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14,038 Commits over 1,583 Days - 0.37cph!

12 Months Ago
New project wizard creates a directory in your selected location instead of you explicitly selecting the location
1 Year Ago
ActionGraph: Fixed not being able to set properties
1 Year Ago
Change EditorWindow.StateCookie so everyone on main gets a sane default layout reset on them when staging is flipped
1 Year Ago
Unused networking engine events Delete some unused VR specific stuff from scenesystem
1 Year Ago
Write vertexobject on end of scope
1 Year Ago
Fix conversion errors when setting FieldDescription value Fix NRE in MapSelectButton Fix NRE when joining local. package game
1 Year Ago
Updated Facepunch.ActionGraph
1 Year Ago
Add Component.INetworkSpawn - calls with owner when a GameObject is network spawned Fix not network spawning
1 Year Ago
ActionGraph array linking fixes
1 Year Ago
Remove GameResources able to load from keyvalues Fix asserts/trying to make 0 width&height render targets on startup TryLoadGameResource catches exceptions as expected, doesn't brick your game if you have a malformed gameresource now
1 Year Ago
Fix uninitialized variables in model anim, this will make IsWorldSpace assert reliably trigger when it should Set morph frame source anim to worldspace, fixes assert
1 Year Ago
Softer depth comparison for subsurface scattering Implement Depth::GetWorldPosition properly, document it nicely Recompile sprite with depth feathering
1 Year Ago
Make gizmos use DynamicSceneObject, add CMeshBuilder2::WithInstancedTransforms to flag mesh to use transform system without changing vertex layout, fix transforms on dynamicsceneobject in native
1 Year Ago
Spawn point gizmo tweaks Better define what happens when host leaves (destroy their shit) Tweak network transform lerp
1 Year Ago
Merge fuckup
1 Year Ago
Add PhysicsBody.SmoothRotate Expose TimeSince, TimeUntil, so they're usable in RPCs and Sync vars Connection.Local.IsHost should make the right noises now, fixed some id confusion Update parent and owner during network updates Remove Game.Server Delete EngineRpc Add Networking.FindConnection Draw owner next to GameObject Give players a unique display name when joining (if there's a clash)
1 Year Ago
Sod that, remove Input.VR.IsActive
1 Year Ago
Obsolete Input.VR.IsActive since it's grabbable via Game (and this code path hasn't been working for ages)
1 Year Ago
StyleSheet String Table (#1437) * Initial commit * Make it better * Clear entries in StringTable.Reset * Remove unused method * Remove unused using statement * .scss and .prefab both valid small network files * Send .prefab_c instead of .prefab
1 Year Ago
Include "vr" in connection userdata
1 Year Ago
Terrain: Move mode selection to EditorTool overlay, component inspector is settings only dotnet format
1 Year Ago
Updated spawnpoint component + friend https://files.facepunch.com/louie/1b1611b1/sbox_41XbHHS4lb.jpg @DanduwFP
1 Year Ago
Citizen: new Swim_N animation
1 Year Ago
format this
1 Year Ago
Fixed looping sounds suck at 0,0,0 on soundscape
1 Year Ago
Fix transformed terrain incorrect lods by transforming camera pos in shader
1 Year Ago
env_combined_light_probe_volume are boxes for Map Instance
1 Year Ago
Fix CastHeightShape (Allows casting against transformed terrain)
1 Year Ago
Motion blur post-processing component Color adjustments post-processing component (saturation, hue rotate, brightness, contrast) Blur post-processing component Adjust new post-process component orders Remove unused attributes & clean up post-processing shaders
1 Year Ago
Terrain: Import heightmaps PNG 8bit :( or RAW 8 or 16 bit
1 Year Ago
Delete deprecated anim nodes
1 Year Ago
Delete unused network related functions
1 Year Ago
Set Fog opacity
1 Year Ago
Map Instance additions Soundscape box/ radius (local for the moment) Gradient Fog Prop scaling
1 Year Ago
Delete IsNetworkAuthority
1 Year Ago
Delete anim node network mode
1 Year Ago
Delete PropagateNetworkMode
1 Year Ago
IsNetworkAuthority always true until I remove this
1 Year Ago
Delete animnetvarbinding
1 Year Ago
Start removing networking from animgraph (BindNetworkedVars, BindNetworkVariables, BindNetworkedParameters)
1 Year Ago
Use TextAreaAttribute for TextRenderer
1 Year Ago
Terrain.RayIntersects transforms ray into local space Move brush list out of component editor, popup menu on brush preview Terrain: transform local normal by terrain world transform Editor tools can use SkiaSharp
1 Year Ago
Fix GameObject.Clone not setting parent
1 Year Ago
Fix BoxCollider not positioning properly Fix BoxCollider not positioning correctly Fix Sphere Collider fuck up
1 Year Ago
Initialize material.. but properly this time
1 Year Ago
Fix collider overriding shape surface with default surface when model has already set it PhysicsShape.SurfaceMaterial updates the cached surface so it doesn't get into a situation where native and managed surface is out of sync Play impact sound from the impact surface, not the shape surface (they can be different on meshes!) Initialize native physics shape material to default so there's always a valid surface
1 Year Ago
Set map physics shapes collider to map collider component so they get collision events
1 Year Ago
Remove CreateWrappedMethod bs. Have VoiceComponent use [Broadcast] now. Remove manual RPC stuff from GameObject.Network.
1 Year Ago
Use MakeDirty in a bunch of places, now we can
1 Year Ago
Fix decals being recreated every frame, scale properly with transform, light origin is projection point