branchsbox/mastercancel

14,461 Commits over 1,614 Days - 0.37cph!

5 Months Ago
Move project cookies to .sbox/ Move asset thumbnails to .sbox/ Fix some cloud package thumbnails getting unnecessarily downloaded Stick cloud/local asset thumbnail cache on different paths so these can't conflict
5 Months Ago
Add GameObject.GetLocalBounds() Add GameObject.WorldTransform, WorldPosition, WorldRotation, WorldScale Add Component.WorldTransform, WorldScale, WorldPosition, WorldRotation Mark Transform.LocalPosition, LocalScale, LocalRotation, Scale obsolete Mark .Transform.Rotation obsolete now .WorldRotation Mark .Transform.Position obsolete, now WorldPosition
5 Months Ago
Prevent processing any snapshot information from an old owner. Ensure interpolation clear flag is sent when dropping ownership and interpolation is cleared when ownership is changed at all. This resolves a lot of issues in Walker when picking up / dropping / throwing objects.
5 Months Ago
Fix NRE's when renaming component - some work needs to be done here though to handle renames gracefully
5 Months Ago
Fix plug dimensions Hacky fix for weird scale of bitwise or node icon Link pulse colors for Boolean / null / Color types https://files.facepunch.com/ziks/2024-10-02/sbox-dev_pT2RtiTvKq.mp4 https://files.facepunch.com/ziks/2024-10-02/sbox-dev_S1OdYgxDUi.mp4
5 Months Ago
Unlock stat based map achievements
5 Months Ago
Clothing Updates
5 Months Ago
Walker map project template
5 Months Ago
Clean up formatting More node UI tweaks https://files.facepunch.com/ziks/2024-10-02/sbox-dev_IOVG6YMt1f.png
5 Months Ago
Fix exception when loading map, causing them to not be able to unload
5 Months Ago
Fix possible NRE in PlugIn.OnPaint Add some more shortcuts to graph editors * Ctrl+D: duplicate selection * Esc: Clear selection * F: Frame on selection
5 Months Ago
GameObject,GetBounds() works with MeshComponent
5 Months Ago
Mesh component center origin restores child transforms
5 Months Ago
Fix scene.get embedded nodes for non-target inputs https://files.facepunch.com/ziks/2024-10-02/sbox-dev_FG2liuGeku.mp4
5 Months Ago
Add all properties of mesh component to sheet, filter the ones we don't want
5 Months Ago
Tweak operator node sizes to match input count https://files.facepunch.com/ziks/2024-10-02/sbox-dev_Nv5hjvflDz.png Clean up resource.ref / scene.ref node titles / descriptions https://files.facepunch.com/ziks/2024-10-02/zZzwIo8N8R.png
5 Months Ago
Add Widget.GetWindow()
5 Months Ago
Use EditorWindow for FileDialog parent here, fixes component type selector crash
5 Months Ago
Deserialize replaced component with json of previous component
5 Months Ago
Add replace component to component context menu because I kept finding myself expecting it to be there https://files.facepunch.com/layla/1b0111b1/sbox-dev_GO4iCHd7Qw.mp4
5 Months Ago
Humans: same fix as Citizen + lower the weight of ShoulderToBicep constraints to account for the "bicep bulges" contributing to the situation... and also because it just looks better
5 Months Ago
Citizen: fixed incorrectly nested nodes in the AnimConstraintList prefab because ModelDoc doesn't know how to properly manage a folder of nodes being drag-and-dropped between VMDLs and prefabs
5 Months Ago
Add context menu helper to use component as input https://files.facepunch.com/ziks/2024-10-01/sbox-dev_hxsAZ448Hi.mp4
5 Months Ago
Try getting local mouse position from scene viewport
5 Months Ago
Mesh component uses custom editor so it can have editor operations https://files.facepunch.com/layla/1b0111b1/explorer_oFDFsVdl1V.mp4
5 Months Ago
Don't recreate Edit menu, just update the undo options - fixes Facepunch/sbox-issues#6539
5 Months Ago
Capitalise code folder in game minimal template, resolves Facepunch/sbox-issues#6331
5 Months Ago
Add addon .sbox/ to gitignore
5 Months Ago
steamApiDll wasn't being populated properly, so it'd never free Dynamic edit menu, show top undo/redo entry name, disable if nothing on stack https://files.facepunch.com/matt/1b0111b1/0jX7JegPIJ.png
5 Months Ago
Add CanPress to IPressable
5 Months Ago
Catch possible NRE Expanded logging for cases where Package.FetchAsync can fail Don't bother with cloud stuff if the backend isn't available Attempt retries when failing to save asset metadata
5 Months Ago
Add access to joints on PhysicsGroupDescription, this is needed to phase out native physics aggregates in physics components
5 Months Ago
Fixed query mode Sync vars
5 Months Ago
vdf FileExclusion is probably case sensitive because why not Add ISceneEvent<T>.PostToGameObject - to target specific GameObjects with an event Add IGameObjectNetworkEvents - https://docs.facepunch.com/s/sbox-dev/doc/igameobjectnetworkevents-fj9F6GvG5S Tweak Rigdbody networking, so that when it works it will work
5 Months Ago
Revert "If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing )" This reverts commit 3d84d6b56d8d948c5212e13e69ab82a2fc4af264.
5 Months Ago
Fixed shipping source to all the citizen clothes unnecessarily
5 Months Ago
PhysicsSpring.Maximum defaults to float max
5 Months Ago
If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing ) Fix Depth::GetLinear and add Depth::Linearize
5 Months Ago
Clothing Updates
5 Months Ago
Get underlying type for nullable handle config Add handle configs for Resource, Rotation Add name, icon to scene.ref / resource.ref nodes https://files.facepunch.com/ziks/2024-09-30/sbox-dev_ANMFj2w5Em.png Mark scene as changed when action graph is edited
5 Months Ago
Cloud asset tweaks (#1666) (.sbox folder, version-pinning fixes, manual update flow, searchpath prio fix)
5 Months Ago
Clothing Updates
5 Months Ago
Expose physics substeps control to scene inspector, resolves Facepunch/sbox-issues#6480
5 Months Ago
Human: added constraints on biceps that makes the lower part of arms subtly rotate away as the arms bend, similar to what happens with legs + various misc. things (anims, fixes...) https://files.facepunch.com/maxlebled/1b3011b1/elbows.mp4
5 Months Ago
Tweak build script to make sure everything uses Release mode
5 Months Ago
Mark texture getters as pure Use new icon style for resource.ref nodes too https://files.facepunch.com/ziks/2024-09-30/sbox-dev_OP78bw1BAw.png
5 Months Ago
Don't use MapStartupScene when loading a Scene Map, we can load it directly
5 Months Ago
WIP game object thumbnails in graphs Refresh object thumbs when scene saved Node icon tweaks https://files.facepunch.com/ziks/2024-09-30/sbox-dev_6XFZEVyCvd.mp4 More scene.ref node icon tweaks https://files.facepunch.com/ziks/2024-09-30/HZYdyW9buu.png Frame scene ref target on double-click https://files.facepunch.com/ziks/2024-09-30/sbox-dev_Fb3jaAbxNS.mp4
5 Months Ago
Fix case where graphs embedded in scenes wouldn't save
5 Months Ago
Fix warning breaking build