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13,872 Commits over 1,552 Days - 0.37cph!

27 Days Ago
Support animation on bone merged skinned renderers, bones not included in the merge will be animated https://files.facepunch.com/layla/1b2811b1/sbox-dev_YF71imyY7R.mp4
27 Days Ago
Compiled shaders with ao viewporting changes
27 Days Ago
CommandLists SetConstantBuffer and be able to specify mip Motion::TemporalFilter is converting from Pixel Coordinates to UV not the other way around
27 Days Ago
Fix Right Click -> Create Sound Event creating sound events with empty sounds instead of using the selected sounds
27 Days Ago
Don't need to update editor compiler if not running in the editor. Dedicated Server won't try to compile editor stuff
27 Days Ago
Fix multiple cameras causing dynamic shadow artifacts Co-authored-by: samzanemesis <sam@sampavlovic.com>
27 Days Ago
Fix ambient occlusion in offsetted viewports
27 Days Ago
Inspector History Button fixes
27 Days Ago
Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
27 Days Ago
Added Lock Button to Inspector, prevents Inspector from changing to newly selected objects when enabled. Resolves Facepunch/sbox-issues#6239 https://files.facepunch.com/CarsonKompon/2024/November/28_08-25-MountainousGull.png
27 Days Ago
Fix warning Add dark_descent and cat_harvest package tests
27 Days Ago
Fixed loading game from .sbproj with Dedicated Server that has libraries. Iterate any libraries in the project and add them as projects before compilation
27 Days Ago
SteamId can be converted to from an int, but will give a warning Fix code archive not using correct CSharpParseOptions Don't debug output xml parse errors Add more package tests
28 Days Ago
Scene view: disable gizmo interactions while doing camera movement
28 Days Ago
Stop PathWidget fighting back in LineEdit mode and selecting the whole text, fixes Facepunch/sbox-issues#6869
28 Days Ago
Smite harmless "unknown tool window" warning from tool window trying to cleanup after itself
28 Days Ago
Add IHotloadManaged.Persisted() Add ReflectionCache utility, internal for now Lazy evaluate expensive reflection, auto-clear on hotload Call RunAllStaticConstructors before hotload Instead of them running at unexpected times during hotload Use ReflectionCache for SandboxedUnsafe.IsAcceptablePod Fix possible error during hotload, if a static constructor called this
28 Days Ago
Scene Overlay: unsubscribe from event properly
28 Days Ago
Try to make SceneOverlayWidget size/position updating a bit more foolproof Add cloud browser to default editor layout
28 Days Ago
Fix not switching assembly during hotload
28 Days Ago
blendable: vertex paint tint masks apply per layer https://files.facepunch.com/matt/1b2711b1/sbox-dev_GItra2hhLI.png https://files.facepunch.com/matt/1b2711b1/sbox-dev_hO2CNKhDzx.png
28 Days Ago
Server sends code archive instead of assembly Client compiles code archives
28 Days Ago
Don't try to compile code archives on local packages
28 Days Ago
PartyRoom uses SteamId. ConnectionInfoManager ensures we write party id as SteamId. Fixes being unable to join a game. Protocol++
29 Days Ago
Make Connection.SteamId and PartyId a SteamId Make Game.SteamId a SteamId Networking.TryConnectSteamId takes a SteamId Add SteamId.AccountType Add steamid to bytepack
29 Days Ago
Store last connection string globally for reconnect. Allows you to reconnect to your last server even when disconnected. Fix a bug where host changed may be called when not appropriate, such as an initial connection.
29 Days Ago
Fixed reconnect command Set _ownerid before lobby owner transfer as well and pre-empt owner data change Make sure go.Network returns network root network accessor like it did before (Fixes Facepunch/sbox-issues#7044) Just return out if we're headless when shutting down user cursors instead of assert - fixes dedicated server not starting Better handling for root network accessor
29 Days Ago
Add more error checking around mp3 mixer process stream, still seeing these pop up in sentry
29 Days Ago
Grab msaa from scene camera attributes when doing Graphics.RenderToTexture, scene camera might have msaa disabled
29 Days Ago
Fixed SceneInformation not saving SceneTags metadata
29 Days Ago
GameObject.Network is a class !!!!!!
29 Days Ago
Use uncompiled assemblies (#1714)
29 Days Ago
Scene ref gizmo: show one entry per graph, most recently triggered
29 Days Ago
Expose Local/World transform shorthands to ActionGraph
29 Days Ago
Creating new non-asset registers entry and opens rename properly, fixes Facepunch/sbox-issues#7001 Don't let creating new resources be blocked by not yet having a compiled version on disk, fixes Facepunch/sbox-issues#6991
29 Days Ago
Fix duplicate GameClosing panels
29 Days Ago
Give better titles to collider trigger actions
29 Days Ago
Add Collider.OnObjectTriggerEnter/OnObjectTriggerExit
29 Days Ago
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29 Days Ago
Remove rigidbodies from menu-main scene
30 Days Ago
Shader rebuild process (#1713) * Add * option to vfxcompile * Delete older shader build scripts * Remove cs_surface_interactions * Always output combo count if it's over 1000 * Strip some lesser used stuff from spritecard to get the compile time/size under control * Build shaders as part of ci, so they can't be out of date (we should still manually build and commit though!)
30 Days Ago
Protocol++
30 Days Ago
Fix network scene load race condition. Fix spamming Join Game trying to connect to a lobby after we're already in a game
30 Days Ago
Composite SSAO on Lighting rather than Blitting (#1677)
30 Days Ago
Tweak EventManager flushing Services Update
30 Days Ago
Address case when trying to package.GetMeta<string> something that isn't a string, to ensure backwards compatibility - Resolves legacy game issue where InputSettings has not been moved to Input.config - Output a warning if we fail, instead of hiding it
30 Days Ago
Asset Browser: Everything location excludes cloud cache, non-project assets when 'Show Base Content' is disabled Asset Browser: only hide compiled versions of source files when they both would have been shown under the asset filter (don't hide .sounds because we have a .wav etc) Remove any existing package files when updating to new cloud asset version
30 Days Ago
Fix record struct not using primary constructor Make action graph prefab variables sort of work They don't set the right ISourceLocation yet, so they'll open the wrong asset when editing Fixes Facepunch/sbox-issues#6880
30 Days Ago
Add action graph clean up tool
30 Days Ago
ActionGraph: disable way of creating invalid references Was possible to reference components etc as constant values for properties, should use scene.ref nodes instead