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13,872 Commits over 1,552 Days - 0.37cph!

6 Months Ago
Fix GetParameterInt and GetParameterFloat not working for ANIMPARAM_ENUM
6 Months Ago
Fix Warnings
6 Months Ago
Package.Type.Gamemode becomes Package.Type.Game Can publish any asset, scene + prefab previewers Published assets can optionally include source files
6 Months Ago
Fix incorrect min max for int AnimParam Add option names to enum AnimParam
6 Months Ago
Restore Toggle Gizmos shortcut (not sure if this was done on purpose)
6 Months Ago
Add algorithmVersion to vtex crc if GGXCubeMapBlur Increment sky shader version, forces material rebuild, which forces a texture rebuild
6 Months Ago
Remove SceneFile.LastSaved, use existing hash check to check for external changes for scenes, much cleaner
6 Months Ago
Terrain can import splatmap from png, tga, jpg, psd
6 Months Ago
Simplify scene ref gizmos, fix leak when closing scene
6 Months Ago
Fix some files (.razor) not opening in code editor from compile status window
6 Months Ago
Hotload: Skip some System.Text.Json types
6 Months Ago
Dictionary control widgets can't be edited when readonly
6 Months Ago
Allow model inspector to preview animations https://files.facepunch.com/layla/1b0211b1/sbox-dev_fdrQka7PNG.mp4
6 Months Ago
Fix OnComponentUpdate / OnComponentFixedUpdate not running
6 Months Ago
Fixed Facepunch/sbox-issues#5752
6 Months Ago
Update Facepunch.ActionGraphs * Optimization when cloning * Nicer error messages with invalid pure methods (Facepunch/sbox-issues#5743)
6 Months Ago
Add basic support for using right CTRL/SHIFT keys for input actions, I didn't include RALT because my keyboard doesn't seem to work with it (resolves Facepunch/sbox-issues#5506)
6 Months Ago
ByteStream Rewrite (#1610) * Added failing ByteStream stress test * Rewrite ByteStream to use Span / ReadOnlySpan where possible
6 Months Ago
Start pending components before physics step - fixes physics step running before joints are created
6 Months Ago
Look for eligible types in ResourceControlWidget, so it works with inherited types (resolves Facepunch/sbox-issues#5609) https://files.facepunch.com/tony/1b0211b1/sbox-dev_YJS6hP69DC.png
6 Months Ago
GameObjectSystem metrics
6 Months Ago
Fix SoundEvent.GetNextSound random not using the full range of sounds
6 Months Ago
Fix NRE in Collider.RebuildImmediately
6 Months Ago
DynamicSceneObject can take vertex span instead of one at a time
6 Months Ago
Process particles in a GameSystem, all at the same time, to benefit from multithreading
6 Months Ago
Fix NRE in TeleportKeyframeBody
6 Months Ago
Remove left over log
6 Months Ago
Allow drag drop on ResourceControlWidget if the game resources are assignable
6 Months Ago
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6 Months Ago
Fix Component being decorated with IUpdateSubscriber, IFixedUpdateSubscriber (making it useless)
6 Months Ago
Add start and end loop points to sound meta
6 Months Ago
Don't do MakeNameUnique() if we have > 100 siblings, don't always create a hashset Lets cache TypeLibrary.GetTypes( t ) - and invalidate when things change - this significantly improves TypeLibrary performance
6 Months Ago
Completely remove the locking from Performance.Scope
6 Months Ago
Fix "Value cannot be null." when ControlWidget cannot be created for property
6 Months Ago
Benchmark fullscreen is borderless
6 Months Ago
Optimize performance scope to not lock, not create Use custom implementation of .HasFlag for mostly unnessecary optimization ( .Contains() ) Micro optimization, use RenderAttributes.SetComboEnum<T> instead of SetCombo (avoid boxing) Avoid creating a Func when getting friend state avoid creating an array when iterating CircularBuffer Fix player count in GameLobbyGroup Fix warnings This stops the creation of boxed steamids, somehow
6 Months Ago
Clearer exceptions
6 Months Ago
Ensure we properly network ownership changes during network orphaned actions
6 Months Ago
Enum and List control widgets can't be edited when readonly
6 Months Ago
Keep project loading stuff together and make sure we load initial collision rules after project settings file system is mounted (Fixes Facepunch/sbox-issues#5739)
6 Months Ago
Closes Facepunch/sbox-issues#5566
6 Months Ago
Throw exception when sending RPC on non-networked Game Objects (Closes Facepunch/sbox-issues#5504)
6 Months Ago
Fixed potential NRE in AudioListener component when scene camera isn't valid (yet)
6 Months Ago
Scene.RunTrace optimization (test)
6 Months Ago
Fix warnings
6 Months Ago
Add Diagnostics.Allocations Temporary allocations dock Send allocation info with benchmarks
6 Months Ago
Fix some incorrect sound paths in surfaces
6 Months Ago
Force render settings for benchmark
6 Months Ago
Benchmark launcher (wip)
6 Months Ago
Actually save the project list when adding a project to it Add OnParticleDestroy, OnParticleCreate properties for actiongraph https://files.facepunch.com/garry/6ee12c48-30bf-40f9-a246-301d48cd61a2.mp4