13,873 Commits over 1,552 Days - 0.37cph!
Re-add support for @ref and @ref.optional
Convert GameScreen to use a template
Add border with content test
Refactored StyleSheet so we can easily load multiple stylesheets on one panel
AddonProvider CopyAsync
Change client signon so we don't get a bunch of hotloads on files that didn't hotload
Keep friend count in header updated
Layout invisible stuff at least once
Move default fonts to base
GameScreen cleanup
Merge branch 'master' of sbox
Activity tweaks
Merge branch 'master' of sbox
Add basic LOS check to prop explosions
Hammer: Add hole primitive https://files.facepunch.com/layla/1b0811b1/sbox_P0oMYcGFO3.png
Initial Art Pass for Deathmatch Test Map
Initial Art Pass for Deathmatch Test Map
Implemented background-position in shader
Added background-repeat property
Loading screen cancel button should work
Floating friends list
Merge branch 'master' of sbox
Revert "AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)" might have issues when there's no content src
Add z-index property
Rename UI.Renderer to UI.BasePanelRenderer
Rename UI.TextBlock to UI.BaseTextBlock
Add Texture.LoadAsync
GameScreen background wait for texture load before adding visible class
Add BgTint to cssbox shader (allows bgimage to obey opacity)
Fixed alpha blend in cssbox background
Merge branch 'master' of sbox
updated wip pipe set
Merge branch 'master' of sbox
Add Overlap.Sphere (uses physics query to get entities inside radius)
Add import parent bone bind pose transform to render mesh compile time transform
Merge branch 'master' of sbox
Fixed debug spam
GameScreen queries api for more game info, shows background image
Api Update
Merge branch 'master' of sbox
citizen.vmdl compile
Whitelist TimeSpan
lifted swim anims to line up better with reticule when shooting
Add explosive_force to explosion_behavior gamedata
Add ModelEntity.GetBoneIndex (from bone name)
Add explosion behavior data to ModelExtensions. Handle explosion behavior in props
added footstep anim events to missing walk and run anims
Merge branch 'master' of sbox
fix uniform metallic workflow, tweaked world materials
updating locomotion anims, anim graph and model, adding swimming anims
fixed some LOD, added/tweaked materials
fixed citizen police hat metallic workflow
adding WIP pipe set
Merge branch 'master' of sbox
Fix NRE in StartTouch if player doesn't have an inventory
AssetBrowser: Fix selected types not restoring properly
Fix up some citizen clothes
Allow scene worlds to be deleted if they were created by user
get bone world transforms from anim scene object
Make sure previous world space render bones are set when updating bone merge
Take scene object transform into account when updating anim graph
Fixed TextShadow not scaling
Don't store ShadowTexture on Shadow
Rename EFillType, EBorderType
Move some stuff into UI2/Input
Moving Easing into Sandbox (from Sandbox.UI)
Merge branch 'master' of sbox
Initial support for bone merging anim scene objects
Shadows are immutable again
Merge branch 'master' of sbox
AnimGraph Editor: Ensure a min width on preview widget so toolbar items don't collapse
Added ModelEntity.GetHitboxBone( int hitbox )
Added ModelEntity.HitboxSet (get and set)
BackgroundImageSize was using wrong screen size conversion
Add warm and cool materials for rust light props
Update testing map 2 (attempt to make the lighting more interesting, adding post process, fixing missing models)
Bind model bodygroup funcs. Add SceneObject.MeshGroupMask
Add width element to border-image, fix stretch borders, new tests
Compile fix
Merge branch 'master' of sbox
Merge branch 'master' of sbox