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13,915 Commits over 1,552 Days - 0.37cph!

8 Months Ago
Publish: handle libraries referencing each other during compile
8 Months Ago
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere
8 Months Ago
Upon changing a component type to abstract and you have component references, add it as a missing component
8 Months Ago
Edge split https://files.facepunch.com/layla/1b2411b1/sbox-dev_tJAwpCBX7h.mp4
8 Months Ago
Edge dissolve https://files.facepunch.com/layla/1b2311b1/sbox-dev_bYy4nlGQcb.mp4
8 Months Ago
Refactor halfedge for safer component checking and easier access to components from handles Edge collapse https://files.facepunch.com/layla/1b2311b1/sbox-dev_yypYVe16Ni.mp4
8 Months Ago
Use Json.Serialize/Deserialize for BaseFileSystem.WriteJson/ReadJson, instead of different serializer options which didn't support our custom converters
8 Months Ago
Centre default window positions to the screen, or main editor window where it's present
8 Months Ago
Edge ring select, add shortcuts for ring select and connect (G and V) https://files.facepunch.com/layla/1b2311b1/sbox-dev_cdYFJiesYI.mp4
8 Months Ago
Re-implement Input.GetAnalog, respective glyph icons, moved some files into dedicated Controller directory
8 Months Ago
Fix warning
8 Months Ago
Package versions api EditorUtility.DownloadAsync creates the folder, if it doesn't exist LibraryManager can downloads and load the library
8 Months Ago
VR: Hide menu when in-game
8 Months Ago
VR: Keep track of whether we want new poses or not VR: don't use explicit timing, causes issues w/ sync and latency
8 Months Ago
Re-use ActionGraphs when cloning / instantiating prefabs Fixes Facepunch/sbox-issues#5374
8 Months Ago
Fix old sky material ref in code
8 Months Ago
Delete these too (colorscript)
8 Months Ago
Removed materials/skyboxes that aren't ours
8 Months Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
8 Months Ago
Update dev materials using correct shader
8 Months Ago
Remove/Replace Sounds that aren't ours
8 Months Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face
8 Months Ago
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4
8 Months Ago
Bridge edges will try to create a triangle face if the edges share a vertex
8 Months Ago
Add edge fill hole operation https://files.facepunch.com/layla/1b2111b1/sbox-dev_zcqRYk5ATA.mp4
8 Months Ago
Rework halfedge to be identical to the native version, this makes it easier to port all the other mesh operations Allow edges and vertices to be deleted
9 Months Ago
Citizen/animgraph: before applying shuffle additives, bias feet IK targets towards default pose the higher move_shuffle is
9 Months Ago
Citizen/animgraph: reworked move_shuffle-related sequences & added a basic additive blendspace for them
9 Months Ago
Library manager, list available libraries
9 Months Ago
Skeleton LODs
9 Months Ago
Resolve circular dependency on base csproj
9 Months Ago
Fix menu not loading 🙈🙈🙈🙈🙈
9 Months Ago
Make internal addons.. addons - because it matters now
9 Months Ago
Fix NRE in DockManager Make Project creation internal Add LibraryManagerDock Project constructor can't be internal, ya dummy Library publishing
9 Months Ago
Fix node graph comment not saving position after resize
9 Months Ago
GameObjectControlWidget: allow opening prefabs in editor
9 Months Ago
New Hair + Space Suit LODs
9 Months Ago
Citizen: convert the remaining 'Walk2X' sequences to source the new WalkFast clips
9 Months Ago
Citizen/animgraph: added WalkFast_SE & WalkFast_SW + updated animgraph
9 Months Ago
Don't update scene view camera input if the editor window isn't active (sbox-issues/issues/5383)
9 Months Ago
Haptics NRE fix Clamp haptic motor values where appropriate, matching existing behaviour
9 Months Ago
Basic controller haptics (#1498) Allows for controller haptics based on haptic events. ```cs public static void TriggerHaptics( HapticEffect pattern, float lengthScale = 1.0f, float frequencyScale = 1.0f, float amplitudeScale = 1.0f ) ``` e.g. ```cs Input.TriggerHaptics( HapticEffect.HardImpact ); ```
9 Months Ago
Shadergraph: Add OneMinus node
9 Months Ago
Shadergraph: float2 and float3 can specify ranges
9 Months Ago
Fix hlsl antlr grammar 🙄 Fixes Facepunch/sbox-issues#5382
9 Months Ago
Stop sound handle when stopping or disposing music player
9 Months Ago
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
9 Months Ago
Reduce parallel cubemap updates on load, we allocate a new lightbinner for each new parallel view and each of them allocates a lot of new GPU buffers when they should be shared, I'll revisit this after shadowcache
9 Months Ago
Use assets folder when collecting files for manifest Don't add asset browser node for projects without assets Don't collect assets from projects with no assets folder Don't save the project list in editor, only save the project list when adding from launcher Fix ProjectSettings path resolution, rename Project.Path to Project.ConfigFilePath Error fix
9 Months Ago
GPU Shadow Culling (#1523) --------- Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>