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13,915 Commits over 1,552 Days - 0.37cph!

9 Months Ago
Citizen/animgraph: added WalkFast_NW & WalkFast_W + updated animgraph
9 Months Ago
Shadergraph: Add depth node
9 Months Ago
These two clothing icons were missed in the layout change
9 Months Ago
Clamp navmesh heightfield size to sane values to avoid alloc crash
9 Months Ago
Move editor addon .cs files to Code directories Update .git-blame-ignore-revs
9 Months Ago
Pigtail Hair + Eyelashes Update + Fixes to .clothing files https://files.facepunch.com/daniel/1b1711b1/sbox-dev_KgSKudxKhV.jpg
9 Months Ago
Scope to active controller when looking for glyph vendor
9 Months Ago
Can use Alt+F4 to close the game
9 Months Ago
Force add compiled menu scenes
9 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics Editor and UnitTest folders should be in the root of the project code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change) Move addon asset locations, fix tests Fix not mounting base/citizen Include library dll in publish Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it. Merge branch 'master' into packages Merge fixes Update minimal game template with new folder layout Libraries + new folder layout (read sbox-issues/discussions/5373)
9 Months Ago
Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object
9 Months Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
9 Months Ago
Add append shadergraph node Allow node result functions to spit out errors
9 Months Ago
Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372
9 Months Ago
Fixed left trigger actions never being found
9 Months Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
9 Months Ago
Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code
9 Months Ago
Fix nav mesh generate trying to add bodies with no shapes
9 Months Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
9 Months Ago
Fix concave shapes not combining friction and restitution
9 Months Ago
ActionGraph: Fixed dragging out a signal reroute node
9 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
9 Months Ago
ActionGraph: clear properties panel when selected node is deleted
9 Months Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
9 Months Ago
Fix crash when drag-dropping .sbproj into launcher
9 Months Ago
Expose game controller count to public API
9 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
9 Months Ago
Fix shadergraph render option popup not constrained to screen
9 Months Ago
Better metrics
9 Months Ago
Tattoo and Makeup Variations Makeup has colour selector options available. + small fixes to hair cap material files.
9 Months Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
9 Months Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
9 Months Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions
9 Months Ago
Render stats analytics, so we can work out whether our optimizations are working
9 Months Ago
Stats properly count shadowed lights again, add shadow map count too Expose scenesystem stats to c# Main stats we want
9 Months Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
9 Months Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
9 Months Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
9 Months Ago
Smooth vertex normals based on edge smoothing
9 Months Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
9 Months Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
9 Months Ago
Internal geometry helpers for #1508 * Line2D * Vector2.Remap(oldRange, newRange, clamp) * Line.Clip(plane) * SceneCamera.ToScreen(line) DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle Make Gizmo.Input.CursorPosition relative to view widget Refactor ActionGraphDebugger
9 Months Ago
Add overloads accepting CancellationTokens to delay tasks Facepunch/sbox-issues#5131 Action Graph editor tweaks to streamline CancellationTokens Facepunch/sbox-issues#5131
9 Months Ago
Extra performance stats
9 Months Ago
Fix pivot point getting reset on edge extrude
9 Months Ago
Only select "full" edges, not each half edge
9 Months Ago
Add edge data for soft normals
9 Months Ago
Select all mesh vertices with double click
9 Months Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
9 Months Ago
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)