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13,182 Commits over 1,522 Days - 0.36cph!

4 Months Ago
Add StringToken alternatives to RenderAttributes
4 Months Ago
Wake connected here too for good measure Don't dirty box collider on size change, update the hull instead - fixes trigger enter/leave when resizing
4 Months Ago
Add internal UpdateBoxShape, box collider will use it
4 Months Ago
Update mesh shape by updating the BVH instead of recreating the whole shape
4 Months Ago
Turn on trace solver again, looks like it performs much better Use worldspace cloud here for the obstacle, it's always identity so no need to transform it
4 Months Ago
Clear velocity internally when disabling motion
4 Months Ago
We can't assume rigidbodies are static when motion is disabled, people are using them for kinematic platforms
4 Months Ago
Fix terrain clipmaps being generated at the shadow map's position rather than the main camera's when rendering shadows
4 Months Ago
Merge latest izabu changes
4 Months Ago
Rigid body motion disabled uses static, it doesn't make use of shadow controller so we just miss out on CCD if we use kinematic
4 Months Ago
Make sure rigidbody disables controller when motion is enabled
4 Months Ago
Prefab changes on disk will update any instances in open scenes, even when the prefab's not open
4 Months Ago
Ignore deleted/stale assets in path lookup, unregister managed resource handles on deletion
4 Months Ago
Fix sliding down slopes, move to height of ground trace hit position
4 Months Ago
ifdef this shit out to see if it's slowing us down
4 Months Ago
Turn off trace solver and give box traces a small radius by default to see if anyone notices
4 Months Ago
Give more helpful warnings in Component.Serialize
4 Months Ago
Call MapInstance.OnCreateObject for all objects instead of just those that weren't supported. Allows users to add/remove behaviour to any loaded map object.
4 Months Ago
Update content of existing labels even if content is empty, fixes Facepunch/sbox-issues#5656
4 Months Ago
More interface cleanup
4 Months Ago
Put linear cast callback on the query shape, this makes more sense
4 Months Ago
Make sure linear cast callback is set for updated mesh shapes!!
4 Months Ago
Keep the same physics contact for both sides, I don't think it makes sense to randomly flip these
4 Months Ago
Fix collision sounds
4 Months Ago
Make sure all izabu changes are wrapped with SBOX define
4 Months Ago
Negative mesh scale fix
4 Months Ago
Izabu latest (#1625)
4 Months Ago
Stop stomping saved game dock location, Facepunch/sbox-issues#5845
4 Months Ago
Fix some readonly property controls throwing during ctor not appearing at all
4 Months Ago
Fix game view geometry/visibility not updating and annoyingly intercepting input, selection etc
4 Months Ago
Set "order" facet if we haven't already, resolves Facepunch/sbox-issues#5801
4 Months Ago
Fixed noise + light range check noise issue caused by varied hash start fixed. Removed light range check from shader as without a UI control for this it can result in large flat surfaces 'lightening; or 'darkening' at some camera angles. This was because light range check was added to reduce occlusion bleed, but without a UI to adjust the level it wont be correct for all scenes. So better not to have it. Merge branch 'master' of sbox
4 Months Ago
Re-add library template (couldn't create from Library Manager), resolves Facepunch/sbox-issues#5811
4 Months Ago
Package.Url points to sbox.game, closes Facepunch/sbox-issues#5838
4 Months Ago
Make property context menu always unfocus current control, fixes Facepunch/sbox-issues#5836
4 Months Ago
Terrain: use hit position of the first brush stroke, instead of center, for a more reliable flatten Add a comment for later
4 Months Ago
Add missing css spec cursor: aliases for diagonal resize, fixes Facepunch/sbox-issues#5497 (nesw-resize, nwse-resize)
4 Months Ago
Fix the Top 2D View (so X is horizontal and Y is vertical)
4 Months Ago
Make sure light cookie is resident and valid if we're getting it's index for lightbinner
4 Months Ago
Allow dragging component properties from the inspector again
4 Months Ago
Can't try to bone merge yourself
4 Months Ago
Add support for copying/moving components by drag/dropping from inspector to heirarchy
4 Months Ago
Fix typo "ChildrentWantMouseInput" -> "ChildrenWantMouseInput"
4 Months Ago
Make Mouse.OverridingVisibility internal
4 Months Ago
Added setter to Mouse.Visible so you don't have to create a panel with pointer-events just to unlock your mouse.
4 Months Ago
Quality improved Small changes to shader to improve quality of sample pattern produced.
4 Months Ago
Keep Time.Now in sync while in editor play mode Facepunch/sbox-issues#5826
4 Months Ago
Fix depth test in ObjectHighlight.shader Was broken by reverse-z, fixes Facepunch/sbox-issues#5787
4 Months Ago
Fix resource properties not swallowing context menu events, fixes Facepunch/sbox-issues#5814
4 Months Ago
Create Sandbox.StringToken, delete NativeEngine.StringToken