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13,866 Commits over 1,552 Days - 0.37cph!

4 Months Ago
Give settings menu a max-width so it doesn't stretch across your entire monitor. Give SettingsFooter some margins so it doesn't touch the PartyBar Replaced PackageFilterGroup dropdown with new PackageFilterButtons in header https://files.facepunch.com/CarsonKompon/2024/August/26_14-07-AuthenticDore.png CreatePartyMenu and ReviewModal use the Primary Colour as background to match Game Start Info and Pause Menu
4 Months Ago
Change colour of Games Page and Maps Page headers. Fix colour banding on page headers. Active Lobbies cards are slightly larger so text doesn't cut off as easily Added Convar/Setting for Music Volume Favourites SidebarLink now highlights properly when on the page Main Menu GameTiles are given random sizes instead of adapting to the length of the game's title
4 Months Ago
Make sure scene scope is pushed when calling OnValidate
4 Months Ago
Removed pointless Profile Picture from Main Menu Header Main Menu Background Colour is no longer near-black Remove background scene from Main Menu Vertical Games Lists no longer scroll independently, just scroll the entire page instead Moved Favourites into it's own page. Favourites Page has Games and Maps tabs so you can now access favourited maps. Fixed background not resetting on Main Menu when exiting a game Fixed issues with Favourites and Org pages
4 Months Ago
Fix warnings in Main Menu
4 Months Ago
Remove the old Toast popup since the new modal is a much better replacement.
4 Months Ago
Added Popup Modal after playing a game for the first time prompting you to quickly give feedback. https://files.facepunch.com/CarsonKompon/2024/August/26_09-58-ActiveAnnelid.png
4 Months Ago
Game Jam Page on the Main Menu now groups by Unplayed Games, Updated Games, and Games You've Played (like the old jam page).
4 Months Ago
Mount menu assets when not in editor Menu music Stop all sounds when leaving game, not when entering etc Refactor
4 Months Ago
Fix error reporting (!)
4 Months Ago
Fix audiomixer thread exceptions
4 Months Ago
Fix the two remaining places where game resource is assumed to be json
4 Months Ago
Fix error reporting reporting to the wrong package Always use GregorianCalendar Fix Surface exception
4 Months Ago
Fix leaderboard friends querry
4 Months Ago
PerformanceStats.Timings.SteamAudio isn't used Fix OnClientOutput not counting calls Count exceptions, store game version Fix exception when Image becomes null while loading texture Add more diagnostics to error reporting Fix loading screen staying visible when leaving avatar scene
4 Months Ago
Clean up some mess that is no longer required
4 Months Ago
Add new leaderboard api Global + Player stats have more data, which mean you don't really need to define stats in the backend to be useful Stats unittests
4 Months Ago
VR: Fix skyboxes by using the override frustum given if rendering in stereo, and then apply skybox-related modifications on top (e.g. skybox scale, skybox world origin, etc). We also push a middle eye origin + angles through to CCameraRenderer now.
4 Months Ago
Select/expand to selected panel when using eye dropper in UI Panels tool
4 Months Ago
Don't let an invalid property break a whole stylesheet Show invalid properties in stylesheet inspector, make this all look and feel a bit more browser-y
4 Months Ago
VR: HapticEffect sends duration in milliseconds, as expected
4 Months Ago
VR: Hook WorldScale up directly to IPD
4 Months Ago
Stop-gap fix until I suss out why maps are referencing their own game projects, and having projects download their cloud version on startup
4 Months Ago
VR: Always use tracked device transform, even if hand tracking is available (for now) Fixes controller tracking
4 Months Ago
Added Editor Keybinds for Scene Mesh Operations, matching Hammer where possible. Also added Tooltip when hovering a mesh edit button to see it's Keybind. Resolves Facepunch/sbox-issues#6101
4 Months Ago
Can no longer create a Library with the same Ident as the current Game or another Library. Cannot change a Game/Library's ident to the same ident as another Library. Resolves Facepunch/sbox-issues#5466
4 Months Ago
Show ETA on loading screen https://files.facepunch.com/alexguthrie/1b2211b1/sbox_Ai6NLIszih.png
4 Months Ago
In standalone, run CreateGame after doing all our standalone setup - because otherwise we'll be loading the game assembly without any info (cherry picked from commit 1102b357f284b26b2bab11bedfc23bb5e15c47a1)
4 Months Ago
Add full rotational Gizmo.Draw.LineCircle overload Fix Gizmo.Draw.LineCylinder ends drawing wrong, resolves Facepunch/sbox-issues#6209
4 Months Ago
Platform retry Clamp panel's time delta, avoids it skipping over transitions completely when loading etc Custom loading screen backgrounds
4 Months Ago
Added Cut option to Component dropdown. Resolves Facepunch/sbox-issues#5920 https://files.facepunch.com/CarsonKompon/2024/August/22_08-27-PalegreenCirriped.png
4 Months Ago
Fixed Cut (CTRL+X) not being an undo-able action.
4 Months Ago
Style Inspector now crosses out any rule that isn't taking effect (due to a higher priority rule). Resolves Facepunch/sbox-issues#6273 https://files.facepunch.com/CarsonKompon/2024/August/22_07-58-VioletEft.png
4 Months Ago
Add `@orphaned` filter to list all assets with _c files and no source files (that aren't from the cloud). Resolves Facepunch/sbox-issues#6285 https://files.facepunch.com/CarsonKompon/2024/August/22_07-29-BouncyBlesbok.png
4 Months Ago
Stop TextDialog doing the confirm action even when you press cancel, fixes Facepunch/sbox-issues#6236
4 Months Ago
Made some changes to how we're loading remote packages from map file references, do it on project startup instead of when opening map, removed AssetResolverWindow as it's not needed anymore. Will keep an eye on this This should resolve issues when using remote packages in hammer maps - Everything would be an error until you opened the map in hammer - On restart, a big majority of the assets would get cleared out and you'd have to re-open in hammer again - Hammer should open maps with lots of references faster (Construct 3 mins to 20 seconds, HC1 Refinery 2 mins to 15 seconds)
4 Months Ago
Allow "CTRL", "SHIFT', or "ALT" as binds on their own Added support for Modifier Keys in Input Binds. Resolves Facepunch/sbox-issues#6286
4 Months Ago
Fixed CTRL/SHIFT/ALT modifier keys in Editor Keybinds. Resolves Facepunch/sbox-issues#6287
4 Months Ago
Internal AfterDepthPrepass hooks CSM doesn't suck anymore Texel snap cascade shadow map matrix so lights never shimmer when you're moving Cleanup Use the frustum from the previous shadow map to cull the current shadow map, m_pLightObject neverr used
4 Months Ago
Fix FindClosestPoint for scaled meshes
4 Months Ago
Added MWHEELUP/MWHEELDOWN InputGlyphs
4 Months Ago
Experimental support for FindClosestPoint on mesh collision https://files.facepunch.com/layla/1b2111b1/sbox-dev_RvmEK7htSt.mp4
4 Months Ago
Fixed Main Menu Maps page asking you which map you want to launch even though you just clicked a map.
4 Months Ago
Inputs now support MWHEELUP/MWHEELDOWN. Resolves Facepunch/sbox-issues#6132
4 Months Ago
Can now close the Camera Preview Floating Window so it's not in your way. Resolves Facepunch/sbox-issues#4472 https://files.facepunch.com/CarsonKompon/2024/August/21_11-29-LawfulNorthernhairynosedwombat.mp4
4 Months Ago
Add CallbackEntry in the right place relative to .Order so that game object system listen order is respected
4 Months Ago
Fix toggle global space shortcut type
4 Months Ago
Only run logic in SceneNetworkSystem.OnBecameHost if scene is valid - we could just be in a lobby/party but not in-game
4 Months Ago
Standalone: move IsWhitelistDisabled option into project config, so that it saves into the .sbproj like everything else
4 Months Ago
Standalone: blacklist DLLs we don't need (cuts down export size by ~130mb)