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13,873 Commits over 1,552 Days - 0.37cph!

3 Months Ago
Human: removed Rust animations
3 Months Ago
Update Facepunch.ActionGraphs
3 Months Ago
Human: move staging to main
3 Months Ago
Add Panel.Style.ResetAnimation and Panel.Style.StartAnimation Add Panel.FlashClass - which will add a class for a specified number of seconds Add Scene.RunEvent<T>
3 Months Ago
Can now pause SoundHandles the same way you can MusicPlayers. Resolves Facepunch/sbox-issues#5581
3 Months Ago
Fixed mix-blend-mode not working Fix mix-blend-mode not applying to layer if using filter: Fix filter: blur box cropping
3 Months Ago
Update Facepunch.ActionGraphs
3 Months Ago
Fix scene ref node output type for prefab root objects
3 Months Ago
Remove unused hidden nodes when saving graphs Fix node reachability visual
3 Months Ago
Update Facepunch.ActionGraphs
3 Months Ago
Clothing updates
3 Months Ago
Add face mode to trail renderer, same as line renderer
3 Months Ago
Make hotload_fast persist Add Fast Hotload option to editor preferences https://files.facepunch.com/ziks/2024-09-17/sbox-dev_iWfk25clOn.png
3 Months Ago
Update Facepunch.ActionGraphs Get rid of hack to re-use action graphs between game and tools Add SourceLocation to action graphs, fix caching Show action graph diagnostics in main console, like C# errors
3 Months Ago
Fix possible error when editing action graphs within sub-objects Scene ref node handles !IsValid better Serialize destroyed GameObject / Component references as null
3 Months Ago
Remove debug Specifying "Target Game" in addon project type will download and mount that game
3 Months Ago
Human: more skinning tweaks
3 Months Ago
Leaving note about pLayer->OverrideFrustum Fix stylesheet multiple watchers, add test assuring that updating stylesheet removes older styles Fix not removing shadows when resetting styles This optimization is bullshjit IsDefault doesn't need ToLower
3 Months Ago
Human: more skinning adjustments, implemented elbow/knee helpers
3 Months Ago
Tweak SerializedObject system so NoteChanged only gets called for the property that changed, and it cascades down - instead of every object on the way down ISceneEdited get a consistent "path" to the changed property
3 Months Ago
When changing position/rotation/scale of bone, automatically become procedural Undo deserialization updates objects rather than delete and replace Old OnEditLog undo tries to use new go/component localized system where possible
3 Months Ago
Fix out of range exception
3 Months Ago
Support facing camera or normal in line shader Add face mode camera or normal in scene line object Add Vector3.Slerp/SlerpTo Add face mode to line renderer so it can face normals defined by point rotations https://files.facepunch.com/layla/1b1511b1/sbox-dev_2MiwGSz4bX.mp4
3 Months Ago
Use safe scale in Transform.ToLocal and Transform.PointToLocal so that it cannot produce NaN or infinity values. This fixes a bug where a child of a parent with a scale of 0,0,0 cannot set position programatically without the position being infinity. It should also fix any other issues with NaN values where ToLocal is concerned (such as GameTransform) in cases where any component of scale was 0.
3 Months Ago
Revert "GameTask.DElay handles Time.Now resetting to 0" This reverts commit 7da7fedc23b6b20265341777b382ae0eb1627fc1.
3 Months Ago
Override custom projection matrix with VR projection matrix
3 Months Ago
Add VR to config Decibels are obsolete, hide them everywhere
3 Months Ago
GameTask.DElay handles Time.Now resetting to 0 Cleanup Api Flush stats/events/etc on shutdown
3 Months Ago
Fix citizen eye ao not morphing Clean up morph controls Invalidate background render when box size changes
3 Months Ago
Enable autoexposure for other tonemaps https://files.facepunch.com/sam/1b1311b1/sbox-dev_mAXJ3CQmYe.mp4
3 Months Ago
We were multiplying BRDF twice making envmaps look awfully dark https://files.facepunch.com/sam/1b1311b1/E8pK9UTpn4.png
3 Months Ago
Remove unused sceneobject stuff Merge branch 'master' of sbox
3 Months Ago
Don't invoke change callback when loading or deserializing (Fixes Facepunch/sbox-issues#6406)
3 Months Ago
Fix other tests
3 Months Ago
Make sure CodeGen is using global:: for everything - add a unit test to confirm
3 Months Ago
Fix exception when downloading file Fix exception when trying to load asset resource Fix NRE due to hotload making a component null in undo Fix NRE in CubemapFog when no SkyBox2D Fix NRE when trying to update network file but file was deleted Fix exception when pasting components Fixed exception when cancelled loading Warning not error when fetching stats fails Merge branch 'master' of sbox
3 Months Ago
Humans: updated rig, polished skinning, forked off most VMDL prefabs
3 Months Ago
Added Sensitivity to Editor Camera Settings
3 Months Ago
Avoid directional lights clipping with world with a reasonable value
3 Months Ago
Ensure proper number of maximum simultanious updates for EnvMapProbe dirty updates Destroy buffers properly when deleting lightbinner
3 Months Ago
Move s_LightList out of singleton to the CLightObjectDesc, make other light-like object descriptors use CUtlVectorFixedGrowable instead of linked list ( trashes the cache while iterating ), all of them should be consistent now, use a single light descriptor for all light types Tiled Culling Renderer buffers shouldn't live in Lightbinner, but instead on CLightCullingRenderer itself since they're rendered per view, so we just reuse that memory, Lightbinners are allocated in a pool, so all that memory was wasted on GPU, remove wasteful copy of binned lights on tiled light callback Don't generate shadow frusta for unshadowed lights Separate shadow generation, both shadow maps and the viewproj we pass, into SetupShadowsForLight in Lightbinner, when we do bindless shadows and lightbinner caching, this is where to look for it Go back to do a copy of current light list for CLightCullVisibilityReadback, callbacks can have latency longer than one frame and that list could change Cleanup, fix mixed logic for shadows Fix lights and their cookies not being able to rotate on roll
3 Months Ago
Fix error reporter not initializing Fix exception when undo'ing changes to objects with NotSaved
3 Months Ago
Fixed CustomProjectionMatrix (and broke vr rendering cc @xezno )
3 Months Ago
Whitelist System.Linq.ImmutableArrayExtensions Whitelist System.ComponentModel.INotifyPropertyChanged Whitelist IAsyncDisposable Whitelist ICustomAttributeProvider Whitelist SemaphoreSlim
3 Months Ago
Support trace hit position for sphere casts again
3 Months Ago
Add SkinnedModelRenderer.Parameters for better API to set animgraph parameters and show the parameters in inspector https://files.facepunch.com/layla/1b1211b1/sbox-dev_GElUzo5Kpn.mp4
3 Months Ago
Add stub GBuffer.hlsl for DepthNormals() mode and move ToolVis to it's own file and class so it's not a mess, aiming to remove ToolVis() mode, S_DISABLE_SPECULAR_HIGHLIGHTS not referenced anywhere
3 Months Ago
Add CameraComponent.CustomProjectionMatrix
3 Months Ago
Library Assets/Code folder is mounted accessible to game context
3 Months Ago
Update sweeper project with defaults Update cable.vmat_c Fix GameTile rebuilding constantly Panel scrolling doesn't need PreLayout Cache whether styles are in the rebuild list Faster SetChildIndex checks