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14,461 Commits over 1,614 Days - 0.37cph!

4 Months Ago
Fix index out of range in HashSetEx.EnumerateLocked
4 Months Ago
Factor in surface velocity when solving linear friction constraint Add PhysicsShape.SurfaceVelocity Add Collider.SurfaceVelocity - Sets the local velocity of the surface so things can slide along it, like a conveyor belt https://files.facepunch.com/layla/1b1911b1/sbox-dev_0LL7vekKM3.mp4
4 Months Ago
Reference formatting tweaks https://files.facepunch.com/ziks/2024-10-19/sbox-dev_UakhR0G0Jj.png
4 Months Ago
RigidBody.CollisionUpdateEventsEnabled is disabled by default
4 Months Ago
Apply EnableTouchPersists on collider shape create Tweak MassOverride to not call MakeDirty
4 Months Ago
Some nicer description formatting for tooltips Show return value descriptions in action graphs Fixes Facepunch/sbox-issues#6636 Expose Sandbox.Achievement to TypeLibrary / ActionGraph Fixes Facepunch/sbox-issues#6637
4 Months Ago
Dynamic and managed scene objects draw bounds properly Fixed TextBlock adding margins when it didn't need to TextRenderer GameObject gets bounds (so draws in the correct order)
4 Months Ago
Set D_WORLDPANEL properly when pushing and popping layers Fixes WorldPanel rendering regression sbox-issues/issues/6632
4 Months Ago
Removed unused avatar_menu_map vmap. Prevents downloading a bunch of cloud assets when creating a new project (such as USP_W)
4 Months Ago
Description attrib codegen: support method parameters Fixes Facepunch/sbox-issues#6622 Fix description of expanded outputs
4 Months Ago
Better solution for ignoring empty files for project upload, resolves Facepunch/sbox-issues#6608
4 Months Ago
Fixed blendmode multiply not alpha blending Remove nulls in updateComponents (prevents NREs when hotloading) Add "Position Absolute" to gameobject flag selector TextRenderer uses TextScope (outlines, shadows, letter spacing, italic)
4 Months Ago
Add ability to group selection into new parent GameObject, add bind (CTRL+SHIFT+G), resolves Facepunch/sbox-issues#6587
4 Months Ago
Move & scale scene camera speed overlay based on DPI Fixes it being out of place on HiDPI monitors https://files.facepunch.com/alexguthrie/1b1711b1/sbox-dev_59G1WDRdBm.png
4 Months Ago
SCSS calc tests for bare literal values, variables UI: Push root values between building style and cascaded PreLayout Treat worldpanels as layers
4 Months Ago
Add vector3.InverseLerp Add Collider.FindClosestPoint( p )
4 Months Ago
Expose Achievement.Score, resolves Facepunch/sbox-issues#6585
4 Months Ago
Only provide SourceLocationAttribute on primary class declarations, fixes "Open Component.Partial.cs", resolves Facepunch/sbox-issues#6612
4 Months Ago
Sometimes ManifoldPoint->Impulse is nan, I don't know if that's expected Add Rigidbody.Touching - which returns a list of triggers that it's currently touching Prevent leaving triggers early when you have multiple colliders - I don't enjoy the amount of complexity this adds
4 Months Ago
Whitelist System.Int128 sbox-issues/issues/6627
4 Months Ago
"Current Project" in Asset Browser is actually the current project, though this is probably already fixed in the new asset browser Resolves Facepunch/sbox-issues#6614
4 Months Ago
Read input config when changing input settings, resolves Facepunch/sbox-issues#6590, Facepunch/sbox-issues#6599
4 Months Ago
Fix null exception in PlayerStats.TryGet
4 Months Ago
WorldTextSceneObject needs to be OverlayWithDepth to have depth with draw solids
4 Months Ago
Fix winding in Gizmo.Draw.SolidBox
4 Months Ago
Add impulse to PhysicsContact
4 Months Ago
Fix dragging installed cloud assets, don't just bail if it can't find primary asset, fallback to url
4 Months Ago
Support drags from resource control into scene viewport https://files.facepunch.com/layla/1b1711b1/sbox-dev_A0eI3zWHiZ.mp4
4 Months Ago
Create and cache line shader outside of SceneLineObject constructor, these scene objects are created on a thread and material load has to be on main thread
4 Months Ago
EnableTouchPersists default to true on Rigidbody
4 Months Ago
Citizen/animgraph: make scale_height not bouncy anymore
4 Months Ago
Update services
4 Months Ago
Fix command line args preference not being set - line edit is auto focused so bind system needs to be flushed to set it before focus
4 Months Ago
Revert edit button on resource control
4 Months Ago
Only show resource control buttons on control hover so they're less in your face
4 Months Ago
Set tooltip for component control picker button
4 Months Ago
Add open in editor button to resource control, this is a common enough action to have on the control widget
4 Months Ago
Fix Video background-image going out of sync causing it to stop looping - disable audio on video player and sync clock to video instead of audio (background-image shouldn't have been playing audio)
4 Months Ago
Add SkinnedModelRenderer.TryGetBoneTransformAnimation to get the worldspace bone transform after animation but before physics and procedural bones
4 Months Ago
Fix gizmo transform for gameobjects with absolute flag
4 Months Ago
UI: Use correct defaults for rem/em, classify them as dynamic so they update more frequently UI: When pushing matrices, multiply by parent matrix if there is one Fixes sbox-issues/issues/646 When going through networked files, if it doesn't exist, log a warning instead of failing outright Standalone exporter keeps track of file type (e.g. executable, dll, project asset), shows source + destination in log window
4 Months Ago
Add smooth move and rotate to rigidbody instead of having to access physics body for them
4 Months Ago
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4 Months Ago
Static props set model collider to static
4 Months Ago
Unhide static property on mesh component (should we force mesh components to always be static?)
4 Months Ago
Disable kinematic rigidbody being a shadow controller
4 Months Ago
Add Editor.NodeEditor.ConnectionStyle
4 Months Ago
Tweak is null / not null nodes to test for IValid
4 Months Ago
Clamp mixer volume to 0,1
4 Months Ago
Add readonly Mass property to Rigidbody, some parented props are calculating wrong mass so it helps to know what mass a rigidbody is