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13,886 Commits over 1,552 Days - 0.37cph!

8 Months Ago
Restore play mode toggle shortcut while focusing the game viewport
8 Months Ago
ActionGraph: don't qualify type names by assembly name Fixes Facepunch/sbox-issues#5473
8 Months Ago
Revert to NativeRenderingEngine hack, still need to deal with edge cases, I'm debugging it better
8 Months Ago
Handle RootNamespace option in SimpleComponentTemplate
8 Months Ago
ImpureAttribute to compliment PureAttribute Facepunch/sbox-issues#5499
8 Months Ago
Silently term any new children created from children's OnDestroy when clearing scene. Fixes Facepunch/sbox-issues#4855
8 Months Ago
Fix tests
8 Months Ago
Wrapped method resume will get async keyword when wrapped method has it
8 Months Ago
Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount
8 Months Ago
Use Present() which also has logic to handle swapchain size changes for widgets than HandlePendingSwapChainResize()
8 Months Ago
Fix shitty hack on RenderScene()
8 Months Ago
Fix scene mesh export not remapping face indices
8 Months Ago
Mark citizen IK bones as hidden so gameobjects aren't created for them
8 Months Ago
Bone gizmos https://files.facepunch.com/layla/1b1211b1/sbox-dev_JyFl9Jtw4A.mp4
8 Months Ago
Change GetShadowDownsampleLevel to calculate based on the percentage of how much the light is visible on the screen rather than distance heuristics, also adjust CalculateSpotResolution and increase base value Invalidate light cache when a light moves
8 Months Ago
Workout bones and attachments on first set model
8 Months Ago
Fix Json.SerializeAsObject handling indexers
8 Months Ago
Read bone positions to GameObjects on first frame animate
8 Months Ago
winter coat and trapper hat LODs
8 Months Ago
vtf project unused Save Scene default path is assets path
8 Months Ago
HtmlEncode code-generated descriptions (so it can convert &amp, etc..)
8 Months Ago
Add ability to drag and drop decal materials into the scene (https://files.facepunch.com/devultj/1b1011b1/sbox-dev_3sOvpxNACW.mp4)
8 Months Ago
Add ability to grab underlying shader name from Material Whitelist System.Private.CoreLib/System.Type.GetTypeCode( System.Type ) TypeCode is already whitelisted, so no need to do that too here.
8 Months Ago
Don't serialize ResourceVersion to GameResources (resolves sbox-issues/issues/5440)
8 Months Ago
Move Recent Scenes into its own section between Save All and Quit
8 Months Ago
Add Recent Scenes to File Menu (https://files.facepunch.com/devultj/1b1011b1/yyrxhZZSIa.png)
8 Months Ago
Recompile decal shader, lighting was fucked (https://files.facepunch.com/devultj/1b1011b1/mhPZ645aj0.jpg)
8 Months Ago
Shadergraph: Add world space to tangent space to TransformNormal node
8 Months Ago
Add Mesh.UvDensity, needs to be calculated for texture streaming Calculate uv density for scene meshes
8 Months Ago
Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png
8 Months Ago
Shadergraph: Add Tint node to grab the tint of the sceneobject
8 Months Ago
Changed play button bind back to F5
8 Months Ago
Rate limit leaderboard queries
8 Months Ago
Start cleaning up menu bar
8 Months Ago
Add GameObjectFlags.ProceduralBone Serialize GameObjectFlags, but selectively read them SkinnedModelRenderer sets bones directly, reads back procedural bones Make procedural bones a different color. allow toggling in inspector Download bones on main thread Try to avoid TransformChanged() getting called for each bone on animation When setting bind pose, also reset the animhelper Add SkinnedModelRenderer,ClearParameters Fix one frame without procedurals
8 Months Ago
EnumControlWidget: Use Title instead of Name in PaintControl
8 Months Ago
Fixes to restore some old and intended behavior, additional documentation
8 Months Ago
README: Link to docs, remove old docs, unrequired prerequisite
8 Months Ago
Add GameTransform.DisableProxy(), to disable the proxy in a scope. Create TransformProxyComponent, which allows components to override the transform of a GameObject in a non destructive way. Fix NRE in Component.Scene, Component.Transform
8 Months Ago
Fixed blendable shader error (restore ComputeBlendWeight method), push new compiled shader
8 Months Ago
Add Rotation.FromToRotation (fixes sbox-issues/issues/5243)
8 Months Ago
This shiz is confusing - try this
8 Months Ago
Attempt to make gradients match their web counterparts a little more This isn't perfect and we should really investigate the root cause for this: sbox-issues/issues/5477
8 Months Ago
Add BallJoint component
8 Months Ago
Renamed "Normal" SceneCameraDebugMode to "Lit", expose Roughness vis mode
8 Months Ago
Add more game tests Revert "Delete GameManager (has been replaced by Game for ages now)" This reverts commit 2f830e304e4c35781aacfe7577fb52ef02a84a7f. Add more game tests Add noblockaudio, player to default tag selection
8 Months Ago
Shadergraph: Named branch nodes are attributes
8 Months Ago
Fix loading old polygon mesh when texture origin wasn't per face
8 Months Ago
Test
8 Months Ago
Fix face texture origin not loading