13,998 Commits over 1,583 Days - 0.37cph!
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
Hide terrain component, don't create this manually
ActionGraph window is a dialog, stays on top of editor window
Fix GetAttributes sometimes returning null
Don't write null values in components
Add OnComponent actions
https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
Add Collider.OnTriggerEnter, OnTriggerExit
Make block primitive hollow option work
Clamp instead of throw in DirtyHeightmapRegion so we can paint on terrain boundary
Collide against heightfield grid instead of trying to triangulate it exactly, slightly less accurate but faster
Draw open edges with half thickness
ControlSheet/Inspector tweaks that no-one asked for
Render open edges with smaller thickness until I render hash marks for them
Add PolygonMesh.IsEdgeOpen
GetEdgeVertices has two out vertices, instead of returning array
Lock simulator commit when removing a source
Skip adding undos on Game scenes
Don't try to remove steam audio static mesh if it's null
Fix #nullable context warnings
Facepunch/sbox-issues#5116
Lock reflection simulator when committing
Create grid debug shape for heightfield, faster but could be faster
Don't build steam audio static mesh for heightfields, too slow currently (do we care?)
Update terrain collider when terrain is dirty
CollisionActionComponent, TriggerActionComponent implement IActionComponent
Fix asset references trying to resolve before those references were added to the assetsystem, which would cause failed uploads
No amount of reverting was fixing this, so I think this has existed for
a long time...
Fixes
sbox-issues/issues/4914
sbox-issues/issues/5013
slicked_back_balding lods
Leotard Model + Hair Adjustments
Fixed game dll not being able to access clothing icons
Process deletes in a couple more opportune places
When a bone merged model is added, merge it immediately to avoid 1 frame bind poses when components are added after animations are calculated
Update avatar scene
MeshEditor: More robust u and v axis face calculation, only set texture axis if the face can calculate a valid normal
Add unrecognised reference paths to asset inspector
Remove legacy path from CMapAssetType::CalculateDependencies
Move light culling renderer to scenesystem and remove GetPtrValue hacks from it, we'll call it from lightbinner to pass results from light culling, layers still exist on renderingpipeline for ordering
Tweak painting to pixmaps to avoid invalid pen crash
Delete block tool scene object if creation gets cancelled
Support heightfield in CPhysicsShape::GetTriangulation
Unmangle SDL
Steam Audio: check for AVX512 before using it
CollisionActionComponent, TriggerActionComponent
These will all get deprecated with #1458 anyway
Make AssetSystem.IsCloudInstalled a bit safe
EventSystem gets inner exception from TargetException
WorldPanel mark panel as null when disabling
Wrap ControlSheet in try get to prevent catastrophe
StyleSheetCollection replaces old parsed value when calling Parse
Fix menu not loading in editor properly
Add Component.OnParentChanged
Update GameObjectInspector.cs
Create avatar.scene
PanelComponent updates parent panel when changing parent
SourceLocation ILHotload test
Use built-in FindNode( getInnermostNodeForTie: true ) for ILHotload
#1492
Fix ILHotload handling SourceLocation attributes
I'm not sure why it wasn't skipping before
Terrain default cast shadows off
Heightmap import support mac byte order
Remake heightmap/controlmap texture when importing at a different size
Fix enums on ReflectionSerializedObject properties
Very basic editor tint when entering play mode
sbox-issues/issues/4333
Fix showing project launch errors
Add mips to texture editor
Fix GPU crash when ReadTexturePixels is provided a srcRect that exceeds texture size
Terrain: Add splatting with layers, add heightmap imports, switch to editortool subtools
Gradient editor lets you press delete to remove the selected point
Resolves sbox-issues/issues/4963
Move resize box to world space position before snapping it https://files.facepunch.com/layla/1b0711b1/sbox-dev_fVEF49E04T.mp4
Add SerializedProperty.ShouldShow()
Start reworking ControlSheet so it can hide rows when ShowIf/HideIf is set
Add gradient to user customization
Clothing item gradient
Steam Audio Reflection (#1490)
Reflections are re-enabled again. Be aware that right now only "static" colliders block audio.
Protect against invalid transform in CPhysicsBody::AddMeshShape, fixes crash some games are having
Tentative fix for #1492
This might lead to it falling back to normal hotloads more often, but
at least it shouldn't throw.
ComponentFlags.NotNetworked. When a component has this flag, it won't be serialized in the scene snapshot or with a networked object when sent to other clients