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14,032 Commits over 1,583 Days - 0.37cph!

12 Months Ago
Swap asset browser button order to annoy everyone
12 Months Ago
Fix SceneView not using scene maincamera settings
12 Months Ago
Fix SceneView mouse input
12 Months Ago
Delete passthrough.vmat
12 Months Ago
Add basic detection for external scene changes (such as from version control), make a dialog asking the user if they want to load or discard those changes (if they have the scene open) https://files.facepunch.com/tony/1b2911b1/parsecd_Tq3qDQ74Ki.mp4
12 Months Ago
Update all shaders for good measure
12 Months Ago
Add nodes for playing / manipulating sounds
12 Months Ago
Default rendersystem to Vulkan ;) (#1429)
12 Months Ago
Make Widget.ConstrainToScreen more reliable
12 Months Ago
ComponentControlWidget: Support dragging in components where there might be multiple of them in a GameObject
12 Months Ago
Read back the window size from the main window the OS created, Windows will clip the size to the desktop if it's too big and we will have unmatching resolution between what we specify in the swapchain and the actual hwnd
12 Months Ago
Move ModelEditor.Nodes to game Add Prop component to engine (health, breakable, gibs)
12 Months Ago
Fix infinite recursion crash with prefabs when the root object has bone proxies
12 Months Ago
Fix m_bForceEnableDebugUtils running always even when we dont have renderdoc or validation layers enabled, triples your perfomance on vulkan
12 Months Ago
Hook up ModelPhysics renderer for prop_physics
12 Months Ago
Do a better job at keeping mass override applied
12 Months Ago
Fix trailing backslash escaping quoted search paths
12 Months Ago
Dead auto mount vpk code -outroot has to be specified before Only need to pass user project search paths & maintain mod names
12 Months Ago
Some physics interface clean up
12 Months Ago
Auto-open the node creation menu if no other menu options exist Rebuild input / output node when editing parameter names
12 Months Ago
Reapply mass override when setting local mass center Add mass test
12 Months Ago
Fix downloading cloud assets
12 Months Ago
Pass search paths to external spawned processes resourcecompiler and vfxcompile
12 Months Ago
Remove multiple editor instance nag Prefer -editor to -tools Remove native "Startup Tools" Don't create native splashscreen pixmap that we don't use Remove bs "Starting Asset Browser" line Unused -tool -asset command line ToolsDll remove dead gameloop code
12 Months Ago
Scene.OnEdited, OnSaved don't need to be exposed Add SceneLoadOptions
12 Months Ago
Add GameObjectFlags.NotNetworked
12 Months Ago
Update Facepunch.ActionGraphs Fixed node creation menu path list when filtering
12 Months Ago
Model.LoadAsync and Material.LoadAsync should kind of be async
12 Months Ago
Add Material.Flags (IsSky, IsDecal, IsTransparent, IsAlphaTest) Changed how material thumbs render
12 Months Ago
UI: optimal gradient width prefers background size if specified
12 Months Ago
UI: improve gradients by calculating an optimal width for gradient textures
12 Months Ago
Catch EditorTool update errors instead of breaking the whole editor Add Angles.SnapToGrid Add Gizmo.GetMouseDrag Add Gizmo.Snap( angles ), CameraTransform, LocalCameraTransform Just ignore when trying to set nan position Add Gizmo.Settings.SnapToAngles Gizmo.Controls.Rotate outputs Angle delta, RotateSingle outputs only a float angle delta Add rotation snapping
12 Months Ago
Pulse labelled links too https://files.facepunch.com/ziks/2024-01-26/sbox-dev_PV4PZ5cpSp.mp4
12 Months Ago
Remove shape before checking collision events, removing a shape can generate contact reports so they need to be removed Delete body after checking collision events
12 Months Ago
This is making physics debug draw super slow
12 Months Ago
I should probably initialize this!
12 Months Ago
Get rid of EnableLinearConstraint and EnableAngularConstraint, not supported and dumb
12 Months Ago
Support joint deactivation in izabu, this allows ragdolls to break joints, not just joint components Joint IsActive setter so any breakage can be reset
12 Months Ago
Remove max impulse from jointdesc, it's never used
12 Months Ago
Don't load map if map instance is not active
12 Months Ago
ActionGraph update, add more geometry-based nodes Use Either<> type for object inputs EitherControlWidget Added a bunch of node types Some ActionGraph value editing fixes Update Facepunch.ActionGraphs
12 Months Ago
Fix download errors
12 Months Ago
Put SpeakerVolume in Sandbox namespace
12 Months Ago
Don't add inactive projects to filesystem
12 Months Ago
Don't get fucked by removed projects
12 Months Ago
Native doesn't automatically mount everything from config/addons.json Menu shouldn't care about local packages/projects - non-editor doesn't load any of that Remove JumpList - we can try this again when we have a concrete idea of project workflow Remove "Content Mode", remove skip start screen - all content should be in a project, so why wouldn't you create/open a project New Game Project -> New Project - these are workspaces for any content really AssetSystem: Defer scanning new projects until they've all been added, and fix the counter Remove Change Project - there's not much sanity in trying to reset the entire engine state when we could simply restart the process -project command line is part of editor bootstrap not engine Hacky mark all games as inactive on bootstrap Consolidate project filesystem logic, call native directly instead of saving json and relying on it reading it File -> Quit prompts unsaved changes Dirty editor window title when scene modified, add renderer Move editor only code out of engine Project class Make sure we still mount content projects on startup Support opening non-game projects Batch rebuild content path / update assetsystem on bootstrap
12 Months Ago
Use new Asset url schema
12 Months Ago
Fix sphere trace hitposition without fucking it up for capsules
12 Months Ago
Rename AssetView to AssetPreview Rename internal AssetPreview to AssetThumbnail Delete broken legacy particles New unified asset preview/thumbnail/video system (cleanup) Size in OnPreRender isn't optional Add Pixmap.GetPixel Texture preview Add Texture.GetSequenceFrameCount, HasAnimatedSequences Asset thumbnail render is async NativeRenderingWidget events Allow preview to tell the renderer whether it's animated (opt out of video) AssetPreview can be pixmap based Consolidate Paint.Target to Paint.ToPixmap, scoped Fix crash when accessing sound samples Add timeout to thumbnail rendering Add timeout when loading SoundFile Fix warnings Draw a line if we can't get sound samples AssetPreviewWidget async wait nicely Size renderWidget properly
12 Months Ago
Fix hitposition when sphere tracing against meshes