branchsbox/mastercancel

13,873 Commits over 1,552 Days - 0.37cph!

6 Months Ago
Actually save the project list when adding a project to it Add OnParticleDestroy, OnParticleCreate properties for actiongraph https://files.facepunch.com/garry/6ee12c48-30bf-40f9-a246-301d48cd61a2.mp4
6 Months Ago
FPArms: shared jump/land/airborne subgraph + fixed _delta missing from some shared names
6 Months Ago
Fixed "Hidden" banner styling. Resolves Facepunch/sbox-issues#5746
6 Months Ago
Don't think ControlWidget if it's not visible Add Style.HasBorder ComponentEditorWidget default size mode Margin.GetEdges optimizationj Add Paint.SetFont, Paint.Rect (from Styles) Add EditorUtility.Projects.ResolveCompiler( assembly ) TabWidget has a no text mode, icons only Add experimental StyleWidget Add custom inspector for Particle Effect
6 Months Ago
DockManager only looks for types with DockAttribute. Fixes "Inspector" dock not being created if you had another class named "Inspector", ect.
6 Months Ago
Prevents errors when loading a project that either doesn't have a startup scene set or has their startup scene deleted
6 Months Ago
Only get transform once in SpriteRenderer OnPreRender
6 Months Ago
Set SpriteRenderer bounds to max component of 2D size
6 Months Ago
ForceFlushGPU before Flush RenderSceneToPixmap - fixes pixmap assert
6 Months Ago
Delete rendersystem/dx code
6 Months Ago
Remove phoneme extractor code from the 90s
6 Months Ago
Do draw opaque objects flagged with no depth prepass, also set correct behaviour for SCENEOBJECTFLAG_NO_Z_PREPASS on actual depth prepass layer
6 Months Ago
Envmap Ambient Lighting + Sky Envmaps (#1568)
6 Months Ago
Remove alphatest layers and unused attributes, all done in opaque pass Depth Fast Path was fucked up with material overrides, disable depth fast path on that batch if we're using material overrides then, this whole system seems complicated to begin with too, additionally material flags were not being updated when you did a SetMaterialOverride This fixes translucent material overrides rendering as if they were opaque https://files.facepunch.com/sam/1b2811b1/UNobtq1Qnd.png Handle translucency flags for material overrides in renderingpipeline Nullcheck bMaterialOverride
6 Months Ago
Moved asset.party to sbox.game
6 Months Ago
map instance adds tags from object entry
6 Months Ago
Console no longer errors when clicking on objects that can't be serialized. Resolves Facepunch/sbox-issues#5737
6 Months Ago
VR: revert back to using grip pose because it's closer to what we want
6 Months Ago
VR haptic bindings VR: Use aim instead of grip pose for controller positions + update fpxr to 8839c8e
6 Months Ago
Look for matching source file when creating component from template
6 Months Ago
Use ClassName when serializing types generated with compedit Maybe we'll want to always serialize as ClassName if the attrib is present?
6 Months Ago
Added various editor events to ActionGraph editor For component editor library to hook into Expose a way to deserialize ActionGraphs with a cache Add ActionGraphTargetAttribute Use first SourceLocationAttribute if multiple found
6 Months Ago
Fix overlapping Reset to Default on ControlSheet with Reset Transform context menu. Add individual reset Position/Scale/Rotation on Transform context menu (Fixes Facepunch/sbox-issues#4867)
6 Months Ago
Update Facepunch.XR to 8d9bfbf, re-work pose submit Save off the exact same poses we get from Facepunch.XR when syncing + only call beginframe/endframe/sync if we're rendering in VR
6 Months Ago
Rigidbody transforms physics body position and rotation independently only if game object position and rotation has changed
6 Months Ago
Use local space for VR render poses, update Facepunch.XR to c537b77
6 Months Ago
Don't make joint ExecuteInEditor, I don't know why it was in the first place
6 Months Ago
Hinge joint uses physics body transforms to calculate local frames
6 Months Ago
Update Facepunch.XR to e0d5682, makes it so that we use local space for headset view/projection rather than stage space Might help fix things on SteamVR headsets that use SteamVR for room-scale tracking?
6 Months Ago
Hinge joint calculates and saves local frames if they haven't been set, fixes snapshot stomping local frames making them go out of sync
6 Months Ago
Remove isteamapplist.h from vpc
6 Months Ago
Update to steam sdk 1.60 Make game focus when playing in editor consistent, instead of having to click on it sometimes
6 Months Ago
Check physics joint is valid before accessing these
6 Months Ago
Push scene scope when setting up camera, fixes sbox-issues/issues/5730
6 Months Ago
Add target velocity motor mode for hinge joints, multiply max torque by body2 mass (should we?)
6 Months Ago
Fix issue with new local instance on "local" package to do with small network files
6 Months Ago
Fix warning
6 Months Ago
Update poses for Facepunch.XR submit, prevents jittery and spongey tracking
6 Months Ago
Live lobby list
6 Months Ago
Fix NRE in scenemap
6 Months Ago
Fix summary in hinge joint
6 Months Ago
Add target angle motor to hinge joint https://files.facepunch.com/layla/1b2611b1/sbox-dev_QfAznFLsZh.mp4
6 Months Ago
Keep world position when parenting map collider only when not using world origin
6 Months Ago
Don't transform map colliders for maps that don't use world origin
6 Months Ago
GameObjectFlags.DontDestroyOnLoad works Session hash is a guid Benchmark service Remove debug Benchmark api input
6 Months Ago
Dirty model physics when renderer changes
6 Months Ago
Allow editor projects to reference actiongraph / shadergraph Some extra safety in TypeLibrary.IsAllowedType
6 Months Ago
Disable world origin for map instances with old component version - to stop existing games from loading the map at object position
6 Months Ago
Don't use MakeDirty for joint body change, this recreates the joint, we want to use dirty for properties Fix likely infinite loop in ball joint
6 Months Ago
Fixed new project not opening startup scene, resolves Facepunch/sbox-issues#5537