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13,873 Commits over 1,552 Days - 0.37cph!

4 Years Ago
Added Art Test Map (Doors) Map for art testing Merge branch 'master' of sbox
4 Years Ago
More useful LoopModeLevelLoad hooks Bind GetConvarValue for engine Move addon provision, gameinfo to sandbox.engine Look for gamemode info from the LastApiResponse Merge branch 'master' of sbox
4 Years Ago
Fix border offsetting
4 Years Ago
Add UI test for scene renders
4 Years Ago
Add another UI border test. Fix border-top-left-radius and border-bottom-right-radius wrong way around
4 Years Ago
Iterating on borders, change how borders are calculated to something simpler and better Finish the equation for cssbox borders that works universally Fix border alpha Remove a few pointless border tests
4 Years Ago
Update groups.vgc
4 Years Ago
Integrate cs_mdl_import into modeldoc_utils so it can be used by both modeldoc and cmd line Add Invert option to RenderPrimitiveBox Add ModelDoc RenderPrimitivePlane
4 Years Ago
lighting test / asset cleanup Merge branch 'master' of sbox
4 Years Ago
Move IMenuAddon into engine (so it can be accessed everywhere) Loading screen refactor
4 Years Ago
Rename AddonManager to ServerAddons (clearer) Mount downloaded addon when creating gamemode
4 Years Ago
Fixed sub-filesystem dispose parent on dispose Dispose transient addons on game shutdown
4 Years Ago
Refactor addon loading so it's not dependant on folder name (cc @layla you need to add name to your .addon) Warn if trying to add addon without an .addon Merge branch 'master' of sbox
4 Years Ago
Art Test Map 2 Map 2 testing art assets Merge branch 'master' of sbox
4 Years Ago
Rename IMenuSystem to IMenuAddon Cached files from server go to downloads/.sv/ Create RootFileSystem class, clean up EngineFileSystem init Github addon downloader RunAnalyzersDuringBuild = false Merge branch 'master' of sbox
4 Years Ago
fix materials world size
4 Years Ago
Restore testmap (was a broken LFS pointer)
4 Years Ago
Create art_test.vmap Map testing art assets Merge branch 'master' of sbox
4 Years Ago
Fixed stylesheet parser thinking the // in http:// was a comment Texture.Load supports https:// Update baseaccess.txt Game list API test Panel.OnDeleted DevUI Remove Logger on delete
4 Years Ago
Bind ModelEntity SceneObject getter Disable test menu scene
4 Years Ago
panel.AddChild with out Extend player use reach SpawnMenu uses virtual scroller
4 Years Ago
Adding bright textures VirtualScrollPanel Cleanup Added Panel.ScaleToScreen, ScaleFromScreen Scrolling/Clipping uses Rect instead of RectInner Make VirtualScrollPanel generic using target panel type Panel.AddChild<T> takes optional classname Add Panel.PreferScrollToBottom - stick scroll to bottom if it started there when resized Update scroll velocity Bring ScrollVelocity to a complete stop if it's close enough Console uses virtual scroller
4 Years Ago
Hotload.Skip Sandbox.UI.Box Move Hotload Init to HotloadManager
4 Years Ago
Updated Velocity Map Updated visuals on velocity test map Merge branch 'master' of sbox
4 Years Ago
Fix TraceResult.Distance
4 Years Ago
Hotload.SkipAttribute fixes, merged with Hotload.SafeAttribute Merge remote-tracking branch 'origin/master'
4 Years Ago
Update baseaccess.txt Make Rect.IsInside public Make Panel.ConstrainScrolling a protected virtual Virtual scroller tests Merge branch 'master' of sbox
4 Years Ago
Fix on Button Test Fixed Rotating button origins
4 Years Ago
Updated Button Map Updated visuals on button test map Merge branch 'master' of sbox
4 Years Ago
UI Mouse capture test
4 Years Ago
Refactor to allow dll unloading Fix console columns in smaller resolutions
4 Years Ago
If entity has physics, take the Velocity from that
4 Years Ago
Create FuncButtonRotating.cs
4 Years Ago
FuncButton supports locked Transform.Lerp Transform.Add( vector, worldspace ) Add hotload kick-in delay Add KeyframeEntity FuncButton moves, resets, calls OnUseLocked, OnIn, OnOut
4 Years Ago
Add a bit of step up height to player physics Merge branch 'master' of sbox
4 Years Ago
rust lod fix and cleanup texture
4 Years Ago
tweak trees material
4 Years Ago
Split Shadow C# class into TextShadow and BoxShadow Add Layla's border test Add TextColor as dynamic parameter to ui_text vmat And also compiled object
4 Years Ago
Fix emoji edges on text Fix cssbox with mixed size border size and colors
4 Years Ago
Fixed entity velocity not being networked Added player GroundTransform (testing, temporary) Prediction skip CheckMovingGround Apply BaseVelocity in WalkController Merge branch 'master' of sbox
4 Years Ago
Fix cssbox border color space Sharpern text
4 Years Ago
Return ui_text to use bilinear fetch, paint the clear color with the text color so AA will not be jagged on edges and keep sharp
4 Years Ago
Quick fix to velocity test map Quick fix to velocity test map Merge branch 'master' of sbox
4 Years Ago
Shader objects for cssbox and text
4 Years Ago
Cleanup ui_text and force custom point sampling if not rendering to world
4 Years Ago
Added Trace.Sweep( PhysicsBody, Transform from, Transform to ) DebugOverlay.Box( PhysicsBody )
4 Years Ago
Some other border tests
4 Years Ago
Set D_BACKGROUND_IMAGE as combo value, setting as int causes assert
4 Years Ago
Clamp ui scene render viewports to display size to avoid requesting scratch render targets that wont exist
4 Years Ago
Do the same for ui renderer