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13,863 Commits over 1,552 Days - 0.37cph!

5 Months Ago
Don't implicitly set zfar as infinity, if we want to do so we can do from C# side, but make it respect what we pass as zfar
5 Months Ago
LineRenderer has a UseVectorPoints option
5 Months Ago
Fix Json.PopulateReflectionCache JsonTypeInfos would only be stored if the JsonSerializerOptions is immutable
5 Months Ago
Better particle randoms
5 Months Ago
Add serialization_warn_time con var https://files.facepunch.com/ziks/2024-07-24/sbox-dev_0DtqgKK1dt.png
5 Months Ago
Fix for AO outline AO moved in PP to post-transparent to ensure that sky-dome is rendered before AO Merge branch 'master' of sbox
5 Months Ago
Tidy and make some context menus more consistent, prevent selecting unworkable options, add hierarchal path support to create asset menus
5 Months Ago
Download from server (#1632) Download game asset files from the server, when not using a package. This allows people to make "local only" games and test them locally and multiplayer. In the future we can change the download method to upload and download from our backend instead of over network.
5 Months Ago
Don't use internal message type for changing level Fixed retry logic Docs
5 Months Ago
Do panel bind/parameter events when things change even if tree is empty, Facepunch/sbox-issues#5908 Custom panels that do stuff/populate from attributes etc should work again now, incl settings page
5 Months Ago
Populate Json reflection cache in Json.Initialize We were seeing some long frame times during first-time prefab instantiation caused by this
5 Months Ago
Fix some download toasts sticking around forever, and incorrectly displaying as cancelled
5 Months Ago
Fix warnings in ParticleVector3ControlWidget
5 Months Ago
Revert "Add LargeNetworkFiles table" This reverts commit 7365c616af37ef1665abe4961344013815e89b70. Accidentally rebased master onto a branch - Metapyziks
5 Months Ago
Add LargeNetworkFiles table Respect JsonIgnoreAttribute when serializing component properties We were already checking it for fields
5 Months Ago
Add ParticleVector3
5 Months Ago
Support more than 1 gamepad input action with the same button
5 Months Ago
Fix errors when first creating terrain, make sure it's all updated, don't render without storage Only recreate clipmap if we have to, this takes time to build
5 Months Ago
Wake touching when disabling a body, why would we not want to?
5 Months Ago
Some games rely on map having a collider
5 Months Ago
CollisionEventSystem has less reliance on Collider MapInstance uses SceneMap instead of Map so it can manage it's own collision. Build collision from physics group desc instead of using CreateAggregateInstance
5 Months Ago
Fix map collider destroying body when it shouldn't, causing a crash when map physics aggregate is destroyed
5 Months Ago
For legacy hammer maps, take global volumetric fog scale from VolumetricFogController
5 Months Ago
Fix ortho lights in SceneMapLoader and custom shadow size, note that shadow culling will suck on ortho lights until we change tiled culling to use frusta
5 Months Ago
Fix text renderer scale
5 Months Ago
Don't allow zero quaternion in body transform, check against quat zero and use identity, if we find more invalid quaternions there's extra checks we can do
5 Months Ago
Use IsValid checks in AddShapeCollision, shape/body might have been removed from under us
5 Months Ago
Recreate mesh shape on update, this is the safe option until we get proper fixes
5 Months Ago
Only check for StartupScene in Publish Wizard if Type == "game"
5 Months Ago
Clear triangle cache on mesh update to stop crashes until we get the proper fix
5 Months Ago
Particle sprite alignment mode
5 Months Ago
Range check UpdateMesh on the C# side instead so the user knows they fucked it
5 Months Ago
Fix error when startup scene is set but not immediately recognized
5 Months Ago
Message and remove toast if the download has been cancelled
5 Months Ago
Fix ambient light hanging around and stomping
5 Months Ago
Do the same for UpdateMeshShape because this is likely where the crash is coming from (grubs)
5 Months Ago
Check BVH indexing outside of vertex list, if this is still getting hit then something else is at fault
5 Months Ago
Improved AO darkening on flat surfaces with narrow camera angles ditto Merge branch 'master' of sbox
5 Months Ago
Actually use the new ByteStream
5 Months Ago
Possible fix for queued messages not sending
5 Months Ago
Add download progress notice for cloud assets in editor, Facepunch/sbox-issues#5639 https://files.facepunch.com/solw/2024/July/23_15-25-OverduePekingese.png
5 Months Ago
Add Scene.GetAllComponents( Type ) overload
5 Months Ago
Assert and bail when trying to set physics body to invalid transform
5 Months Ago
Fix Facepunch/sbox-issues#5896
5 Months Ago
Prefab instances must be updated to have at least the tags specified in their prefab (Fixes Facepunch/sbox-issues#5729)
5 Months Ago
Fix NRE when opening PublishPage directly
5 Months Ago
Added Warning to Publishing Wizard telling you which issues need to be resolved in order to upload. Don't allow upload if startup scene is not set or is set and does not exist. https://files.facepunch.com/CarsonKompon/2024/July/23_07-24-LovablePaintedladybutterfly.png
5 Months Ago
Added Apply TRS shader graph node https://files.facepunch.com/ziks/2024-07-23/sbox-dev_PnwMGMVjmc.mp4
5 Months Ago
Fixed depth issues, added depth falloff control, added a fade zone for AO Fixed depth bug apparent with rotating camera etc. added a depth falloff control so user can set distance to where AO ends. Then added a fade zone for AO which has a hardcoded small width so that when the camera depth to pixel approaches the cutoff the AO fades out to prevent any popping.
5 Months Ago
Fixed not being able to edit these advanced networking settings in prefab editor - working around NetworkAccessor ref struct