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13,182 Commits over 1,522 Days - 0.36cph!

4 Months Ago
Micro optimizations
4 Months Ago
CManagedSceneObject main thread is optional Remove mainthread enforcement from "safe" internal managed sceneobjects Make grabbedTextures a thread static ParticleSpriteRenderer builds verts in render thread
4 Months Ago
Use CustomEditor for Transform, make presentation/ux consistent with components, add copy/paste world transform context menu options
4 Months Ago
Change project open file filter from ".sbproj" -> "*.sbproj" to find named project files
4 Months Ago
Byte Pack Convert - Networked GameObject, Component, GameResource References (#1618) * Add add IBytePackConvert to a class to specify how it should be serialized/deserialized with BytePack (similar to IJsonConvert). Implement for GameObject. * Add IBytePackConvert support to Component and GameResource * We should be able to null these out * Some comments on ConverterPacker to describe its use * Let's move it out of Sandbox and call it BytePack.ISerializer - it won't be exposed to public API (for now?) * Makes sense to rename to SerializerPacker so it matches ISerializer * Explicit implementations of BytePackRead and BytePackWrite means we can have these non-public * Add test for BytePack.ISerializer with MySerializedClass * Some minor doc change * Tidy
4 Months Ago
micro performance tweaks
4 Months Ago
Don't serialize component [Property] variables if they have [JsonIgnore] attribute
4 Months Ago
Fix navmesh usage before initialized
4 Months Ago
Avoid some errors when closing Load WorldRendererMgr in unit tests For backwards compatibility, when loading a vpk look in the maps/ folder too Allow map loading during tests Remove warnings PackageManagement test cleanup, make a bit more resiliant
4 Months Ago
Fix project templates (oops)
4 Months Ago
Fix New Project button in Editor Launcher
4 Months Ago
Only call ServiceWorldRequests if map was loaded
4 Months Ago
Prompt before closing scene/prefab tab with unsaved changes
4 Months Ago
Make sure Top 2D view isn't flipped 180deg (Makes everything face upright at default rotation, perfect for 2D games)
4 Months Ago
VR: Get skeletal data from OpenXR VR: Match controller positions with SteamVR ones, which better represent where the controller is VR Input cleanup Update Facepunch.XR to d7212d3, fixes broken digital actions
4 Months Ago
Remove unused from filesystem IWorldReference doesn't need to be ref counted Unmount vpk on map unload properly Call ServiceWorldRequests to finish destroying map instance, create HammerSession
4 Months Ago
Only serialize NetworkMode, NetworkInterpolation, NetworkOrphaned and OwnerTransfer in GameObject.Serialize if they are not their default values
4 Months Ago
Get rid of Scene.Discard
4 Months Ago
Fixed static Authority RPC checking permissions against the wrong attribute and messages should be sent to the host and not broadcast
4 Months Ago
Check index is >= 0 or <= Count when using ObservableCollection<T>.Insert in NetList - otherwise use Add instead
4 Months Ago
Added ResourceLibrary.GetAll<T>. Resolves Facepunch/sbox-issues#4749
4 Months Ago
Inspector Advanced Network Settings (#1617) * Start adding support to edit Network Orphaned and Owner Transfer options in Inspector (visible when Network Mode is set to Object) https://files.facepunch.com/conna/1b0311b1/sbox-dev_I7Fk7tfs6K.png * Make sure NetworkOrphaned and OwnerTransfer modes get serialized / deserialized * Move over to setting NetworkOrphaned/OwnerTransfer on the GameObject directly (with multi-select) * Move out to its own widget - this is gonna be a button that drops down for advanced network settings * Adv network settings button next to Network Mode in inspector - opens drop down menu to set net orphaned mode / owner transfer mode * Store current val outside scope * Modify style * Add RadioSelect widget for use with advanced network settings as it makes sense ( https://files.facepunch.com/conna/1b0911b1/sbox-dev_Ej9Kk8WU3y.mp4 ) * Disable the option to open the menu if NetworkMode is not Object - no point allowing to change these settings for objects that arent networked
4 Months Ago
Remove old templates Map template Asset browser state is saved per project Fix Map Instance selector not replacing .vmap with .vpk Remove unused worldrendermgr stuff Better VPK loading, find physworld etc properly
4 Months Ago
Add option for discarding scene changes and load its saved state, resolves Facepunch/sbox-issues#5085 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_VFwF4r2Fku.mp4
4 Months Ago
Add Vector3.Direction, closes Facepunch/sbox-issues#5026
4 Months Ago
Mesh implements IValid (already has IsValid property), closes Facepunch/sbox-issues#4170
4 Months Ago
Can [Property] GameResource properties to have them serialize, resolves Facepunch/sbox-issues#2925 (worth noting you could use [JsonInclude] for this already)
4 Months Ago
Add fullscreen on play editor preference, closes #1476 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_xrv7uAqbh4.mp4
4 Months Ago
Use existing asset name as the baseline when using asset browser rename flyout
4 Months Ago
Add rename shortcut to asset browser
4 Months Ago
Fixed SwitchControl styling
4 Months Ago
Add test asserting no ActionGraphs have errors in a given scene
4 Months Ago
Fix loading custom cursors and tga, psd textures in non editor games
4 Months Ago
Serialize prefab vars with expected type
4 Months Ago
Add Json.ToNode overload with expected type * We're deserializing with an expected type already * We can start phasing out JsonConverterFactorys, just use JsonConverter<T>s * Can actually use [JsonDerivedType] etc Let anyone serialize / deserialize System.Type * We already had this in Facepunch.ActionGraphs, add it to Sandox.Json * Looks up types through TypeLibrary * Works with array types / generic types / nested types * Fixes Facepunch/sbox-issues#5762
4 Months Ago
Allow dedicated sever to load maps Update steam libs Lets store the appid in one place, so it's easier to change for standalone exports Init SteamGameServer for dedicated server when starting a game
4 Months Ago
Revert "Add json type converter safely through TypeLibrary" This reverts commit 620f60624d3f32ac8686a2add19159a0b42fa25f.
4 Months Ago
Add "game" concommand, to load a game Add a bunch of Application.IsHeadless Startup help Fix warning
4 Months Ago
Dedicated server starts up properly
4 Months Ago
Fix spelling
4 Months Ago
Spelling fix
4 Months Ago
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4 Months Ago
Remove ProjectConfig.Tags Add Package.UpdateValue( key, val ) Add debounce to Package.UpdateValue Add SerializedProperty.Create() Can edit some asset properties inline
4 Months Ago
Remove step results from physics interface, no longer used
4 Months Ago
Make BaseDropObject public so it's accessible to editor tools
4 Months Ago
Add BytePack handlers for Vector2Int, Vector3Int
4 Months Ago
Add json type converter safely through TypeLibrary
4 Months Ago
Remove unused convar refs
4 Months Ago
Disable launcher maximize button