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13,998 Commits over 1,583 Days - 0.37cph!

10 Months Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
10 Months Ago
Hide terrain component, don't create this manually
10 Months Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
10 Months Ago
Add Collider.OnTriggerEnter, OnTriggerExit
10 Months Ago
Make block primitive hollow option work
10 Months Ago
Clamp instead of throw in DirtyHeightmapRegion so we can paint on terrain boundary
10 Months Ago
Collide against heightfield grid instead of trying to triangulate it exactly, slightly less accurate but faster
10 Months Ago
Half edge renames
10 Months Ago
Draw open edges with half thickness
10 Months Ago
Leotard LODs
10 Months Ago
ControlSheet/Inspector tweaks that no-one asked for
10 Months Ago
Render open edges with smaller thickness until I render hash marks for them
10 Months Ago
Add PolygonMesh.IsEdgeOpen
10 Months Ago
GetEdgeVertices has two out vertices, instead of returning array
10 Months Ago
Lock simulator commit when removing a source Skip adding undos on Game scenes Don't try to remove steam audio static mesh if it's null
10 Months Ago
Fix #nullable context warnings Facepunch/sbox-issues#5116
10 Months Ago
Lock reflection simulator when committing
10 Months Ago
Create grid debug shape for heightfield, faster but could be faster Don't build steam audio static mesh for heightfields, too slow currently (do we care?) Update terrain collider when terrain is dirty
10 Months Ago
CollisionActionComponent, TriggerActionComponent implement IActionComponent
10 Months Ago
Fix asset references trying to resolve before those references were added to the assetsystem, which would cause failed uploads No amount of reverting was fixing this, so I think this has existed for a long time... Fixes sbox-issues/issues/4914 sbox-issues/issues/5013
10 Months Ago
slicked_back_balding lods
10 Months Ago
Leotard Model + Hair Adjustments
10 Months Ago
Fixed game dll not being able to access clothing icons Process deletes in a couple more opportune places When a bone merged model is added, merge it immediately to avoid 1 frame bind poses when components are added after animations are calculated Update avatar scene
10 Months Ago
MeshEditor: More robust u and v axis face calculation, only set texture axis if the face can calculate a valid normal
10 Months Ago
Fix build
10 Months Ago
Add unrecognised reference paths to asset inspector Remove legacy path from CMapAssetType::CalculateDependencies
10 Months Ago
Move light culling renderer to scenesystem and remove GetPtrValue hacks from it, we'll call it from lightbinner to pass results from light culling, layers still exist on renderingpipeline for ordering
10 Months Ago
Fix schema generation
10 Months Ago
Tweak painting to pixmaps to avoid invalid pen crash
10 Months Ago
Delete block tool scene object if creation gets cancelled
10 Months Ago
Support heightfield in CPhysicsShape::GetTriangulation
10 Months Ago
Unmangle SDL Steam Audio: check for AVX512 before using it
10 Months Ago
CollisionActionComponent, TriggerActionComponent These will all get deprecated with #1458 anyway
10 Months Ago
Make AssetSystem.IsCloudInstalled a bit safe EventSystem gets inner exception from TargetException WorldPanel mark panel as null when disabling Wrap ControlSheet in try get to prevent catastrophe
10 Months Ago
StyleSheetCollection replaces old parsed value when calling Parse Fix menu not loading in editor properly
10 Months Ago
Add Component.OnParentChanged Update GameObjectInspector.cs Create avatar.scene PanelComponent updates parent panel when changing parent
10 Months Ago
SourceLocation ILHotload test Use built-in FindNode( getInnermostNodeForTie: true ) for ILHotload #1492 Fix ILHotload handling SourceLocation attributes I'm not sure why it wasn't skipping before
10 Months Ago
Terrain default cast shadows off Heightmap import support mac byte order Remake heightmap/controlmap texture when importing at a different size Fix enums on ReflectionSerializedObject properties
10 Months Ago
Very basic editor tint when entering play mode sbox-issues/issues/4333
10 Months Ago
Fix showing project launch errors
10 Months Ago
Add mips to texture editor Fix GPU crash when ReadTexturePixels is provided a srcRect that exceeds texture size Terrain: Add splatting with layers, add heightmap imports, switch to editortool subtools
10 Months Ago
Gradient editor lets you press delete to remove the selected point Resolves sbox-issues/issues/4963
10 Months Ago
Move resize box to world space position before snapping it https://files.facepunch.com/layla/1b0711b1/sbox-dev_fVEF49E04T.mp4
10 Months Ago
Menu compile fix
10 Months Ago
Add SerializedProperty.ShouldShow() Start reworking ControlSheet so it can hide rows when ShowIf/HideIf is set Add gradient to user customization Clothing item gradient
10 Months Ago
Steam Audio Reflection (#1490) Reflections are re-enabled again. Be aware that right now only "static" colliders block audio.
10 Months Ago
Fixed a boo boo
10 Months Ago
Protect against invalid transform in CPhysicsBody::AddMeshShape, fixes crash some games are having
10 Months Ago
Tentative fix for #1492 This might lead to it falling back to normal hotloads more often, but at least it shouldn't throw.
10 Months Ago
ComponentFlags.NotNetworked. When a component has this flag, it won't be serialized in the scene snapshot or with a networked object when sent to other clients