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13,863 Commits over 1,552 Days - 0.37cph!

5 Months Ago
Fix Module.ResolveType for ByRef types Caused fast hotload to fail for some methods
5 Months Ago
Close package modal if we try to open the same one again
5 Months Ago
Hide library projects from template list
5 Months Ago
Fix being unable to fullscreen editor windows when there is no open console window, fixes Facepunch/sbox-issues#5974
5 Months Ago
Add ToString / GetHashCode nodes https://files.facepunch.com/ziks/2024-07-30/6SrcmglJqF.png
5 Months Ago
Fix package caching in other thread errors When copying project template files, allow overwrite Warn if couldn't make cookies backup
5 Months Ago
Remove unused Remove unused Remove dbghelp.dll from bin folder, see how much chaos it causes
5 Months Ago
Add volume to VideoPlayer.Audio
5 Months Ago
Dispose sound handle before deleting managed audio source
5 Months Ago
Revert "Create a CallbackBatch around Udpate/FixedUpdate/Start, so inner calls don't create their own, and callbacks all get called at the end" This reverts commit 7dd50b001d043165f5389e4dcb64e8fcbc6faabd. Revert "Make CallbackBatch 'safer' by making it always require a scene" This reverts commit f3fdd37d24ebbaf66cbb92b47582e6a12a559532. Re-apply OnPropertyDirty fixes
5 Months Ago
It's probably wise to dispose the sound handle of video player when we're done with it
5 Months Ago
Allow videoplayer audio to set target mixer
5 Months Ago
Make sure audio plays for video player when playing through URL. Add audio accessor to video player to configure audio playback
5 Months Ago
Shadergraph: Add toolbar option to open generated shader
5 Months Ago
Create bone objects for all bones, don't try to filter them out - we just need a better way of filtering out "unimportant" bones for the bone gizmos
5 Months Ago
Add Scene.RenderAttributes for global render attributes for usecases similar to Unity's Shader.SetGlobal...( ) Terrain buffers are global scene attributes (that actually work this time)
5 Months Ago
Should use the hierarchal enabled state actually
5 Months Ago
Prevent wrong event running when Component.Enabled is toggled multiple times per frame
5 Months Ago
Remove queue system - make minimumState Snapshot instead of Connected for broadcastraw
5 Months Ago
Initial commit test Make it not dumb ToString override Add name for debug Output addr Draw some of the info with gizmos - tho doesn't render in non-editor mode rn Print network info cmd net_info includes own connection Make GetStats internal for now - could be useful public later Use display name
5 Months Ago
Unmount tagged "game" fixes maps never getting unmounted and then causing them to not be symlinked next load
5 Months Ago
Added failing test reproducing Facepunch/sbox-issues#5991 Be more careful about trivia changes in ILHotload code analyser Fixes Facepunch/sbox-issues#5991
5 Months Ago
Map objects grab scale from "scales" keyvalue
5 Months Ago
Don't need to change ext here, it's done in CreateWorld
5 Months Ago
Add support for number pairs in `aspect-ratio`. Can supply as `16/9`, `4:3` or `2 1`. Resolves Facepunch/sbox-issues#5975
5 Months Ago
Fix Save All Scenes only saving the current scene
5 Months Ago
Fix little mistake in FindInPhysics
5 Months Ago
Fix Component.Destroy CallBacth error Component.Task returns a cancelled TaskSource if no GameObject
5 Months Ago
Update sentry sdk from 0.5.2 to 0.7.7, build targeting lowest windows 8
5 Months Ago
Added Vector2Int * Vector2Int operator since I forgot it
5 Months Ago
Add Gizmo.Draw.Grid(GridAxis, Vector2) to draw a grid of non-square size
5 Months Ago
Make LobbyCards look different from PackageCards so it's a bit more obvious that they are lobbies and not the games themselves.
5 Months Ago
Create a CallbackBatch around Udpate/FixedUpdate/Start, so inner calls don't create their own, and callbacks all get called at the end
5 Months Ago
Fucked it
5 Months Ago
Fix NRE in LibraryDetail Fix NRE in EnumControlWidget More missing dependancy diagnostics
5 Months Ago
Reset error report counters between games Better fingerprinting Error report unit test Diagnose startup problems by testing individual assemblies before launching
5 Months Ago
Allow traces to ignore static/dynamic/keyframed bodies
5 Months Ago
Report native library not loading as a special exception SystemInfo has StorageSizeAvailable, StorageSizeTotal Rename ErrorReports to NativeErrorReporter to create a distinction Load version info as soon as possible Move error reporting out of Bootstrap Catch startup errors
5 Months Ago
Remove max thread count from pooled dynamic vb/ib, fixing crash when used from too many threads (.net threads with unreliable ids)
5 Months Ago
Fix NRE in VrHand.cs Fix NRE in Terrain.UpdateMaterialsBuffer - @handsomematt might wanna check this Ignore packaged message deserialize errors - assume they're happening while we're joining and don't have the types yet Diagnose sockets[i] somehow being null Fix NRE in Input.Process Ignore NaN positions with a warning instead of an exception Fix being able to double destroy components Make CallbackBatch 'safer' by making it always require a scene
5 Months Ago
Add twist/pull forces to particle effect https://files.facepunch.com/garry/9f0a0575-f148-46d6-8f1f-75cdb8d1b8aa.mp4
5 Months Ago
Fix mesh trace fraction, causing incorrect best result when tracing render meshes and physics world at same time Fix scene mesh block tool not working on terrain, just ignore box drag when bounding box gizmo is pressed
5 Months Ago
Terrain_Normal: dY was inverted
5 Months Ago
Reenable terrain specular and recompile it with normal fixes
5 Months Ago
Terrain_Normal calculates world space normals properly now, remove sobel filter to just a simple bilinear https://files.facepunch.com/sam/1b2711b1/qNolcysYRH.png
5 Months Ago
Enable indirect lighting from IBL in volumetric fog shader, can be toggled with volume_fog_ibl_indirect https://files.facepunch.com/sam/1b2711b1/PIwbCCNGYB.png
5 Months Ago
Fix MapInstance NRE, add breadcrumbs Fix NRE in Package.FindAsync SceneObject: If the model is bad, just use an error model Nicer exception when __sync_SetValue exceptions
5 Months Ago
Socket iteration error
5 Months Ago
Ship with pdb's to our managed dlls Fix NRE in SoundEvent.GetNextSound Retry download after a HttpRequestException Diagnose NRE in ProcessIncomingMessages
5 Months Ago
Fix NRE in TickSceneStats Fix NRE in ReceiveMessagesOnChannel Check there's an active scene when calling ISerializer on GameObject/Component SerializerPacker wraps reader/writer and prints errors Handle inability to save cookies