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14,038 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Fixed not loading the startup scene fallback when loading a project
1 Year Ago
Only mount projects in editor mode Fix not always finding the map from a map package Fix StartupResources being filled with duplicates Show Launch With Map.. option Use map launch startup scene
1 Year Ago
Fixed decals projecting down instead of forward
1 Year Ago
Can use HideInEditor to hide components in component selector
1 Year Ago
Fixed play toggle not working while focused on the game You'll probably need to bind this manually, so if it still doesn't work for you, type "bind F5 play_toggle" in console
1 Year Ago
MenuPanel.Open oipens in the right place Start using webpanel for modals
1 Year Ago
Game doesn't try to put cursor into UI mode if the game isn't playing Update SceneCamera from Component as part of the render
1 Year Ago
Fix map loading stripping off path
1 Year Ago
Reduce shader compile spam (add -robot)
1 Year Ago
MapCollider's physics body will resolve to component Fix NRE in scene trace filter
1 Year Ago
Model renderer resets body groups to models default mesh group mask on model change
1 Year Ago
Fix directional lights dissapearing after going away a wee bit from origin, set up a bounding box that's big enough to enclose the whole universe
1 Year Ago
Don't try to normalize a black texel for hue/saturation shift on baked light cookies, fixes NaN when using cookies on baked lights
1 Year Ago
CSceneSunLightObject doesnt exist anymore Add transmission debug view Fix subsurface scattering shadowing, let transmissive mask be computed at lighting level, unify transmissive terms from skin and whatever else, should fix transmission in non-shadowd lights as well https://i.imgur.com/3h3yvhH.png Update skin shader
1 Year Ago
Add GameObject.IsRoot, GameObject.Root
1 Year Ago
Simulate UI in main tick, rather than during output
1 Year Ago
Game project can set MapStartupScene Add MapInstance.OnMapLoaded Don't close previous map until new one is downloaded and ready Add Scene.Directory.FindByName
1 Year Ago
Add a bunch of helper ActionGraph components https://files.facepunch.com/ziks/1b0311b1/sbox-dev_jQKi0PFKho.png
1 Year Ago
When we dispose of a SceneCamera, queue the native volumetric fog to be disposed of at frame end since a render view with it is likely already queued
1 Year Ago
GameObject flags for "loading" and "error" Add Range to some post processing Show load/error status in GameObject tree
1 Year Ago
Don't list input signals in properties panel Don't show default value for array args Input.ActionNames, Input.GetGroupName( action ) InputActionControlWidget for ActionGraph https://files.facepunch.com/ziks/1b0311b1/sbox-dev_Ix1HH9V6cj.mp4
1 Year Ago
Don't tick everything when the scene is loading Fix map loading extension weirdness Fix UpdateCamera getting called by every GameObject in the scene Build cubemaps for active scenes in both game and tools Add SceneCubemap.IsRendering Try to wait when loading map until cubemaps are rendered Remove unused UpdateObjectsForRendering doesn't take a frustum Don't print building cube maps Call UpdateObjectsForRendering after loading a map
1 Year Ago
Fixed TypeDescription.IsStatic Fixed NotNullableValueTypeConstraint check HasImplementation attribute as a hint for ActionGraph type parameters
1 Year Ago
Nicer default value handling in node editor UI
1 Year Ago
Use one global NodeLibrary, created by GameMenu context (#1426)
1 Year Ago
Fix map scene objects not loading
1 Year Ago
MapInstance unloads the map when disabled, loads when enabled, changes map when map name changes
1 Year Ago
Add global static LaunchArguments class Fix Api timeout
1 Year Ago
Increase api timeout
1 Year Ago
Fix ignore tracing not ignoring hitbox objects sbox-issues/issues/4347
1 Year Ago
Fix complex combos
1 Year Ago
Fix warning
1 Year Ago
Don't re-render camera tool window if it's not visible Add SceneCamera.DebugMode PropertyAttribute can target fields BoolControlWidget reads [Icon] attributes Create SceneOverlayWidget .cs Add Gizmo.Settings.RenderMode new Widget() doesn't need a parent Debug rendermode dropdown for scene view
1 Year Ago
Stop floatslider being editable when ReadOnly Add ReadOnly attribute, DisplayInfo and TypeLibrary uses it
1 Year Ago
Fix editor Pen color not always setting (fixes sbox-issues/issues/4342)
1 Year Ago
Rebuild MultiSerializedObject after all objects are added, rather than inbetween adding each one Shouldn't need to rebuild here, selection hash will do it Don't try to scrollto, or expand treeview when selecting multiple objects Don't create Component Tools when multi-selecting, it's never going to be wanted
1 Year Ago
PhysicsLockControlWidget supports multi edit ModelPhysics can specify PhysicsLock mode
1 Year Ago
Simplify and fix tiled light culling in corners, makes tiles match mipmapped depth fetch perfectly Fix formatting typo Pass viewport offset to CDepthDownsampleLayerRenderer and offset it in the shader, fixes depth chain in multicamera scenes, always imply we're taking a full res downsample anyway Fix tiled rendering compositing in multicamera scenes https://i.imgur.com/wrqKgCO.png Compile shaders
1 Year Ago
Fix errors when launching in content mode Add Scene/New Scene
1 Year Ago
Should fix hitboxes not ignoring properly in traces Tweak PhysicsLock so the Pitch/Yaw/Roll are proper order Fix component error when deleting all components while iterating
1 Year Ago
Fix soundstream creating managed audio stream with args mixed up
1 Year Ago
Trace filters apply to hitboxes too
1 Year Ago
Grid snap to drag and drop surface https://files.facepunch.com/layla/1b0111b1/sbox-dev_I8cE3SKM1m.mp4
1 Year Ago
MusicPlayer.Spectrum returns 512 magnitudes memset these pointers so we aren't exposing junk memory to managed
1 Year Ago
Fixed missed angular rotation lock
1 Year Ago
Fix PhysicsLockControlWidget squashing
1 Year Ago
Add linear/angular lock to izabu (might be other places we need to lock velocities) Add locks to IPhysicsBody Add PhysicsBody.Locking Add RigidBody.Locking Add PhysicsLockControlWidget More locking ControlWidget cleanup
1 Year Ago
Unused server/client methods and gizmo instances Unused physics trace filters Language.Init() after we mount filesystem File watch for hotloading textures and localization files too
1 Year Ago
Add PanelComponent.OnTreeFirstBuilt, OnTreeBuilt (fixes sbox-issues/issues/4271)
1 Year Ago
Fix compile warning 🥳