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14,022 Commits over 1,583 Days - 0.37cph!

11 Months Ago
Fix NRE in MapViewDropTarget
11 Months Ago
Delete this, causes problems this TransformInterpolation needs looking at properly, but this fixes an error for now Fix Light exceptions Nicer feedback when _sceneObject isn't null in OnEnabled We have a bug here I think, where OnEnabled can be called before OnDisabled is called.
11 Months Ago
Add hit shape to damage info
11 Months Ago
Include hit location in DamageInfo
11 Months Ago
Mock userinfo for local user when not in a network session Add ClothingContainer.CreateFromJson( json ) Add ClothingContainer.CreateFromUser( ) Fix SceneViewWidget using main camera's rect
11 Months Ago
ModelPhysics gizmos sync to physics group
11 Months Ago
Make sure ModelPhysics always finds a root body to use as game object transform
11 Months Ago
NavMeshAgent.SetAgentPosition works
11 Months Ago
Add CharacterController.Bounciness
11 Months Ago
PhysicsWorld.Bodies only returns valid bodies
11 Months Ago
Rewrite exception handler, try to ignore more c# exceptions
11 Months Ago
Revert "Remove bloom effects layers ("QuarterResEffects"), nothing is really using it, can be better done outside managed if you really want it, was used for the cool HLA ghost effects, did a quarter res depth downsample that was never used" This reverts commit f2ff2e24581df8b38093cce5717420957680fecd.
11 Months Ago
Actually catch and report crashes
11 Months Ago
Fix Asset.CompileIfNeededAsync() not failing early for assets that don't compile via asset system: maps, anim subgraphs and shaders
11 Months Ago
Fixed GameObject.Clone not following CloneConfig.StartEnabled, added test for it
11 Months Ago
Fixed joining servers forever (it has been a hard week) https://files.facepunch.com/garry/a0695fad-3581-4fb4-bf8f-c014ba41f890.png
11 Months Ago
Don't save go id if it's a prefab (fixes sbox-issues/issues/4687)
11 Months Ago
Recast, NavMesh, NavMeshAgent - https://docs.facepunch.com/s/sbox-dev/doc/navigation-vwoSUsEPJ9
11 Months Ago
ByteStream.Read( buffer, offset, count )
11 Months Ago
Fixed from my las commit -_- Add unit test for cloning case with destroying a child gameobject
11 Months Ago
Don't serialize child GameObjects that are about to be destroyed
11 Months Ago
GraphView: open context menu with space Fixes Facepunch/sbox-issues#4670
11 Months Ago
Fix ToolScene fullbright, used by blend channel pickers in Hammer
11 Months Ago
Stomp cursor delta if we're locking to canvas in scene view, should hopefully prevent camera going wild when wrapping? Add support for editor pixmap cursors from managed, use it for custom eye cursor inside scene view Add margin to LockCursorToCanvas, clean up
11 Months Ago
Make TaskSource.MainThread() / TaskSource.WorkerThread() public again
11 Months Ago
Standardize SceneMap.MapName same way native does, fix world physics when using local world name
11 Months Ago
Fix non animated ragdolls not applying physics bones properly
11 Months Ago
SceneTabButton: Add "Close to the Right" option, don't hide other buttons, just make them disabled
11 Months Ago
Fix "could not find ConVar attribute" spam - should just silently set the backing value Warning -> Trace Unable to determine package Demote a bunch of vulkan debug logs to verbose only Holding shift/ctrl disables clearing selection by clicking nothing
11 Months Ago
Fixed prefab node tree not hiding hidden GameObjects Temporary gameobjects have a different icon in the hierarchy Hidden GameObjects don't draw their gizmos A prefab might not have any light sources, if that's the case, make a dummy object so we can see stuff
11 Months Ago
Revert shadow submition refactor, I'll revisit this in a bit
11 Months Ago
Fix inverse multiselect logic
11 Months Ago
Fix typo in Map.CreateAsync?
11 Months Ago
Fix NRE in AssetPreviewWidget
11 Months Ago
Add RootMotion to skinned model to get the calculated motion from animgraph since last frame https://files.facepunch.com/layla/1b0111b1/sbox-dev_WlG9GCnJcc.mp4
11 Months Ago
Don't actually flag a decal as translucent, makes them render twice since we have a specialized decal layer, on top of that when rendering as translucent it wants a MSAA depth buffer that's missing, so we bind a non-msaa error texture that makes vulkan shit itself
11 Months Ago
Remove atlas resizing, feels overengineered, way we have adaptive shadow render size makes it feel pointless Let shadow frusta be calculated entirely on shadowcache, removes redundant calculations and makes the data flow saner, remove bullshit from LightEntry Add support for clearing rects from shadow atlases properly, queue them, fixes shadows on multicam views and childrens, note that shadow caching will still only happen on children views for now
11 Months Ago
Gizmo.Select: allow unselect of object selections Shift allows multi select too but without deselecting SceneViewWidget.UpdateHovered: Just because we're already selected doesn't mean we can't be hovered, otherwise how will you deselect me Deselect game object when nothing is clicked
11 Months Ago
Tidy up AfterUI render stage and use that for after-UI post-processing effects, rename to `AddHookAfterUI`
11 Months Ago
SceneCamera viewport caps size properly Bail out of CameraRenderer if no valid viewport
11 Months Ago
Unused resource glue Log_Detailed these rendersystemvulkan messages Fix crash with symlink resident resource reloading
11 Months Ago
Add `CameraComponent.AddHookAfterOverlay`, supports running post-processing effects after UI is drawn
11 Months Ago
Foliage: Fix depth alpha tests Foliage: fmod phase to avoid jittering imprecision at high time/world offsets
11 Months Ago
Show mouse cursors inside scene view, wrap them to canvas rather than locking to center, panning follows same direction as other engines If you preferred the previous panning behaviour there's an option for inverting it https://files.facepunch.com/alexguthrie/1b3111b1/sbox_MUEzCxyWs7.mp4
11 Months Ago
Scene view orbit camera: account for mouse X axis, add invert options to editor preferences sbox-issues/issues/4663
11 Months Ago
Add convar for toggling version overlay
11 Months Ago
ComponentSheet: Default to showing actions if no non-actions exist
11 Months Ago
Fix tests from non fully init engine
12 Months Ago
PackageManager Mount/Unmount reloads symlinked resident resources
12 Months Ago
Expose some basic stuff in PhysicsWorld / PhysicsBody etc to ActionGraph