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14,012 Commits over 1,583 Days - 0.37cph!

10 Months Ago
Add Mesh.TriangulatePolygon to triangulate a polygon without needing a massive library
10 Months Ago
When joing via new instance, Project.Current is null - this can break <style> because it can't get relative path of current file. Fix that by just using absolute path in that case. Remove unnecessary assert
10 Months Ago
Mascot LODs
10 Months Ago
These url checks should no longer be needed
10 Months Ago
Populate some missing TypeSerializedField virtuals (fixes Facepunch/sbox-issues#5042)
10 Months Ago
Support serializing field containers
10 Months Ago
Fix Facepunch/sbox-issues#5048, Facepunch/sbox-issues#5044
10 Months Ago
Scope to the active scene when running commands
10 Months Ago
Move primitive builders to Editor.MeshEditor
10 Months Ago
SteamAudio traces happen in c#, tweak reflection settings, tweak transmission settings
10 Months Ago
Citizen - Mascot Skin New Mascot Skin with colour variations
10 Months Ago
Disable audio reflective until I can fix it (snd_steamaudio_num_bounces 16 to enable)
10 Months Ago
Mixing thread locks the c++ sound mutex when mixing
10 Months Ago
Tweak audio sample function so we can find out why it's crashing
10 Months Ago
Fix sound system going silent after playing local sound in the middle of your ears
10 Months Ago
Disable error reporting in test mode Fix NRE in SoundPointComponent when SoundEvent is null
10 Months Ago
Fix mixing thread crash
10 Months Ago
Fix ShaderGraph input editor width regression https://files.facepunch.com/ziks/2024-03-01/sbox-dev_zPHxuj7Wy8.png
10 Months Ago
Fixed GraphView.SelectionBox
10 Months Ago
TypeLibrary.GetType( name, baseType ) To compliment GetType<T>( name ) Component.JsonRead: don't ignore component_type Fixes some of the bugs that #1449 will fully solve
10 Months Ago
Performance now shows the max, instead of the average Tweak steamaudio reflection settings to tide people over until I move it to a background thread
10 Months Ago
MixingThread tweaks Fix volume doubling
10 Months Ago
Don't show install for incompatible cloud package types
10 Months Ago
Revert "Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on" This reverts commit 65bc314734f0003a9d2dc5c10e5f7da3a11a8db0.
10 Months Ago
Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on
10 Months Ago
Fixed #1470 https://files.facepunch.com/ziks/2024-03-01/sbox-dev_YZdIaQBdKv.mp4
10 Months Ago
Managed soundsystem (#1455) * Sound mixing moved to managed * SoundHandles have occlusion, transmission, reflection * SteamAudio is back * Still lots to do (orgs/Facepunch/projects/24/views/1?pane=issue&itemId=55046762)
10 Months Ago
Tentative fix for Facepunch/sbox-issues#5021
10 Months Ago
Improved node type filtering w.r.t. whitespace
10 Months Ago
Fixed #1477
10 Months Ago
Fixed Facepunch/sbox-issues#5022
10 Months Ago
Fixed Facepunch/sbox-issues#5009
10 Months Ago
Host can always drop ownership of a networked object Host can always network destroy a networked object
10 Months Ago
Node menu rewrite * Can search all possible node types * Properties / methods from TypeLibrary * Component getters of each type * Extension methods now appear like normal instance members * ActionGraph resources appear as normal instance members too * Output expansion isn't limited to properties any more * Editor knows which components exist on scene.ref targets * Improved formatting for node titles / parameters * Search truncates results at 20
11 Months Ago
Fix build (we don't support "display: inline", not sure if this was done on purpose?)
11 Months Ago
Add ability to fullscreen the scene viewport https://files.facepunch.com/tony/1b2911b1/sbox-dev_kpYpHqbHbE.mp4
11 Months Ago
Improved style parser errors (sbox-issues/issues/4541) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_vMdiBVFnHU.png
11 Months Ago
Fix scene asset drag drop not working while an asset is already selected
11 Months Ago
Slightly improve component selector search i.e. "MyComponent" will find the "My Component" component
11 Months Ago
Optimize use of Styles.IsDefault
11 Months Ago
Add Sweeper sample Don't query global stats for local games Add samples folder
11 Months Ago
Fix hotload error involving duplicate properties Some more hotload skipping for TypeLibrary stuff Update Facepunch.ActionGraphs Fix in parameters Fix sound.play node regression
11 Months Ago
Consider panels visible until their transitions have ended Create menu-main.scene_c style Overflow returns Scroll if -x or -y are scroll Add GameJam category
11 Months Ago
Panel Recursion errors no longer throw full exceptions
11 Months Ago
Catch razor errors, report them nicely Optimize LerpProperty When doing input, use panel's ZIndex to determine order MainMenu is a ScreenPanel Cleanup
11 Months Ago
Use SerializedObject.OnPropertyChanged for more reliable update, instead of relying on OnChildValuesChanged
11 Months Ago
Signal value changes for ResourceControlWidget too
11 Months Ago
Signal value changes for GameObjectControlWidget
11 Months Ago
Forgot the interop somehow
11 Months Ago
Compile GameResource if their source changes (external changes, disk saving)