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13,886 Commits over 1,552 Days - 0.37cph!

8 Months Ago
Update VR hands with more backported stuff & fixes + left hand model
8 Months Ago
Include code archive when publishing
8 Months Ago
Revert "Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)" This was breaking certain types that are created from native
8 Months Ago
Don't copy filesystem dll to game root
8 Months Ago
Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)
8 Months Ago
ByteStream can be accessed from non-main threads Add ByteStream.Compress(), Decompress Can create compiler without file path CodeArchive serialize/deserialize Write code archive to filesystem
8 Months Ago
More compiler cleanup Disable FastPathTests (left a comment for you @Metapyziks) CompilerSettings becomes Compiler.Configuration, is a struct Cascade ParseOptions down on each compile instead of trying to keep it up to date
8 Months Ago
Keep one list of references. Keep them in CodeArchive. Cleanup, remove unused code Api.Get return null if 404 Fix base project not compiling
8 Months Ago
Fix transform update delay when Skinned Model Renderer is attached to bone of another Skinned Model Renderer (#1578) * Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer * Use Channel to contain changed transforms, write to that in threads for animation updates, then call transform changed on main thread for them after
8 Months Ago
GetButtonOrigin tries to grab collection bind in first slot before falling back to input action default (resolves sbox-issues/issues/5526)
8 Months Ago
Build fix
8 Months Ago
Typo
8 Months Ago
Add "Reset to Default" menu option to ControlLabel
8 Months Ago
Add new dlls to release archive Move unittest razor/generator tests to compiler test Generator: additional files presented as text rather than paths Add additional tests Compiler builds a CodeArchive and then compiles from that
8 Months Ago
Fixed input rebinding not working when running a local game / in the editor
8 Months Ago
Mesh Editor: Alt right click another to apply selected face material to another face
8 Months Ago
Fixed GameInstance.TrapButtons not trapping when we don't have a menu
8 Months Ago
Update Facepunch.ActionGraph
8 Months Ago
Allow dropping a .action into the Action Graph editor https://files.facepunch.com/ziks/2024-05-16/sbox-dev_7kY8vTea7g.mp4 Fixed target type of AGs on the root of a prefab AG node double-click opens new tab in same window Can drag .action resources into Action properties https://files.facepunch.com/ziks/2024-05-16/sbox-dev_rSLRXcZtPU.mp4
8 Months Ago
Update .gitignore Remove "Open in Code Editor" from launcher project rows
8 Months Ago
Adding CompilerOutput, to consolidate the output of a compile Ignore xml files in game/
8 Months Ago
Add map drag drop for easier map setup https://files.facepunch.com/layla/1b1611b1/sbox-dev_AFyG42ycDa.mp4
8 Months Ago
Work-in-progress replacement for VR hands
8 Months Ago
Allocate initial texture data for textures created with no data provided so they don't use uninitialized data
8 Months Ago
Disable rendering of scene object before deleting it, usually good practice because delete is a frame behind
8 Months Ago
Add MeshComponent.HideInGame, usually for clips or triggers
8 Months Ago
EnumControlWidget supports multi edit https://files.facepunch.com/layla/1b1511b1/sbox-dev_eZLBW8jHHL.mp4
8 Months Ago
Changing primitive type of mesh now works with multiple selection
8 Months Ago
Support multiple scene mesh export to vmdl https://files.facepunch.com/layla/1b1511b1/sbox-dev_KtN4e3locJ.png
8 Months Ago
ControlObjectWidget: don't create an instance for AG properties
8 Months Ago
Hotload: ignore Microsoft.CodeAnalysis
8 Months Ago
Cleanup
8 Months Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert. Some DOF shader optims - Work in progress Some DOF optimisations including eliminating trig from pixel loop. This is Work in Progress, could do more optims here. Optimisations to Postprocessing shaders Optims to Postprocessing - Depth of Field, Bloom, Blur, Sharpen, Also DoF bug fix on focal distance at 0 Merge branch 'master' into MDV---PostProcessing-optims Post processing optims / tidyups Depth of field & blur - several mods - trig. eliminated in loops + other minor improvements. DoF bug fixed when focal distance close to 0 previously asserted. math fixed. Merge branch 'MDV---PostProcessing-optims'
8 Months Ago
Fix GameLoadingFlags.Developer Add missing [Flags] attributes
8 Months Ago
Query collision rules, CharacterController.UseCollisionRules (#1566) * Added `PhysicsWorld.GetCollisionRule(string left, string right)` * Added `WithCollisionRules(string tag, bool asTrigger)` to `PhysicsTraceBuilder` and `SceneTrace` * Added `bool CharacterController.UseCollisionRules` * Update helper text in CollisionPage https://files.facepunch.com/ziks/2024-05-15/firefox_9de7c5NRvM.png
8 Months Ago
Query game package MaxPlayers when creating a lobby
8 Months Ago
Query pos/rot directly
8 Months Ago
Initiailize target local with Transform.Zero. SceneUtility.GetPrefabScene never actually saves the cached scene to the var. ( Fixes Facepunch/sbox-issues#5511 )
8 Months Ago
Independently Interpolated Transform Parts + Other Fixes (#1577)
8 Months Ago
Support cloud map drag drop into property https://files.facepunch.com/layla/1b1411b1/sbox-dev_fB6S2Aduks.mp4
8 Months Ago
Clear map when clearing map property Fix copying from map asset paths
8 Months Ago
Add Sandbox.Filesystem and Sandbox.Compiling Fix unit tests not finding system assembly refs Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload Cleaning compiler Filesystem Cleanup Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly Make editor startup with missing components more unlikely (but not totally fixed) Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test Lets update the refs while we're here - v7.0.408 Merge pull request #1567 from Facepunch/compiler-project Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler.
8 Months Ago
Support maps in ResourceStringControlWidget (local and cloud)
8 Months Ago
Map instance uses vmap resource type for map name to be able to select map with asset browser
8 Months Ago
Add cylinder colliders to wheel01 breakpieces, was causing assert on compile in debug
8 Months Ago
Fixed controller gamepad actions not working in FixedUpdate Always serialize InputAction.GamepadCode - this might not be the best course of action, but it resolves the problem where you can't bind an input action to GamepadCode.A (0)
8 Months Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert. Merge pull request #1576 from Facepunch/DOF-fix Update DepthOfField.cs
8 Months Ago
Update template .gitignore to capture exclusion directories for Libraries
8 Months Ago
Restore functionality to Input.ReleaseAction (sbox-issues/issues/5500)
8 Months Ago
Fixed GameDebug button being cut off awkwardly (resolves sbox-issues/issues/5490)