13,998 Commits over 1,583 Days - 0.37cph!
Avoid throwing / catching exceptions when upgrading delegates (#1491)
Was very slow when the debugger is attached
Don't EditLog if we're not in the Editor. EditLog separate from BreakFromPrefab because we don't wanna do that just because we're spawning a networked object in a running scene.
Interpolation Fixes w/ Ownership Change (#1494)
🤞
Bounds checking in izCreateBVH to be safe
Create prefabs by dragging objects from hierarchy to asset browser
Resolves sbox-issues/issues/4740
Fix show grid toggle not being checked when grid is shown
Fix open scene list not updating when opening a prefab from asset browser
Resolves sbox-issues/issues/4904
Use order attribute in component sheet to allow property order
Add scene mesh tools https://files.facepunch.com/layla/1b0611b1/sbox-dev_Ml4FygXEwC.mp4
Remove these editor checks, we want to still update the mesh while playing
Polygon mesh and mesh component
handlebar_moustache fbx test
Cleanup
Update Facepunch.ActionGraphs
Allow [InitializedBy( null )]
Fixed AG undo/redo regression
IResourceEditor.Changed event
Fix save button not enabling for custom editors
Prop Static use material picker for override
https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
Finally fixes Facepunch/sbox-issues#4716 - reloading Map Instance when recompiled in Hammer
Fixed dragging prefabs into scene view sbox-issues/issues/5079
Add support for expression bodied methods for CodeGen. Fixes Facepunch/sbox-issues#5025
Add test for expression bodied CodeGen method
Fix truncated context menu for some plugs
Slightly increase FOV on Viewmodel preview
Can drop into hierarchy (resolves Facepunch/sbox-issues#4453)
F1 console: copy exception stack to clipboard when clicking entry (resolves Facepunch/sbox-issues#5038)
Failing list block copy test
Fixed possible "Destination is too short" on list hotload
Add scroll area to EnumControlWidget
Update IntegerControlWidget label color
GameManager -> Game
Can create variables from outputs again
https://files.facepunch.com/ziks/2024-03-05/sbox-dev_KoPIunZlbZ.mp4
Fixed dragged output listing irrelevant nodes
Expose intersection-related structs to ActionGraph
Facepunch/sbox-issues#5063
* PhysicsIntersection
* PhysicsIntersectionEnd
* PhysicsContact
* PhysicsContact.Target
Update tags when parent changes
sbox-issues/issues/4931
Tag editor popup improvements
* Fixed being tall and oddly spaced out
* Placeholder text in create tag entry
* Creating a tag rebuilds the list of available tags
Editing tags in inspector marks scene unsaved
SceneMapLoader: don't cast dynamic shadows for map lights marked as baked shadows only
Add VK_EXT_full_screen_exclusive support for enabling but also explicitly disabling exclusive fullscreen (this should stop nvidia forcing exclusive fullscreen on borderless windows)
Adjustment to muscle skin and zombie skin + new balding hair
Model AssetPreview: for viewmodels show bone merged arms and use viewmodel camera
Add Mesh.TriangulatePolygon to triangulate a polygon without needing a massive library
When joing via new instance, Project.Current is null - this can break <style> because it can't get relative path of current file. Fix that by just using absolute path in that case.
Remove unnecessary assert
These url checks should no longer be needed
Populate some missing TypeSerializedField virtuals (fixes Facepunch/sbox-issues#5042)
Support serializing field containers
Fix Facepunch/sbox-issues#5048, Facepunch/sbox-issues#5044
Scope to the active scene when running commands
Move primitive builders to Editor.MeshEditor
SteamAudio traces happen in c#, tweak reflection settings, tweak transmission settings
Citizen - Mascot Skin
New Mascot Skin with colour variations
Disable audio reflective until I can fix it (snd_steamaudio_num_bounces 16 to enable)
Mixing thread locks the c++ sound mutex when mixing
Tweak audio sample function so we can find out why it's crashing