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14,020 Commits over 1,583 Days - 0.37cph!

11 Months Ago
Fix hotloading action graphs
11 Months Ago
Copy tags from GameObject for Legacy Particle System -> SceneObject In ParticleSpriteRenderer make sure we copy over tags from the GameObject to the SceneObject Internal ReadOnlyTagSet Parse kv tags into ObjectEntry.Tags and use them in SceneMapLoader to set any created sceneobject tags Copy tags from SceneObjects to MapObjectComponent GameObject Add some default tag from Hammer, light, text, particles Fix NRE Set some default tags for Particle and Light and Skybox components Better light tags
11 Months Ago
Don't load global projects from addon.json anymore
11 Months Ago
Untangle EditorScene.GameStarted Update a bunch of assets from kv to json Convert assets kv to json when loading editor Download all cloud packages for the project on startup
11 Months Ago
Add up/down movement to gizmo FirstPersonCamera
11 Months Ago
Delete cloud assets that we can't trace back to a package
11 Months Ago
Revert "Revert "Use standalone launcher by default"" This reverts commit 91e0f7e330c9dd514c2d682974c73c8fbef33f80. Remove old project list etc Fix file associations Make default scene camera position less confusing Remove ShowStartScreen editor preference, as it no longer applies Tweak editor startup for single project mode Move SuppressBuildNotifications to the right position
11 Months Ago
Adjust size of EnumControlWidget popup to see if that fixes weird position sometimes Also don't add icon button if there's no icon
11 Months Ago
Clear cache body parts on model so that bodygroups in inspector can update properly Add material groups and body parts to their control widget value hashes so they refresh on model reload https://files.facepunch.com/layla/1b1511b1/sbox-dev_10llRRdkD3.mp4
11 Months Ago
Get rid of test log
11 Months Ago
Revert "Use standalone launcher by default" This reverts commit aec53d0ab776ea8f0423a68322c24ed3caf8a6d6.
11 Months Ago
Fixed re-creating NodeLibrary a bunch of times during startup
11 Months Ago
ActionGraph fixes / improvements from hackweek Everything except the component editor Fix embedding target object in scene Action Graphs Fix legacy Get Game Object node
11 Months Ago
Use standalone launcher by default
11 Months Ago
Fixed Input.Released being stomped by controller input Comment out DISABLE_VK_LAYER_VALVE_steam_overlay_1 for now, it was disabling SteamInput (god knows why)
11 Months Ago
More links on launcher
11 Months Ago
Add project from folder create new project
11 Months Ago
Add PhysicsBody.AddCylinderShape and PhysicsBody.AddConeShape Add hull collider component to combine multiple hull shapes with selector (box, cone, cylinder) https://files.facepunch.com/layla/1b1511b1/sbox-dev_KwarwIJ8dm.mp4
11 Months Ago
Move SegmentedControl over Add EditorUtility.DisplayDialog which asks a bool Pin/Remove works
11 Months Ago
Warnings as errors
11 Months Ago
QtAppSystem styles, filesystem ToolFramwork2 startup, use managed qt init Launcher has project list basics Paint.Draw from url is dpi aware
11 Months Ago
Fix Camera.RenderToTexture incorrect aspect when using ortho, just use ortho height, we don't use ortho width and it should be removed
11 Months Ago
Init qt fonts properly Init qt dirs properly
11 Months Ago
ContextTools not used anymore Delete Command.Collection, simplify concommand internals. Change how cookies work, filenames (your cookies will be cleared) Update default editor layout Delete empty cookie files instead of writing them Fix convar values being wrong
11 Months Ago
ProjectList: fix NRE on Project.Current
11 Months Ago
Fix InputRouter not passing to game when no menudll is loaded Fix launch settings, remove bullshit ones
11 Months Ago
Treat warnings as errors so I stop pushing shit code and having CI fail Fix warning
11 Months Ago
Initialize these engine classes outside of MenuDll now that editor doesn't run menu dll Null check a bunch of IMenuDll.Current calls
11 Months Ago
Fade in explanation
11 Months Ago
Fix game test
11 Months Ago
Fix unit tests
11 Months Ago
Tweak how launching works, don't put tools and game in their own contexts anymore Add QtAppSystem Update QApp.def
11 Months Ago
Add SkinnedModelRenderer.AnimationGraph to override animgraph
11 Months Ago
Fix a couple of invalid cases for compute shaders when viewport is very small but not zero
11 Months Ago
Nicer assert for invalid vk compute shaders, and don't actually dispatch invalid ones otherwise we'll probably crash Fuck this test for now, a full end to end test for opening a project would be better
11 Months Ago
Re-organise launcher projects
11 Months Ago
Add Reset to Default support for ControlSheet properties https://files.facepunch.com/tony/1b1411b1/sbox_KIMZGVsIH7.mp4
11 Months Ago
Fix empty test warning. Test OpenProject directly
11 Months Ago
Add EditorHandle for TextRenderer https://files.facepunch.com/tony/1b1411b1/sbox_QaTjrkmULD.png
11 Months Ago
Remove File -> New Game Project... Make project opening code more predictable, move to Sandbox.Tools, fix compiling before dependant packages are installed, kill more content mode shit.
11 Months Ago
Adding documentation for the api page
11 Months Ago
Abs the radius in Gizmo.Draw.LineCylinder so it isn't all fucky
11 Months Ago
Allow multiple ShowIfAttributes, will show property if any of them are true
11 Months Ago
Add SerializedProperty.GetAttributes, will be needed if we want to get multiple attributes
11 Months Ago
Fix triggers activating when collision default is set to ignore
11 Months Ago
Make a deep copy when getting common inputs Remove NetAttribute, LocalAttribute, PredictedAttribute (unused)
11 Months Ago
Add joint break strengths to modeldoc
11 Months Ago
Clear watcher var after dispose
11 Months Ago
Fix tests
11 Months Ago
Fixes Facepunch/sbox-issues#4725 - Fixes a bunch of issues with SCSS hotloading. Style sheets weren't actually being removed when deleted or changed. Clear previously loaded style sheets properly on hotload. Properly update when stylesheet is added after it had tried to be loaded before.