep property (Removed Wake()) Some autodocs for PhysicsBody/Group func_physbox spawnflags work
4 Years Ago
street lamp light uni LODs LOD setup for the light unit that forms part of the street lamp prefabs
4 Years Ago
street lamp open base lod Lods for the open variant of the street lamp base Merge branch 'master' of sbox
4 Years Ago
AnimGraph: Allow notes to be added to nodes https://files.facepunch.com/layla/1b1611b1/notes.mp4
4 Years Ago
Fix ModelEntity.CopyMaterialGroup
4 Years Ago
Updated street lamps and added prefabs Prefabs for standard size, short medium and long arm and one tall long arm prefab Merge branch 'master' of sbox Adjusted street lamp prefabs adjusted street lamp prefabs to use world offset rather than local.
4 Years Ago
Citizen animgraph updates with massive improvements Conditional aim *and* IK disables on all holdtypes New damping parameters on a new look/aim setup for weapon holdtypes Separate damping and new look chains when not wielding a weapon Weapon gestures now also composite a pelvis-only additive component (and probably more that I forgot) Merge branch 'master' of sbox
4 Years Ago
Disable unused particle function
4 Years Ago
Added ability to set default Model, Material Group, and BodyGoup when adding Hammer.Model property
4 Years Ago
WIP street lamps LODs and final setup still to come but all the bits are in. Merge branch 'master' of sbox
4 Years Ago
Added support for autogen of enums for fgds Merge branch 'master' of github.com:Facepunch/sbox Fixed formatting
4 Years Ago
update WIP construct, fix nav, tweak tonemapping brightness Merge branch 'master' of sbox
4 Years Ago
Add reference to Sandbox.Hotload when compiling addons (for the callbacks) Log when an unhandled exception occurs because it will sometimes kill the process (eg in finalizers)
4 Years Ago
Crouch poses for shotgun & SMG holdtypes
4 Years Ago
ModelDoc: Fix viewing compiled models
4 Years Ago
dmfbxserializer: compute delta state normals for blend shapes in a way that isn't completely fucked
4 Years Ago
Citizen blendshapetest mesh for comparison
4 Years Ago
blendshape test temp model
4 Years Ago
Update vertex color shader
4 Years Ago
Update vertex color shader
4 Years Ago
Added Panel.PreTemplateApplied, Panel.PostTemplateApplied Merge branch 'master' of sbox
4 Years Ago
Citizen footstep volume adjustment Merge branch 'master' of sbox
4 Years Ago
Update skeletoninstance.def
4 Years Ago
Fixed Stylesheet variables replacing the wrong variables Can set a variable to a variable GetAttachment returns nullable
4 Years Ago
Fix @imported styles not triggering a hotload Fix stylesheets loading multiple times instead of using cache Clear cached stylesheets between sessions Scss support for !default variables Scss selectors support the > rule Fixed templates not being able to create <img> panels
4 Years Ago
Rename Panel.MousePos to Panel.MousePosition Fix TextEntry going crazy when it has no text set Base textentry style sets padding correctly Added Panel.LocalMatrix, Panel.GlobalMatrix Added Matrix.Inverted Added Matrix.Transform Added TransformedInteract UITests