branchsbox/mastercancel

14,020 Commits over 1,583 Days - 0.37cph!

11 Months Ago
Delete CMaterialSystem2AppSystemDict::CreateMainConsoleWindow (dx9 hack) Whitelist Delegate.GetInvocationList() and Delegate.DynamicInvoke( System.Object[] )
11 Months Ago
Change mount logic in OnPostCompileFinished, call SceneMap.OnMapUpdated regardless. Make async and add short delays
11 Months Ago
Scope to active scene time when ticking panels
11 Months Ago
"disconnect" now behaves closer to Source, by closing your game if it's not networked
11 Months Ago
Human Citizen Rough outfit initial set up
11 Months Ago
Support Scene.trace.Body (todo: multi, sweep) https://files.facepunch.com/layla/1b1211b1/sbox-dev_G86CwDirl8.mp4
11 Months Ago
Fied not showing the decrease grid size button (oops)
11 Months Ago
Two columns for input bind list
11 Months Ago
Setting SceneModel.AnimationGraph to null resets to model animgraph instead of crashing
11 Months Ago
Added Game Binds modal (accessible via Game.Overlay.ShowBinds())
11 Months Ago
Fix ColorControlWidget popup not constraining to screen
11 Months Ago
Don't pass input to SceneView when clicking its toolbar
11 Months Ago
Creating an invalid hull or mesh physics shape will always return a valid shape (tiny sphere) so warn when this happens
11 Months Ago
Constrain to screen input action delete & edit popups
11 Months Ago
Title case and remove whitespace when creating new components
11 Months Ago
Add Rigidbody.MassOverride
11 Months Ago
Fixed FileSystem.NormalizeFilename changing \ to // in paths instead of to /. This fixes hotloading of .scss files in regular razor Panel (PanelComponent was fine)
11 Months Ago
Save gizmo settings into a project cookie
11 Months Ago
Added toggle gizmos shortcut
11 Months Ago
Pass selection when editing tree nodes to support multi-select editing (https://files.facepunch.com/tony/1b1211b1/sbox_Ji28uTwTuF.mp4)
11 Months Ago
Delete duplicate Scenes\minimal.scene now that Windows has picked it up
11 Months Ago
Update minimal template scenes case sensitivity
11 Months Ago
cherry-pick: Fixed Input.Released/Pressed when using a controller
11 Months Ago
Disable fast hotload when failing to init DetourFactory
11 Months Ago
Add plane collider because I'm sick of thin boxes being used for floors
11 Months Ago
Show a big popup when you don't have a code editor installed and you try to open something
11 Months Ago
Add "Open Containing Folder" to scene tab buttons, found myself wanting this a few times this week
11 Months Ago
Fixed "folowing" typo I made a couple weeks ago when saving a scene
11 Months Ago
Prefab 2 -> Prefab PrefabScene: create a root object if there isn't one (case: creating a Prefab from Asset Browser)
11 Months Ago
Fixed private [Property] not showing up in node list
11 Months Ago
Re-use the shader compile error window, so we can keep it open while iterating. We need a better way to do this tbh. Add global usings to minimal project Make minimal scene less reflective
11 Months Ago
Add adjusting camera speed with mouse wheel in editor first person camera
11 Months Ago
Add try catch to ControlObjectWidget so we don't break inspector with incompatible classes
11 Months Ago
Cascade tag changes to ModelPhysics body shapes
11 Months Ago
Made DynamicSceneObject not use CMeshBuilder2 (really was no need) Add LineStrip , LineStripWithAdjacency Allow RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY
11 Months Ago
Expose style functions Canvas class - internal for now
11 Months Ago
Add Widget.UpdateGeometry() Add IStyleTarget, to remove direct panel usage from StyleBlock / StyleSelector
11 Months Ago
Correctly ignore razor files in editor/ unittest/
11 Months Ago
This BoundingBoxEditorTool is implemented completely wrong Make Scene DragDrop more modular Can drag drop materials into scene
11 Months Ago
If we have no code editors - display an error in the combo box https://files.facepunch.com/devultj/1b0511b1/sbox_pOJmfb1JBE.png
11 Months Ago
ShaderGraph preview target spir-v only properly Fix GetSearchPathArgs fucking up after more than 1 usage, fixes failing shader compiles
11 Months Ago
Add some more safety checks around joint creation
11 Months Ago
Fix vkCmdPipelineBarrier-dstStageMask-07949 tools_wireframe.shader: strip S_MOBILE properly and remove unused vertex input
11 Months Ago
Fix array oob in CreateIpBasedSocket
11 Months Ago
Maybe this is pissing off the build server
11 Months Ago
Wrap interop calls in __try, __except - last resort. Disable AddVectoredExceptionHandler.
11 Months Ago
Remove joint from broken joint list before it gets deleted
11 Months Ago
Extra try to make sure this isn't an exception from c#
11 Months Ago
Fix NRE in MapViewDropTarget
11 Months Ago
Delete this, causes problems this TransformInterpolation needs looking at properly, but this fixes an error for now Fix Light exceptions Nicer feedback when _sceneObject isn't null in OnEnabled We have a bug here I think, where OnEnabled can be called before OnDisabled is called.