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14,190 Commits over 1,583 Days - 0.37cph!

4 Years Ago
Remove some shit from our base fgds Logging can take an object
4 Years Ago
Added [Hammer.EditorSprite( ... )]
4 Years Ago
Fixed some maps not caching right Make VPK unmounting code more understanding
4 Years Ago
Removed unused Replicated property from ConsoleVariableAttribute
4 Years Ago
Moved async-related whitelist to its own file Whitelist a bunch of stuff: * System.Threading.Channels * System.IO.Compression (deflate and gzip streams) * System.Collections.Immutable * other random stuff Fix modreq and modopt types erroring when checking addon access
4 Years Ago
Hotload: Failing test for Facepunch/sbox-issues#345 Hotload: Fixed redundant GC.SuppressFinalize calls Hotload: Better handling for multicast delegates
4 Years Ago
Fix one of the CSceneObject::SetTransform functions stripping off scale
4 Years Ago
Try moving wood flecks texture to core
4 Years Ago
Recompile impact.wood.fibers to see if that fixes it
4 Years Ago
Add simple vertex color shader
4 Years Ago
Add WithPosition and WithForce to DamageInfo Set damage force on physics impacts so ragdolls can use it
4 Years Ago
Flashlight attack sound
4 Years Ago
Update flashlight animgraph Merge branch 'master' of sbox
4 Years Ago
updating WIP construct, split prefab, adding mats Merge branch 'master' of sbox
4 Years Ago
Scss support for @import Merge branch 'master' of sbox
4 Years Ago
AnimGraph: Start renaming newly added params/motors/tags when added
4 Years Ago
Add ModelBuilder API Setting mesh buffers also sets the ranges to max element count
4 Years Ago
Variable parsing Stylesheets can use variables Throw if stylesheet tries to use variable but no variables Stylesheets can inherit variables from previously loaded stylesheets
4 Years Ago
Renamed b_hit to hit Lerp the duck
4 Years Ago
Procedural hit reactions node changes
4 Years Ago
Animgraph updates Duck being an analog/float input is now properly handled, your equipped weapon has no more weird offsets from where you're actually aiming, and weapon gestures can disable aim chains as well as IK (though somewhat inelegantly for now)
4 Years Ago
Fixed missing else in duck code
4 Years Ago
Updated animgraph with new parameters Merge branch 'master' of sbox
4 Years Ago
Added PhysicsGroup.Sleep Added Sleep, Enable/DisableMotion inputs to func_physbox
4 Years Ago
Remove ModelEntity.ViewOffset Decal defaults Fix errors when setting NetworkComponent networked values in constructor increase NET_MAX_PAYLOAD Making some stuff in Duck virtual even though deriving stuff from these classes is doomed Merge branch 'master' of sbox
4 Years Ago
Undo player tag changes to triggers
4 Years Ago
Triggers: Use "player" tag to detect players Also fixed entities with Health <= 0 not being able to touch triggers, we now only check for LifeState != Alive for players
4 Years Ago
Viewport wasn't properly init at that point Temp fix for VR viewports being broken when moved
4 Years Ago
Fix VR spectator viewport being horribly broken
4 Years Ago
Fix crash when outside of VR
4 Years Ago
Update ci.yml
4 Years Ago
Create Sandbox-Engine-Game.sln Merge branch 'master' of sbox
4 Years Ago
Reenable VR Multiview Instancing Fix VR bloom
4 Years Ago
Fix VR viewport being cut off in ultrawide resolutions Merge branch 'master' of sbox
4 Years Ago
Add [Hammer.EntityTool]
4 Years Ago
Remove WaterSea from Water Scenelayer for now until I better rethink this API Fix VR stretching when multiview instancing is enabled Initial work so water works on multiview instancing
4 Years Ago
Changed Entity.Output to a struct, can register callbacks from code
4 Years Ago
DamageInfo passes the BoneIndex Added AnimEntity.ProceduralHitReaction( DamageInfo ) extension method Default Player class calls ProceduralHitReaction in TakeDamage
4 Years Ago
Update standard animator controller with new params for @MaxLebled
4 Years Ago
Add [Hammer.Skip] Add [Hammer.EditorModel( ... )] Added [Hammer.Solid]
4 Years Ago
Added Input.GetKeyWithBinding Input Changes (sbox-issues/discussions/337)
4 Years Ago
Test for all flags Added :not( .stuff ) support (mostly untested) Merge branch 'master' of sbox
4 Years Ago
func_button moves correctly when parented Also implemented movedir_islocal, and made internal variables not public
4 Years Ago
Animgraph updates (includes more comments)
4 Years Ago
Fix Margin/Padding tests Fix Filesystem Watcher tests Addon provision tests Tests cleanup
4 Years Ago
Make string.ToBool more resiliant
4 Years Ago
Implemented func_button's sounds & Press input Also some entity docs for fgd autogen
4 Years Ago
Animgraph updates (conditional IK disable during reload gesture)
4 Years Ago
Flag UISceneSystem views as monitors so they don't render in stereo if VR is enabled
4 Years Ago
Added basic func_physbox Moved some physics related stuff from Sandbox.Prop to BasePhysics, which is now the base for both prop_physics and func_physbox Fixed some props not doing impact damage at all