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14,461 Commits over 1,614 Days - 0.37cph!

4 Months Ago
Add icons to component header context menu Move component enabled checkbox back to left
4 Months Ago
Fix NRE in CreateLobbyAsync @solwllms
4 Months Ago
SceneEditorSession.Resolve null check
4 Months Ago
Added some more checks to loading startup scenes. Facepunch/sbox-issues#6594
4 Months Ago
Can no longer drag a prefab into itself. Resolves Facepunch/sbox-issues#6595 Can no longer change an existing prefab instance's PrefabFile out for the prefab you're already in via the inspector.
4 Months Ago
Fix adding new cloud asset ServerPackages sometimes causing silly hang
4 Months Ago
Added GetFrustum to CameraComponent
4 Months Ago
Rename "Available" to "sbox.game" in Library Manager + a different icon. https://files.facepunch.com/CarsonKompon/2024/October/24_10-08-LavenderAnemonecrab.png
4 Months Ago
Adding/Removing a Component with a corresponding EditorTool will instantly create/destroy it. Resolves Facepunch/sbox-issues#6643
4 Months Ago
Add GameObject.DebugOverlay, Component.DebugOverlay
4 Months Ago
Adding a Camera Component to a GameObject no longer throws an error when it shouldn't. Resolves Facepunch/sbox-issues#6641
4 Months Ago
Disable new cloud packages stuff while I work out why that breaks shit sometimes
4 Months Ago
Add ulong constructor to Friend class. Resolves Facepunch/sbox-issues#6644
4 Months Ago
Sprite shader has a pivot position
4 Months Ago
Add "new" cloud asset refs to ServerPackages table when hosting a game from editor Adding cloud assets will now work in clients without having to publish/upload your project (Facepunch/sbox-issues#6598)
4 Months Ago
Include file in delete asset dialog for single asset selection
4 Months Ago
Physics debug render uses OverlayWithDepth so it's after post process https://files.facepunch.com/layla/1b2411b1/sbox_PvU3Pt0GJf.png
4 Months Ago
Protect against processing the same physics intersection event multiple times
4 Months Ago
Apply particle rotation to object alignment mode https://files.facepunch.com/layla/1b2411b1/sbox-dev_Sgw55NzeQF.mp4
4 Months Ago
Ensure positive zero when doing ValueToString on float controls
4 Months Ago
Add BillboardAlignment.Object to ParticleSpriteRenderer to align particles to game object rotation https://files.facepunch.com/layla/1b2411b1/sbox-dev_wPXQU0YbTa.mp4
4 Months Ago
Add transform widget back to prefab object inspector
4 Months Ago
Don't remove sensor contacts when changing body type, fixes triggers entering without leaving when toggling motion type while inside a trigger
4 Months Ago
Clothing Updates
4 Months Ago
Add Motion.hlsl for motion vectors Add generic TAA filter to Motion.hlsl
4 Months Ago
Shadergraph: Get rid of DynamicComboRule( Allow0( D_COMPRESSED_NORMALS_AND_TANGENTS ) )
4 Months Ago
Add SerializedProperty IsPublic, IsField, IsProperty Only show properties in GameResource inspector that'll actually be serialised, Facepunch/sbox-issues#6656
4 Months Ago
Node menu: list all scene refs https://files.facepunch.com/ziks/2024-10-23/sbox-dev_qisG1bsjT4.mp4
4 Months Ago
Fix undoing dragging connection handles Fix updating connection positions
4 Months Ago
Fixed not being able to remove cookies, because it kept loading them before saving. I don't know why this code existed
4 Months Ago
Rework component serialize bail logic
4 Months Ago
Add ComponentFlags.NotCloned to opt out of component serialize when cloning in editor
4 Months Ago
Fix exec command not working with spaces in dir for these csproj files
4 Months Ago
Scroll the transform with all the other components Change inspector theme
4 Months Ago
MapInstance explicitly fails when trying to load scenemaps, fallback to configured map when map arg isn't valid - Fixes case where an uploaded scenemap containing a MapInstance (mis?)configured to pull from launch args, would try to load itself and fall apart, Facepunch/sbox-issues#6620
4 Months Ago
SceneViewportWidget now refocuses last non-game viewport instead of last selected. Resolves play mode sometimes starting on an Empty Scene
4 Months Ago
Grid-aligned wires option https://files.facepunch.com/ziks/2024-10-22/sbox-dev_bUe9p89nrF.mp4
4 Months Ago
AssetInspector now hotloads when changes to the asset have been made. No longer have to click into something else and click back in. https://files.facepunch.com/CarsonKompon/2024/October/22_09-47-StaleImperialeagle.mp4
4 Months Ago
Focus last selected SceneViewport when leaving Play Mode. Resolves Facepunch/sbox-issues#6605
4 Months Ago
Add IsDeleted checks to loading startup scenes. Facepunch/sbox-issues#6594
4 Months Ago
Add ability to close tool window tabs, scoped to scene/prefab tabs only - resolves Facepunch/sbox-issues#6653 https://files.facepunch.com/tony/1b2211b1/sbox-dev_3TNYa6UlBY.mp4
4 Months Ago
Scene.Title, Scene.Description are obsolete Fix JsonObject.GetPropertyValue not always returning defaultvalue Add SceneInformation component, replaces Scene.Title, Scene.Description - can create your own meta providers, works in prefabs Add SceneFile.GetMetadata( name ) Add PrefabFile.GetMetadata( name )
4 Months Ago
Add "Set to None" option to InputActionControlWidget https://files.facepunch.com/tony/1b2211b1/0WMKcWO3Z1.png
4 Months Ago
Correctly scope to current scene when pressing [Button] Fix gizmos being unavailable during editor tick
4 Months Ago
Unfuck native physics interface for creating joints, they should all pass in local frames, it's up to C# to calculate local frames for desired setup
4 Months Ago
Move joint attachment mode and local frames to base joint, all joints should have these
4 Months Ago
Clothing Updates
4 Months Ago
Show unambiguous ident subdirectory path in project creator window, resolves Facepunch/sbox-issues#6609 Bring back automatic default project names (My Project 1, 2 etc) now we use idents for project subdirs (and have for ages) Smite the random third-party cloud references in core assets
4 Months Ago
Clothing Updates
4 Months Ago
More docstring elements https://files.facepunch.com/ziks/2024-10-21/sbox-dev_l5UcrtR1tm.png Courtesy of bringing my laptop on some long train journeys this weekend