branchsbox/mastercancel

14,038 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Fix CodeGen attributes missing in CodeGen Updated DecalRenderer to use MakeDirty
1 Year Ago
New native sentry dsn so we don't get entity branch errors
1 Year Ago
Don't report shutdown exceptions (proper)
1 Year Ago
Remove unused codegen units Update CodeGen.Targets
1 Year Ago
Codegen Engine assemblies (#1438)
1 Year Ago
Get rid of this, I hate it actually, should have a better way
1 Year Ago
Add Material.RepresentativeTexture, some tools want to know the main color texture of a material
1 Year Ago
Enable laughter detection on lipsync, add laughter score property
1 Year Ago
ActionGraph: Fixed nodes calling methods returning Task<T>
1 Year Ago
Citizen/animgraph: attacking/firing does not force a non-overridable angry face anymore
1 Year Ago
Citizen/animgraph: added face_override enum parameter (currently valid options, starting from 0, are: no_override, smile, frown, surprise, sad, angry)
1 Year Ago
Fixed creating ActionGraphs from the asset browser
1 Year Ago
Add wireframe button to scene toolbar
1 Year Ago
Fixed implementation of RandomNodes.Int
1 Year Ago
Try to avoid reporting errors on shutdown - because there's a billion of them
1 Year Ago
Fixed RandomNodes.Int return type
1 Year Ago
Don't stomp sceneobject flags if passed an invalid override material Fixes glass etc. sbox-issues/issues/4461
1 Year Ago
Fixed dropping connection only a PlugIn with a const value / variable Fixed phantom connections when using plug context menu
1 Year Ago
Extra logging when out of order connect
1 Year Ago
Reduce network debug
1 Year Ago
Try to enforce a single voice recorder
1 Year Ago
Remove Thread_DrawDrawList mutex, seems to cause some issues on testing, working on a proper solution for it anyway
1 Year Ago
MapComponentMapLoader: prop_static is never in entity lump SceneMapLoader: don't create disabled lights MapComponentMapLoader: Static prop_physics are static
1 Year Ago
Fix steam lobbies not networking
1 Year Ago
Fix typo in GetGameObjectNodeDefinition name Fixed bugs with direct variable inputs
1 Year Ago
Check for null in GetRepresentativeTextureSize (speculative fix) Handle stack overflows in a different thread
1 Year Ago
SceneSunLight -> SceneDirectionalLight - consistent with component and native name Terrain: Brush strength/invert to compute shader Revert "Imply console apps want rendersystemempty, maybe revisit this in the future if we want them to do any kind of GPU compute" This reverts commit e9ddbb31c58de3596aeecacae6f1b77d45c2c338. CI or whatever should opt out of this, Hammer running resourcecompiler and probably other stuff needs a valid one. Null check model in AssetVideo
1 Year Ago
WIP GetGameComponentNodeDefinition Fix filtering available nodes by context type Implement GetGameComponentNodeDefinition.BuildExpression https://files.facepunch.com/ziks/1b1211b1/sbox-dev_eARGP4qKRz.png
1 Year Ago
Only run DXT compute on platforms with full support
1 Year Ago
Re-add DXT compute staging texture for platforms that don't support block texel views (dx11)
1 Year Ago
Fixed most common exceptions
1 Year Ago
New Hair - Long Dreadlocks + LODs for Fisherman Jumpsuit
1 Year Ago
Fix null strings thinking they're not strings
1 Year Ago
Can call SetBodyGroups on ModelRenderer before it's enabled
1 Year Ago
Add Connection.GetUserData Add ClothingContainer.Apply( SkinnedModelRenderer )
1 Year Ago
Output member expansion https://files.facepunch.com/ziks/1b1211b1/sbox-dev_83NHqCSy23.png
1 Year Ago
Add regex validator to FloatControlWidget, making sure we cover whole, fractional numbers, and numbers with exponential notation
1 Year Ago
Update DecalRenderer SceneObject when Size / Material is changed programmatically
1 Year Ago
When calling network broadcasting, can specify minimum connection state Connection.DisplayName, SteamId is via ConnectionInfo Reduce network debug output Remove ConnectionInfo on disconnect
1 Year Ago
Citizen/animgraph: tweak lipsync weightlist + set 1D bounds to [0,1]
1 Year Ago
Citizen/animgraph: the voice parameter now cancels out most mouth-related morphs so that the mouth is closed before the OVR lipsync operates (but some morphs can still partially leak through to retain some of the underlying expressions) + more MorphFrame expressions
1 Year Ago
Send current game ident with errors Assert if part of the modelcollider is invalid
1 Year Ago
Init and shutdown ovrLipSync in soundsystem
1 Year Ago
lipsync dll
1 Year Ago
Compile morph frame data into model keyvalues Make a tiny change in citizen to make sure it gets recompiled Add ovrlipsync thirdparty Plug skinned renderer into voice component to test lipsync https://files.facepunch.com/layla/1b1211b1/sbox.2024.01.12.03.48.43.mp4
1 Year Ago
Allocate output & intermediate textures right before dispatching DXT compute
1 Year Ago
Minor fix for GetMemRequired call, was giving it the wrong parameters 🤦‍♂️
1 Year Ago
Remove planar reflections from scenesystem, remove unused shared shader defs
1 Year Ago
Fix GPU DXT5 mips
1 Year Ago
Re-write dxt compute upload/read to not crash Run DXT5 on CPU for mips > 1 until I can figure out why this isn't working