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13,876 Commits over 1,552 Days - 0.37cph!

4 Years Ago
Added Game.Shutdown()
4 Years Ago
A bunch of nicer errors when maps fail to load
4 Years Ago
Fixed Filesystem fs not found errors on subsequent loads
4 Years Ago
Don't query api for package info we know isn't going to be there Fixed dev notice getting cut up by console system Don't try to load the gamemode if compile failed Popup an error if gamemode failed to load
4 Years Ago
added/updated textures, added colliders Merge branch 'master' of sbox
4 Years Ago
Whitelist System.StringComparison
4 Years Ago
Fix viewmodel lights for real this time
4 Years Ago
Crash fix
4 Years Ago
Diagnosing why build process doesn't seem to have worked
4 Years Ago
Diagnosing why build process doesn't seem to have worked
4 Years Ago
The Valve News Network has already seen these, but I'm gonna delete them anyway Merge branch 'master' of sbox
4 Years Ago
Fix previous commit
4 Years Ago
Disable light when EnableViewmodelRendering is enabled and not in firstperson
4 Years Ago
Fix activity api exceptions
4 Years Ago
Removed unused
4 Years Ago
flashlight button Merge branch 'master' of sbox
4 Years Ago
Add PhysicsBody.AddCapsuleShape Merge branch 'master' of sbox
4 Years Ago
Made Entity.Pos, Entity.Rot obsolete, use WorldPos, WorldRot instead Merge branch 'master' of sbox
4 Years Ago
Fix creating point and spot lights clientside
4 Years Ago
Precache files after downloading finishes Symlink download cache files Fix crash when no server info Merge branch 'master' of sbox
4 Years Ago
Disable light when entity is hidden in firstperson
4 Years Ago
Force culture to `en-US`
4 Years Ago
Give us a stacktrace on stylesheet parsing errors
4 Years Ago
Add Entity.IsDormant Delete [ClassLibrary] (should use [Library] now)
4 Years Ago
Don't report errors in non retail
4 Years Ago
background property is a shortcut to background-image, remove debug messages
4 Years Ago
Don't flicker light if light is disabled
4 Years Ago
Add fog settings to light entities
4 Years Ago
Removed OnRemove, client and server both have OnDestroy Added Entity.OnNetworkDormant, Entity.OnNetworkActive - client callbacks for when an entity enters/leaves pvs
4 Years Ago
Implement background-image-tint
4 Years Ago
Removed ServerRpc, OwnerRpc (until we can figure out if they're useful + tailor for them)
4 Years Ago
Removing redundant Player Owner from BaseWeapon stuff Merge branch 'master' of sbox
4 Years Ago
Point and spot light entities set sensible defaults Merge branch 'master' of sbox
4 Years Ago
Seems to fix hotloading on steam version
4 Years Ago
Delete build_watch_info.txt Remove some stuff we don't need to ship
4 Years Ago
Wrap and report errors in github http get Exception capturing
4 Years Ago
Fix release build not building everything
4 Years Ago
Engine mounting Merge branch 'master' of sbox
4 Years Ago
Bind more light component stuff to make them sexy
4 Years Ago
Update default gamemode name Merge branch 'master' of sbox
4 Years Ago
Add inner and outter cone radius to spot light entity
4 Years Ago
switch hammer.exe with sbox-dev.exe
4 Years Ago
Global console hotkey in tools opens our external console
4 Years Ago
Open our external console instead of vconsole when opening console tool in asset browser
4 Years Ago
Set DeveloperHelpURL to our URL
4 Years Ago
Deal damage to props on physics impact
4 Years Ago
Add PhysicsWorld.WakeAllBodies
4 Years Ago
Add PhysicsWorld.Sleeping
4 Years Ago
Add Entity.ApplyLocalAngularImpulse
4 Years Ago
updated corrugated wall set/ collider