branchsbox/mastercancel

13,872 Commits over 1,552 Days - 0.37cph!

6 Months Ago
Fix New Project button in Editor Launcher
6 Months Ago
Only call ServiceWorldRequests if map was loaded
6 Months Ago
Prompt before closing scene/prefab tab with unsaved changes
6 Months Ago
Make sure Top 2D view isn't flipped 180deg (Makes everything face upright at default rotation, perfect for 2D games)
6 Months Ago
VR: Get skeletal data from OpenXR VR: Match controller positions with SteamVR ones, which better represent where the controller is VR Input cleanup Update Facepunch.XR to d7212d3, fixes broken digital actions
6 Months Ago
Remove unused from filesystem IWorldReference doesn't need to be ref counted Unmount vpk on map unload properly Call ServiceWorldRequests to finish destroying map instance, create HammerSession
6 Months Ago
Only serialize NetworkMode, NetworkInterpolation, NetworkOrphaned and OwnerTransfer in GameObject.Serialize if they are not their default values
6 Months Ago
Get rid of Scene.Discard
6 Months Ago
Fixed static Authority RPC checking permissions against the wrong attribute and messages should be sent to the host and not broadcast
6 Months Ago
Check index is >= 0 or <= Count when using ObservableCollection<T>.Insert in NetList - otherwise use Add instead
6 Months Ago
Added ResourceLibrary.GetAll<T>. Resolves Facepunch/sbox-issues#4749
6 Months Ago
Inspector Advanced Network Settings (#1617) * Start adding support to edit Network Orphaned and Owner Transfer options in Inspector (visible when Network Mode is set to Object) https://files.facepunch.com/conna/1b0311b1/sbox-dev_I7Fk7tfs6K.png * Make sure NetworkOrphaned and OwnerTransfer modes get serialized / deserialized * Move over to setting NetworkOrphaned/OwnerTransfer on the GameObject directly (with multi-select) * Move out to its own widget - this is gonna be a button that drops down for advanced network settings * Adv network settings button next to Network Mode in inspector - opens drop down menu to set net orphaned mode / owner transfer mode * Store current val outside scope * Modify style * Add RadioSelect widget for use with advanced network settings as it makes sense ( https://files.facepunch.com/conna/1b0911b1/sbox-dev_Ej9Kk8WU3y.mp4 ) * Disable the option to open the menu if NetworkMode is not Object - no point allowing to change these settings for objects that arent networked
6 Months Ago
Remove old templates Map template Asset browser state is saved per project Fix Map Instance selector not replacing .vmap with .vpk Remove unused worldrendermgr stuff Better VPK loading, find physworld etc properly
6 Months Ago
Add option for discarding scene changes and load its saved state, resolves Facepunch/sbox-issues#5085 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_VFwF4r2Fku.mp4
6 Months Ago
Add Vector3.Direction, closes Facepunch/sbox-issues#5026
6 Months Ago
Mesh implements IValid (already has IsValid property), closes Facepunch/sbox-issues#4170
6 Months Ago
Can [Property] GameResource properties to have them serialize, resolves Facepunch/sbox-issues#2925 (worth noting you could use [JsonInclude] for this already)
6 Months Ago
Add fullscreen on play editor preference, closes #1476 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_xrv7uAqbh4.mp4
6 Months Ago
Use existing asset name as the baseline when using asset browser rename flyout
6 Months Ago
Add rename shortcut to asset browser
6 Months Ago
Fixed SwitchControl styling
6 Months Ago
Add test asserting no ActionGraphs have errors in a given scene
6 Months Ago
Fix loading custom cursors and tga, psd textures in non editor games
6 Months Ago
Serialize prefab vars with expected type
6 Months Ago
Add Json.ToNode overload with expected type * We're deserializing with an expected type already * We can start phasing out JsonConverterFactorys, just use JsonConverter<T>s * Can actually use [JsonDerivedType] etc Let anyone serialize / deserialize System.Type * We already had this in Facepunch.ActionGraphs, add it to Sandox.Json * Looks up types through TypeLibrary * Works with array types / generic types / nested types * Fixes Facepunch/sbox-issues#5762
6 Months Ago
Allow dedicated sever to load maps Update steam libs Lets store the appid in one place, so it's easier to change for standalone exports Init SteamGameServer for dedicated server when starting a game
6 Months Ago
Revert "Add json type converter safely through TypeLibrary" This reverts commit 620f60624d3f32ac8686a2add19159a0b42fa25f.
6 Months Ago
Add "game" concommand, to load a game Add a bunch of Application.IsHeadless Startup help Fix warning
6 Months Ago
Dedicated server starts up properly
6 Months Ago
Fix spelling
6 Months Ago
Spelling fix
6 Months Ago
▌█ ▍▋▋ ▊▅██ ▌▅▌ ▇▆▍▆▅▄ ▊▊▉▇▆▌
6 Months Ago
▇▅▆▉ ▆▋▊▍▇██▄▊▋ ▆▊▋█▊▆ █▅▄▉▅█▋▆▌▌█▇▅▊▉▆▋
6 Months Ago
Remove ProjectConfig.Tags Add Package.UpdateValue( key, val ) Add debounce to Package.UpdateValue Add SerializedProperty.Create() Can edit some asset properties inline
6 Months Ago
Remove step results from physics interface, no longer used
6 Months Ago
Make BaseDropObject public so it's accessible to editor tools
6 Months Ago
Add BytePack handlers for Vector2Int, Vector3Int
6 Months Ago
Add json type converter safely through TypeLibrary
6 Months Ago
Remove unused convar refs
6 Months Ago
Disable launcher maximize button
6 Months Ago
LineEdit for creating new actions instead of having to edit the action afterwards https://files.facepunch.com/tony/1b0411b1/sbox-dev_duZ3bhoZdb.png
6 Months Ago
When adding an input action, add it to the final group, not "Other", less annoying
6 Months Ago
Don't need this shit now
6 Months Ago
Fix Depth::GetWorldPosition dividing by zero on skyboxes, pass epsilon to it use Depth::GetWorldPosition on Motion Blur, fix darkening/overbrightening of it based on sample count
6 Months Ago
Don't try to compile shaders that have missing source files
6 Months Ago
Add ListControlWidget handle context menu with duplicate option
6 Months Ago
Reverse Z (#1581) Every other modern engine uses a reversed depth buffer, Unity DX11+ UE4+ Godot It brings a massive improvement to depth buffer precision helping to prevent z-fighting and other depth precision issues. Source 2 has always had support for it but was not forced because of DX9. We should have turned this on long ago and will have to rip the band aid off at some point. It will break peoples custom shaders. The other ways their shaders would break that I'm unsure if we could provide compatability are rare: Interact with the depth buffer directly or through Depth::Get etc. Perform operations in clip space like gizmo_grid.shader does. I don't see why we'd ever change clip space direction again after this.
6 Months Ago
Add binds we'll need for sceneobject serialization Bind light desc so we can create a light directly from desc
6 Months Ago
Make sure any scene light properties ask native for their value so they can never go out of sync
6 Months Ago
Preview animgraph parameters on model preview https://files.facepunch.com/layla/1b0311b1/sbox-dev_orVYPmENxI.mp4