branchsbox/mastercancel

14,038 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Fix transform non uniform scale bugs Fix NRE in editor selection Clarify IsDescendant in GameObject Add SceneTrace.IgnoreGameObject, SceneTrace.IgnoreGameObjectHierarchy
1 Year Ago
Oops
1 Year Ago
Remove game specific functions from looptype
1 Year Ago
Delete main menu loop mode, unused Delete testscriptmgr
1 Year Ago
Delete some unused projects from utils
1 Year Ago
Delete some obvious unused libs from thirdparty
1 Year Ago
Fix sometimes not showing any errors
1 Year Ago
Move files from engineservices to engine2, these can probably be deleted when loopmodes go away
1 Year Ago
Delete socketlib
1 Year Ago
Optimize WildcardMatch Reduce project publish time from 8 minutes to 2ms
1 Year Ago
Fix test to use new behaviour
1 Year Ago
Fix speellings
1 Year Ago
If CompileGroup doesn't need compiling, return previous build status rather than pretending everything is okay Don't close StartScreen until game switch is successful Add Label.TextSelectable Don't load project if it didn't compile Add EditorUtility.DisplayDialog Show a dialog when trying to launch a project with errors
1 Year Ago
Remove null panels Panel RenderOrder takes SublingIndex into account, which prevents them from jumping around Remove unused panels Loading a game looks for "LaunchMode" meta in package before automatically trying to join a lobby Delete InputControl.cs Add MenuPanel Right clicking a package card shows menu Fix NRE in PackageModal Add LaunchMode option in game settings Launchmode check is case insensitive CodeGenerator adds [Description] attributes to enum members EnumDescription contains Title, Icon, Description EnumControlWidget shows descriptions and icons Add icons and descriptions for some enums LaunchMode icons
1 Year Ago
Change SkinnedModelRenderer.GetBoneTransform to TryGetBoneTransform, so we can always be aware that the bones might not be available yet and handle appropriately Fixes ragdoll scene
1 Year Ago
Remove GlobalLobby Strip out GameLobby
1 Year Ago
Cleanup
1 Year Ago
Delete as much as possible from public/rubikon Move the rest to public/physicslib
1 Year Ago
Rename engsoundservice to videorecorder because the movie recording stuff was put here for some reason
1 Year Ago
Delete gameuiservice and soundservices
1 Year Ago
Add EditorTool.Trace, EditorTool.MeshTrace CameraComponentTool has a lookat picker
1 Year Ago
SceneOverlayWidget: move children with the edge on resize Camera preview is dpi aware
1 Year Ago
Component EditorTool foundation (Camera Preview)
1 Year Ago
Refactor [Tool] into [EditorApp], to differentiate from [EditorTool]
1 Year Ago
Fix gizmos not drawing in game Add WidgetWindow.InnerRect
1 Year Ago
Fixed double time (sorry!)
1 Year Ago
Add Task.Frame, Task.FrameEnd, Task.FixedUpdate
1 Year Ago
Asset Browser: bail async task when not valid
1 Year Ago
SetPenEmpty becomes ClearPen, SetBrushEmpty becomes ClearBrush Pen tweaks
1 Year Ago
Adjust dragging speed to range (if a float has one) in FloatControlWidget - this makes dragging 0-1 floats a lot more comfortable Fix EnumControlWidget not opening when in a popup Add some extra Paint helper functions Stop trying to be clever in PopupWidget
1 Year Ago
Run tasks in a scene scope
1 Year Ago
Fix ResolveTargetD3D11 srcBox limiting not accounting for offset on dest width min Graphics.GrabFrameTexture uses Graphics.Viewport Fix typos and inconsistent screen uv calc in postprocess shader
1 Year Ago
Fix TakeOwnership RPC not working
1 Year Ago
OnAwake/OnDestroy respect Component.ExecuteInEditor
1 Year Ago
Add InputContext for Scene.FixedUpdate so inputs are reliable when FPS is higher than the fixed update rate
1 Year Ago
Fix ragdoll rendering with wrong rotation, bone transform should be body local to gameobject world
1 Year Ago
Fix root bones not returning in local space
1 Year Ago
Add SceneModel.GetBoneLocalTransform, make worldPosition in GetBoneTransform work
1 Year Ago
Copy renderer bones to model physics bones
1 Year Ago
Strip root body transform from renderer bones, fixes ragdolls rendering in wrong place
1 Year Ago
Add IComponentLister.GetAll<T>() ActionGraph: don't list methods with unsupported parameter delegate types sbox-issues#4275
1 Year Ago
Make the mixgraph as simple as it can be
1 Year Ago
Make sure clearing model in ModelRenderer resets sceneobject to default cube NRE in DrawSelection
1 Year Ago
Add functions to ModelRenderer to set body group
1 Year Ago
Update flex controller weights straight away when setting morphs
1 Year Ago
Fix shadergraph not showing all available nodes from connection, shadergraph doesn't have relevant nodes
1 Year Ago
Strip out Context.Client Protect GameObjectDirectory a bit
1 Year Ago
Update ScreenPanel's properties on awake instead of waiting for the next update Clamp the RootPanel's scale to avoid problems
1 Year Ago
Fix audiostream crash
1 Year Ago
Name the threads properly