branchsbox/mastercancel

13,866 Commits over 1,552 Days - 0.37cph!

4 Months Ago
Fix modal paths still targeting asset.party
4 Months Ago
Don't normalize AnalogMove when using a gamepad... so it's actually analog
4 Months Ago
Don't clamp flex override when getting it
4 Months Ago
Oops, missed this weight clamp
4 Months Ago
Pass rotation to cubemapper so rotated envmap probes captures are rotated the correct way Fix Cubemap Brightness Normalization, uses prefiltered envmap instead of spherical harmonics, fixes overbrightened envmaps in dark areas, and increases overall contrast of envmaps Update transform for skybox envmap
4 Months Ago
Null check hulls here
4 Months Ago
Fix PhysicsBody.CheckOverlap crash when checking overlap against mesh
4 Months Ago
Hull collider cone and cylinder respect game object scale
4 Months Ago
Missing null check in NavMeshAgent
4 Months Ago
Don't clamp flex overrides to flex controller min max
4 Months Ago
If GameObject isn't valid when trying to call an RPC, call the method anyway but only if we can determine that we have permission to do so - this way we can ensure RPC methods are still not called when they shouldn't be for any given user. (Fixes Facepunch/sbox-issues#6270)
4 Months Ago
Fixed an issue where if you're Small Fish and disconnect yourself from a created lobby immediately by calling GameNetworkSystem.Disconnect in OnLoad, a TCP socket would remain open preventing you from starting a lobby again. This is because Disconnect is called before the asynchronous method CreateLobbyAsync has finished, so it goes and adds/creates new sockets that never get closed.
4 Months Ago
Hide 'open x.cs' context menu option for internal components, fixes Facepunch/sbox-issues#6260
4 Months Ago
Update Qt with GraphicsView point/pixel intersection fixes, fixes #1653
4 Months Ago
Disable PropertySheetPopup from being modal for now Fixes Facepunch/sbox-issues#6109
4 Months Ago
Rename this to hull
4 Months Ago
Compile hulls into vox resource https://files.facepunch.com/layla/1b2011b1/sbox-dev_x10cgzGsNn.png
4 Months Ago
Support opaque fade on vertex_color
4 Months Ago
Fixed sweeper
4 Months Ago
Use reinterpret_cast in GetModelIndices
4 Months Ago
Fix Main Menu NRE when typing in search box
4 Months Ago
Prevent Toasts from ticking down while you're in a Loading Screen.
4 Months Ago
Added Main Menu Toasts Added Toast that pops up after playing a game you haven't yet interacted with. Clicking will open a Review Page Modal. https://files.facepunch.com/CarsonKompon/2024/August/19_12-04-UnlinedWeaverbird.png
4 Months Ago
"Create model..." now shows up when right clicking an .obj file
4 Months Ago
Can now drag folders to/from the TreeView on the left side of the Assets Browser. Resolves Facepunch/sbox-issues#4742
4 Months Ago
RangedFloat cleanup * Add Min / Max properties instead of x / y fields, fields are obsoleted * Max always equals Min for Fixed range type, unlike the old y field * ToString returns "<min>" for fixed values, or "<min> <max>" for ranges, instead of "<min>,<max>,<type>" * Parse supports old format * Can deconstruct: `var (min, max) = range;` * Add tests parsing old format
4 Months Ago
Idea for custom writing / reading data to snapshot per component (if it overrides those methods) Some docs Explicit ISnapshotWriter interface Read snapshot immediately - no need for this prop Dispose ByteStream properly Rename to INetworkSnapshot Component.INetworkSnapshot - improve some docs
4 Months Ago
Dragging a folder on itself no longer recursively creates folders. Resolves Facepunch/sbox-issues#6258
4 Months Ago
Change spot light comments to let user know cone is in half angles
4 Months Ago
Attempt to fix video player crash, audio decode is fucky
4 Months Ago
Added "Recently Updated" section back to Main Menu front page
4 Months Ago
Added Search Bar and Filter Order to Game Jam page on Main Menu
4 Months Ago
Don't build faces for empty vox
4 Months Ago
Revert vertex_color shader for now
4 Months Ago
Allow vertex_color shader to be tinted
4 Months Ago
Fix crash in SetFlexOverride
4 Months Ago
Hide vox preview model in inspector
4 Months Ago
Disable vox drop object for now
4 Months Ago
Give engine game resources a chance to load from other resource blocks so we can save binary data Vox game resource Vox compiler Vox asset preview Modernize vertex_color shader Vox drop object as model renderer until a voxel renderer has been promoted to engine Fix vox model bounds
4 Months Ago
Backport some more gpu profiling for scenesystem
4 Months Ago
Correct curve for static_overlay custom fog blending for fog HDR values above 1.0f https://files.facepunch.com/sam/1b1611b1/pl0WF6eu5Q.png
4 Months Ago
Move albedo chart to bottom right corner, make it scale more aggresively to not take away screen space Add button to toggle albedo chart https://files.facepunch.com/sampavlovic/1b1611b1/CkUDe1JWMc.png
4 Months Ago
Backport scenesystem GPU profiling
4 Months Ago
Compile shaders with SSR fixes
4 Months Ago
Citizen/animgraph: first (very) rough draft of melee_weapons holdtype + a couple of minor fixes
4 Months Ago
SampleLevel so the two shaders that use lighting.fxc on VS can read it proper, let's also start getting rid of these texture macros Complex Reflections as Devshader
4 Months Ago
Fix truncation warning on shadingmodel.hlsl Fix complex_reflections, remove any dependencies to valve code Use inline reflections for complex Composite SSR always, might create some artifacts but will be dealt with Detangle reflections api and document it Adjustments, fix normals on complex reflections
4 Months Ago
Fix wireframe render on vertex_color shader
4 Months Ago
Update shaders
4 Months Ago
Recompile vertex_color shader, fixes some fog issues we were having https://files.facepunch.com/tony/1b1511b1/sbox-dev_kRzQ31t3HW.jpg