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13,873 Commits over 1,552 Days - 0.37cph!

4 Years Ago
Put ui scene system into its own source files
4 Years Ago
Updated door test map Visual indicators on features that are working Added Prop Door for testing
4 Years Ago
Compile fix
4 Years Ago
Bind GameLoop:PhysicsThink Add Task.NextPhysicsFrame() Move doors manually instead of using engine move stuff
4 Years Ago
Initial proof of concept rendering 3D scenes to UI
4 Years Ago
collision fix
4 Years Ago
rust model fixing collider adding fences model Merge branch 'master' of sbox
4 Years Ago
Fix compile error
4 Years Ago
Entity.AngularVelocity ModelEntity.MoveTo( angles ) Angle.Length Rotation.Distance FuncDoorRotating I hate all this fucking code Merge branch 'master' of sbox
4 Years Ago
Fix border color being in wrong color space, fix borders having aliased transition Add extra tests to borders Wip better borders Fix relative paths on the importer
4 Years Ago
Fix door direction Implement door speed Implement door TimeBeforeReset
4 Years Ago
Created Velocity Test Map Map for testing velocity
4 Years Ago
Properly fixed wrong player running console commands
4 Years Ago
Fixed potential crash when joining a server and getting errors
4 Years Ago
Fix autocomplete box sticking around on console input submit
4 Years Ago
Fixed warnings in menu
4 Years Ago
Release cached resources on load Add FCVAR_CLIENT_CAN_EXECUTE and FCVAR_CHEAT appropriately Fixed running console commands from the wrong player
4 Years Ago
Resource precache test
4 Years Ago
dm_testingmap_02 build
4 Years Ago
rust asset stuff vehicle material tweak, adding doors Merge branch 'master' of sbox
4 Years Ago
Created Door Testing Map For Door Testing Merge branch 'master' of sbox
4 Years Ago
updated light model/material stuff Merge branch 'master' of sbox
4 Years Ago
Fixed bow/arrow material testmap 2 tweaks
4 Years Ago
Native glue splitting
4 Years Ago
Updated dm_testingmap_01 added weapons spawns
4 Years Ago
Created dm_testingmap_02 Map for DM; Weapons and Spawns ready
4 Years Ago
Updated Button test map Improved layout and visibility Merge branch 'master' of sbox
4 Years Ago
rust materials tweak/fix Merge branch 'master' of sbox
4 Years Ago
Added Global.MapName
4 Years Ago
Bind LocalVelocity Entity MoveDone, MoveBlocked callbacks Added ModelEntity.MoveTo Implement string.ToType for Vector3 and Angles Create FuncDoor.cs Undone debug messages Merge branch 'master' of sbox Fix dev hotspot normal map
4 Years Ago
Added Button Test Map Added variety of buttons, set up in multiple ways.
4 Years Ago
Added PointLightEntity
4 Years Ago
Spawnflags
4 Years Ago
Add some missed files from gitignore nonsense
4 Years Ago
dm_yard light fix tweak rust material Merge branch 'master' of sbox
4 Years Ago
Create dm_testingmap_02.vmap For testing Merge branch 'master' of sbox
4 Years Ago
Support [Hotload.Skip] on fields Add mutex to GameLog so we don't get weird mashups of logs Upgrade runtime to .NET 6 preview 2
4 Years Ago
dm_yard fix
4 Years Ago
rust asset cleanup
4 Years Ago
updated dev_hotspot_layout Now set up correctly to use hotspot system
4 Years Ago
Create Rebuild-Game.bat
4 Years Ago
Disable stronghandle assert
4 Years Ago
Shut down previous transform texture on scenesystem shutdown
4 Years Ago
Initial upload; dm_testingmap_01 dm_testingmap_01; Map for Deathmatch. Merge branch 'master' of sbox
4 Years Ago
Pass EntityIOTargetType_t in InternalEntityConnection Added Entity.EntityName Don't call Shutdown on library on assembly unload, because it'll be hotloaded properly Use [Input] for hammer method inputs Create FuncButton.cs Create IUse.cs FuncButton implement IUse Create AmbientGeneric.cs Added player +use'ing Store fireable entity outputs Merge branch 'master' of sbox
4 Years Ago
Make SDF voxelization & Sky Coverage baking an option in Hammer
4 Years Ago
more rust asset cleanup Merge branch 'master' of sbox
4 Years Ago
Disable other rendering pipelines other than our main one
4 Years Ago
ClientInput.CursorAim sensible default Don't send .vpk files in NetworkAssets Fixed properties not using attribute name Making entity property names case insensitive Added Entity.InternalEntityConnection, fill from map key values Added Button.Voice Added [HammerInput]
4 Years Ago
Added Mouse global static class, fixed cursor disappearing when toggling between main menu Merge branch 'master' of sbox