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14,038 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Fix warnings when compiling in release mode When loading a project for the first time, try to load startup scene, failing that try to load any scene
1 Year Ago
SceneWorld doesn't need DetermineContext anymore Remove DetermineContext usage from Input.Vr Remove DetermineContext from stats Remove Context.Server Fix a warning Fix warnings Build server runs with TreatWarningsAsErrors
1 Year Ago
Tweaked project changing logic, so we wait until the project is loaded before switching to it
1 Year Ago
Fix NRE's when playing video
1 Year Ago
Citizen/animgraph: apply the "Disable scale_height main pelvis offset" Tag to the rolling state. Will need a more thorough solution later. (Facepunch/sbox-issues#4296)
1 Year Ago
3d sound falloff tweaks (obey volume more)
1 Year Ago
Fixed SoundOverride being applied on SoundPoint - even though it's not enabled
1 Year Ago
Fixed UI sounds being loud for one frame
1 Year Ago
Fix GridLayout returning negative firstindex Fix panel tree not selecting a panel Skip building panel inspector if panel is null Fix StyleEditor not rebuilding Create modals on the overlay Fixed codegen wrapped properties not copying the initializer to the backing field Fixed style errors due to missing sounds Can play sound events by name, like before
1 Year Ago
CubicBeizer to CubicBezier Fix some sound errors
1 Year Ago
SoundSystem Takeover (#1425)
1 Year Ago
Strip unused (and broken) voicetrace stuff
1 Year Ago
Fix missing soundsystem_lowlevel Remove unused projects
1 Year Ago
Delete CEntitySystem::CreateEntity
1 Year Ago
Soundsystem defs to engine2 Move soundsystem inside engine2 (delete Interop.SoundSystem.cs when your compile fails!)
1 Year Ago
Delete some more from entity2
1 Year Ago
Remove unused soundstack stuff
1 Year Ago
Remove unused tools remove unused tool keybinds
1 Year Ago
More transform options https://files.facepunch.com/louie/1b2111b1/sbox_vmL4f8Ckt6.png
1 Year Ago
VR: Delete VRSkeleton, unused VR: Rename VRControllerType -> TrackedControllerType
1 Year Ago
VR: Experimental fast function for storing reprojected HMD matrix VR: Separate out stereo render/submit/blit, don't submit editor SceneCameras (We still render and blit companion while in the editor, we just don't submit a texture to the compositor while not in play mode) https://files.facepunch.com/alexguthrie/1b2011b1/rsIQEZV0nc.mp4
1 Year Ago
Citizen/animgraph: enable "lock state when waning" on the "Tag & Reset Movement" state machines
1 Year Ago
Citizen/animgraph: further improve skid. Blending in/out should be more graceful now, respecting the movement 2D blendspace's own timings. Revamped the "noise" layer additive animation: it now scales with speed, and it inherently lowers the pelvis by a few units to avoid IK pops. Fixed duck transition potentially spazzing out if you duck while skidding, or blending in/out of skidding. Disabled crouch skidding (for now?) https://files.facepunch.com/maxlebled/1b2011b1/2023-12-20%2019-33-21.mp4
1 Year Ago
Fix SceneTrace.WithAnyTags using WithAllTags
1 Year Ago
Add Vector3.WithAcceleration, Vector3.WithFriction
1 Year Ago
Citizen/animgraph: use the skid 1D Blendspace to extend the 2D Blendspace past its boundaries gracefully & infinitely rather than outright replacing it (because move_direction cannot be dampened, especially in conjuction with move_groundspeed as part of another downstream 1D Blend) + use different weightlist to do the model-space rotation blending
1 Year Ago
Citizen: add a couple of new weightlists (Only_Arms + Blend_UpperBody_HalfSpine_FullArms)
1 Year Ago
Don't apply root motion to bone transforms when animating (fixes sbox-issues/issues/4253)
1 Year Ago
Fix R for scale editortool not working (fixes sbox-issues/issues/4269)
1 Year Ago
Hitboxes update when gameobject tags change Protocol++ Sphere cleanup Plane cleanup, Frustum cleanup Rename Editor.CheckBox to Editor.Checkbox Remove Mesh.SetBounds Make Line.a + b private Mark a bunch of Vector3 parameters in Remove Label.SetText Lets obsolete one of the BBox constructors, because if we just delete it all the code using it will just implicitly use the other one - so it'll all be wrong
1 Year Ago
Remove obvious unused interfaces
1 Year Ago
SkinnedModelRenderer plays sound events
1 Year Ago
Add Sphere trace that doesn't return distance In example tool, batch all the traces Only do BuildGizmoDetails if components changed ModelRenderer, SkinnedModelRenderer selection doesn't use hitboxes Special scene selection for Model based components, because it's stupid to not do it this way Add Widget.AlignToParent Add EditorTool.AddOverlay
1 Year Ago
public/engine2 cleaning pass
1 Year Ago
Delete CSteam3Client, (old api?) steam interfaces can be got elsewhere
1 Year Ago
Grid shader: Don't lose all our interpolation precision by multiplying grid scale in vertex stage. Also tessellate mesh a little for better depth bias
1 Year Ago
Fix stray margin when expanding/collapsing components
1 Year Ago
Updater for "snaprotationangle" int -> float, so it stops fucking spamming Rewrite font manager to not use filename, instead uses font family name like normal css All ttf and otf font files are loaded from /fonts/ folder and mapped to their font family name, weight, style. This is likely to be a breaking change if you had weird named fonts. Stop scene first person camera shaking from continuous quaternion <-> angle conversions
1 Year Ago
Citizen/animgraph: small tweak to the airborne blend timings to make the jump-to-airborne transition smoother (I think I recently messed with the jump blend-in timing and forgot to adjust the subsequent timings to account for that)
1 Year Ago
Move orbit camera to SceneEditorExtensions
1 Year Ago
VR: Fix out-of-editor rendering
1 Year Ago
Add the same bounds checks as before to IzHeightFieldShape::CastRay
1 Year Ago
Raincoat LODs
1 Year Ago
Missed a few more
1 Year Ago
Another engine2 cleaning pass
1 Year Ago
Add Scene.Trace.IncludeRenderMeshes Add Gizmo.IsLeftMouseDown Update ExampleEditorTool
1 Year Ago
Updated CitizenAnimHelper SpecialMoveState Sitting SittingOffsetHeight SittingPose
1 Year Ago
Fixed aoproxy crash when changing model
1 Year Ago
Check if managed is ready before calling physics callbacks
1 Year Ago
Izabu: Add abstract concave shape to make it easier to derive concave shapes (mesh, heightfield, plane etc) and use the same contact code