13,873 Commits over 1,552 Days - 0.37cph!
Put ui scene system into its own source files
Updated door test map
Visual indicators on features that are working
Added Prop Door for testing
Bind GameLoop:PhysicsThink
Add Task.NextPhysicsFrame()
Move doors manually instead of using engine move stuff
Initial proof of concept rendering 3D scenes to UI
rust model
fixing collider adding fences model
Merge branch 'master' of sbox
Entity.AngularVelocity
ModelEntity.MoveTo( angles )
Angle.Length
Rotation.Distance
FuncDoorRotating I hate all this fucking code
Merge branch 'master' of sbox
Fix border color being in wrong color space, fix borders having aliased transition
Add extra tests to borders
Wip better borders
Fix relative paths on the importer
Fix door direction
Implement door speed
Implement door TimeBeforeReset
Created Velocity Test Map
Map for testing velocity
Properly fixed wrong player running console commands
Fixed potential crash when joining a server and getting errors
Fix autocomplete box sticking around on console input submit
Release cached resources on load
Add FCVAR_CLIENT_CAN_EXECUTE and FCVAR_CHEAT appropriately
Fixed running console commands from the wrong player
rust asset stuff
vehicle material tweak, adding doors
Merge branch 'master' of sbox
Created Door Testing Map
For Door Testing
Merge branch 'master' of sbox
updated light model/material stuff
Merge branch 'master' of sbox
Fixed bow/arrow material
testmap 2 tweaks
Updated dm_testingmap_01
added weapons spawns
Created dm_testingmap_02
Map for DM;
Weapons and Spawns ready
Updated Button test map
Improved layout and visibility
Merge branch 'master' of sbox
rust materials tweak/fix
Merge branch 'master' of sbox
Bind LocalVelocity
Entity MoveDone, MoveBlocked callbacks
Added ModelEntity.MoveTo
Implement string.ToType for Vector3 and Angles
Create FuncDoor.cs
Undone debug messages
Merge branch 'master' of sbox
Fix dev hotspot normal map
Added Button Test Map
Added variety of buttons, set up in multiple ways.
Add some missed files from gitignore nonsense
dm_yard light fix
tweak rust material
Merge branch 'master' of sbox
Create dm_testingmap_02.vmap
For testing
Merge branch 'master' of sbox
Support [Hotload.Skip] on fields
Add mutex to GameLog so we don't get weird mashups of logs
Upgrade runtime to .NET 6 preview 2
updated dev_hotspot_layout
Now set up correctly to use hotspot system
Disable stronghandle assert
Shut down previous transform texture on scenesystem shutdown
Initial upload; dm_testingmap_01
dm_testingmap_01; Map for Deathmatch.
Merge branch 'master' of sbox
Pass EntityIOTargetType_t in InternalEntityConnection
Added Entity.EntityName
Don't call Shutdown on library on assembly unload, because it'll be hotloaded properly
Use [Input] for hammer method inputs
Create FuncButton.cs
Create IUse.cs
FuncButton implement IUse
Create AmbientGeneric.cs
Added player +use'ing
Store fireable entity outputs
Merge branch 'master' of sbox
Make SDF voxelization & Sky Coverage baking an option in Hammer
more rust asset cleanup
Merge branch 'master' of sbox
Disable other rendering pipelines other than our main one
ClientInput.CursorAim sensible default
Don't send .vpk files in NetworkAssets
Fixed properties not using attribute name
Making entity property names case insensitive
Added Entity.InternalEntityConnection, fill from map key values
Added Button.Voice
Added [HammerInput]
Added Mouse global static class, fixed cursor disappearing when toggling between main menu
Merge branch 'master' of sbox