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13,866 Commits over 1,552 Days - 0.37cph!

5 Months Ago
Added Apply TRS shader graph node https://files.facepunch.com/ziks/2024-07-23/sbox-dev_PnwMGMVjmc.mp4
5 Months Ago
Fixed depth issues, added depth falloff control, added a fade zone for AO Fixed depth bug apparent with rotating camera etc. added a depth falloff control so user can set distance to where AO ends. Then added a fade zone for AO which has a hardcoded small width so that when the camera depth to pixel approaches the cutoff the AO fades out to prevent any popping.
5 Months Ago
Fixed not being able to edit these advanced networking settings in prefab editor - working around NetworkAccessor ref struct
5 Months Ago
This should solve the uploader problems for games above 2.14 GB Fixed GameObjectHeader NRE in prefabs
5 Months Ago
Fix errors when trying to render dynamic cubemaps in editor
5 Months Ago
Don't allow mesh shapes to generate contacts on sensors
5 Months Ago
Update shaders
5 Months Ago
Fix shitty jitter and noise in volumetric fog https://files.facepunch.com/sam/1b2211b1/NDCtmFBjFj.jpg
5 Months Ago
Adjust depth bias for gizmos and debug lines, we have way more granular precision than I thought
5 Months Ago
Add Storage Usage Widget to Publisher Wizard. Useful for finding out what has the largest impact on file size. https://files.facepunch.com/CarsonKompon/2024/July/22_15-25-WellgroomedKomododragon.mp4
5 Months Ago
Cubemapper Fixes (#1627) Refactoring and fixes for Cubemapper, cleaned it up, makes it really WYSIWYG Makes them work on Scene viewport Updates any time they're dirty Barriers should be set properly now Parallax for ambient envmap lighting Diffuse lighting from envmap should be working properly now Cubemap feathering is tighter by default now, should fix some "leaks" now that skybox is also a global cubemap
5 Months Ago
Use two passes for ggx cubemap filtering just like in cubemapper Use bilinear filtering for SampleEnvironmentMapLevel, worth the tradeoff since we're much faster now Up sky.shader version
5 Months Ago
Combed Network Mode, Network Interpolation, and Advanced Network Settings into one condensed menu https://files.facepunch.com/CarsonKompon/2024/July/22_12-45-ClearcutGlobefish.mp4 Added [Icon] attributes to NetworkOrphaned and OwnerTransfer enums Move Interpolation Icon to be the same as the other options. Remove unnecessary code and comments. Give Network Options button ToolTip Change Network Orphaned -> "Orphaned Mode" and Network Interpolation -> "Interpolation" Disable extra network settings when Network Mode is not set to Network Object. Radio Options no longer interactive when disabled Grey out interpolation icon when disabled Merge pull request #1631 from Facepunch/new-inspector-network-menu Updated Network Settings Menu in GameObject Inspector
5 Months Ago
Let's remove these exceptions - let us try to call RPCs on components that don't have a networked object root, as long as a GO and Component exists on the other end with those ids, we should allow it
5 Months Ago
Initial commit Call flush here Don't set to connected until Activate Undo that Flush for source here too Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast By default queuedUntilState is null Remove debug logs Use new ByteStream( data ) instead of create w/ length then write Optimization to remove queues when no longer required (cheers Ziks)
5 Months Ago
Oopsies let's actually not allow old cookies to replace newer ones
5 Months Ago
Fix offset parameter in ByteStream.Write (#1626)
5 Months Ago
Tooltips for mysterious component inspector buttons
5 Months Ago
Use Nullable underlying type when attempting conversion, fixes Facepunch/sbox-issues#5879
5 Months Ago
Show Prefab Variable button before Nullable button in ControlSheet
5 Months Ago
Catch possible NRE in CookieContainer
5 Months Ago
Oops, delta needs to be transformed by the rotation not the transform
5 Months Ago
Fix CastShapeAgainstShape for AABB
5 Months Ago
Fix component header not swallowing context menu events, fixes Facepunch/sbox-issues#5876
5 Months Ago
Fix physics builder stomping physics tags with material tags, they should just append
5 Months Ago
Make SSR reconstruction ghosting less apparent
5 Months Ago
GGXCubemapBlurHelper::GetFaceAndUVFromDirection was giving mirrored directions, recode it to point to correct direction, GGX skyboxes look very nice now, fixes a few issues specially in low resolutions, up sky.shader version so CI rebuilds textures
5 Months Ago
Support terrain collision holes (Use I8 instead of A8 image format for hole map), still need to refresh contacts on dirty though https://files.facepunch.com/layla/1b2111b1/sbox-dev_60iyvuYQ7S.mp4
5 Months Ago
Fucked debug code
5 Months Ago
Terrain: Add Hole tool This is a seperate R8 texture currently, but will be JsonUpgrade and folded once the splat map becomes an index map. https://files.facepunch.com/matt/1b2111b1/0pGQXMLbc2.png
5 Months Ago
Browse cloud terrain materials button Can drop terrain materials onto terrain in scene
5 Months Ago
Don't set cursor position if !IsAppActive()
5 Months Ago
Fix WatchPhysical() test, shouldn't be ticking before check
5 Months Ago
Disable recursion test
5 Months Ago
Oops - don't need obsoleted KeyModifiers anymore Don't inject EnsureSufficientExecutionStack calls, see if that changes performance in any way
5 Months Ago
Lets see if CollectionsMarshal.AsSpan is any faster or if Nick Chapsas is a liar Skip all this if we have no rendertree Clean up
5 Months Ago
Hull collider can be updated without recreating the physics shape Use MakeDirty for model collider
5 Months Ago
Sphere collider can be resized without recreating the physics shape
5 Months Ago
Capsule collider can be resized without recreating the physics shape
5 Months Ago
Add internal functions for updating spheres, capsules and hulls
5 Months Ago
Plane collider can be resized without recreating the physics shape
5 Months Ago
Move this internal resize attribute to collider so I can make use of it for all the other colliders
5 Months Ago
Rebuild or update collider if they're a child of the rigidbody object and their local transform changed https://files.facepunch.com/layla/1b2111b1/sbox-dev_UFKO9q1Mrr.mp4
5 Months Ago
Fix hitbox adding box shape twice the size
5 Months Ago
Add Box Gizmo to Hitbox Component
5 Months Ago
Use SRGB texture in text shader
5 Months Ago
Fix calling Update for the active scene in editor for every scene that was open
5 Months Ago
Only sort children if it's needed More optimizing I'm not sure that the RENDER_BUFFER_DYNAMIC_VERTEX_FIXED_SIZE size restriction still exists Text rendering use anisotropic
5 Months Ago
Switch text shader to use bindless (to see if there are any perf changes)
5 Months Ago
Terrain Materials accept dragged cloud assets