branchsbox/mastercancel

14,461 Commits over 1,614 Days - 0.37cph!

5 Months Ago
Explicitly load the steamapi64 dll from the bin folder Fix menu music NRE Make Web.DownloadFile a bit more resiliant Fix NRE in Component.Loading Fix NRE in TrailRenderer Fix error reporter not reporting some package errors
5 Months Ago
Human/citizen: more "prefabization" & poor man's RBF backport to Citizen
5 Months Ago
TreeView nodes do not call OnItemActivate when double clicking the expand/collapse button Fixes Facepunch/sbox-issues#6487
5 Months Ago
Fix a dumb mistake
5 Months Ago
Add ReadAsPropertyName/WriteAsPropertyName to all Vector2/3/4/Int JsonConverters. This means Vectors will be serialized properly when used as Keys in a Dictionary.
5 Months Ago
Fix Json error
5 Months Ago
Try / catch around new node types in FindAllReflectionNodeTypes
5 Months Ago
GameObject.Deserialize removes existing components not included in serialization when in editor Disable components when breaking apart a disabled prop. Don't recreate prop components when changing tint etc, only model change needs to
5 Months Ago
Fix action graph node list not showing new members after hotload Allow creating instances of simple user types in action graph ```csharp public record ExampleRecord( int Foo, string Bar ); ``` https://files.facepunch.com/ziks/2024-09-25/sbox-dev_PyZRMaMzAu.png
5 Months Ago
TextRenderer exposes BlendMode Fixed ScreenPanel not keeping screen dpi in bind when scaling down It's fine to call NetworkSpawn multiple times, just ignore it Wrap GameObjectSystem's init in a Scene.Push
5 Months Ago
Use EditorTypeLibrary for Hammer PrimitiveBuilders (bonus: you can define these in your own editor libraries too) Fixes Facepunch/sbox-issues#6499
5 Months Ago
Humans: added a "poor man's RBF" constraint setup which pushes out elbow & kneecap helpers outwards a bit as arms/legs rotate, which helps volume preservation
5 Months Ago
Add JsonObject.GetPropertyValue Fix errors
5 Months Ago
Fix exception when creating new scene MapInstance - load resources from loading instance MapInstance - allow loading scenes as maps Publish scenes as maps When publishing a map, try to set ParentPackage Add Flag.WithFlag( Flag, bool ) Add GameObjectFlags.EditorOnly Make map preview less annoying
5 Months Ago
Override Deserialize with options for Scene so undo uses scene deserialize instead of GameObject, fixes undoing object deletions
5 Months Ago
Add Component.DestroyGameObject()
5 Months Ago
Revert "Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)" This reverts commit 035076021d71fcd5a26354b916815f3da40d22fc.
5 Months Ago
This should fix errors not having version information Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)
5 Months Ago
[Hide] IsValid on Resource so that it doesn't show Is Valid tickbox in inspector for game resources
5 Months Ago
Clothing Updates
5 Months Ago
Clothing Update
5 Months Ago
Expose places for editor tools to interact with ActionGraphs in resources
5 Months Ago
Remove stepcount from physics interface, don't need to be calling into native to set this
5 Months Ago
Clothing Updates
5 Months Ago
Fix "Break into separate components" on a deactivated Prop component not restoring procedural components
5 Months Ago
Fixed inconsistent padding on header bar between LeftCenter and Center layouts
5 Months Ago
Only append quotes to clipboard text when pasting into property where it's not already likely valid json, resolves Facepunch/sbox-issues#6496
5 Months Ago
Update ITagSet to have more consistent HasAll/HasAny overloads, resolves Facepunch/sbox-issues#5023
5 Months Ago
Differentiate between cloud vs missing map in inspector
5 Months Ago
Add try catch to Language.AddFile, output exception and file path so users can track down the problem, resolves Facepunch/sbox-issues#6478
5 Months Ago
Move Hammer stuff to its own project We don't need <Vulkan> in the editor title anymore Cleanup
5 Months Ago
Fix holding ALT not providing gizmo inputs. Resolves Facepunch/sbox-issues#6495
5 Months Ago
Make Resource IValid, not valid when not yet loaded/missing Replacing deleted assets is treated as new, triggers reload events properly Deleting/replacing prefabs updates instances in open scenes Prefabs: register promise for missing source files, update inspector UI to show missing Add chunky mode to ResourceControlWidget
5 Months Ago
Fix Close On Launch not being saved properly in Startup Window (Fixes Facepunch/sbox-issues#5718)
5 Months Ago
Fix logs being cleared too late when Clear Console On Play is checked (Fixes Facepunch/sbox-issues#6103)
5 Months Ago
Fix map fog sometimes not scaling by fogcontroller Fix duplicate not working on NotSaved gameobjects
5 Months Ago
Don't print the name of every loaded resource
5 Months Ago
Only update sphere shape when changed Cache transform origin for sphere collider when built, use that when resizing
5 Months Ago
Make sure resources created from native keep their correct path even when using fallback (error.vmdl etc) Make missing resource references more obvious in inspector https://files.facepunch.com/solw/2024/September/23_14-27-LawfulPika.png
5 Months Ago
Move a bunch of shit from GameNetworkSystem.* to Networking.*
5 Months Ago
Revert that experiment, there is no benefit HashSetEx actually doesn't need to defer adds
5 Months Ago
NetworkSpawn() with no arguments will use Connection.Local as the owner (like it used to)
5 Months Ago
External change detection for scenes and prefabs use the source, should resolve messy external change detection, especially on new projects
5 Months Ago
Revert "Remove GetAllComponents( Type type )" This reverts commit 1df4c2e1841f058432fdb446fccd5dcb93e0648f. Implement GetAllComponents( Type type )
5 Months Ago
Log files use the process name Remove GetAllComponents( Type type ) Experiment: Does the boxing to object make any difference here
5 Months Ago
AnimGraph: Keep track of cycle for updating state machine blend weights instead of calculating from anim time, should fix dodgy blends when playback speed fluctuates
5 Months Ago
ModelDoc: Fix obj loader not making use of object name, causing bad mesh names
5 Months Ago
Remove unused
5 Months Ago
Revert "Fix rigidbody transform change, check change against target local, not the interpolated transform, remove proxy check" This reverts commit e08435cdc7b5412e81fa752af22c2eb35b48ce4c. Revert "Experiment: batch transform change callbacks and run in one place, instead of whenever the transform changes" This reverts commit 858eebcfd1e95eb0cd13cbf32043d39d8a4622b1.
5 Months Ago
Fix rigidbody transform change, check change against target local, not the interpolated transform, remove proxy check