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13,872 Commits over 1,552 Days - 0.37cph!

30 Days Ago
Squashed commit of the following: commit 8b28be7427ce545fc522cc32ba26825de66ec7db Author: kurozael <kurozael@gmail.com> Date: Mon Nov 25 11:51:06 2024 +0000 Make it easier for those who don't know the command line options to spawn their local instances in windowed mode ( https://files.facepunch.com/conna/1b2511b1/sbox-dev_sxEprjThtS.png ) commit 9429d94c3816fea2e354a24d33e89d632ff933cd Author: kurozael <kurozael@gmail.com> Date: Sun Nov 24 22:12:15 2024 +0000 Some exceptions to help diagnose issue commit 7622f5f50e31b05c03bbaad55d0f5c8dac446c3d Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 15:26:19 2024 +0000 More cleanup, early out if disbaned or toxic commit 0b484581c951969daed0cde3e51775ed0a0a4517 Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 15:19:43 2024 +0000 Some cleanup commit b76f3fa7dfa6b973d31424e79ca777652cd2e207 Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 15:00:34 2024 +0000 More fixes commit ff4ad7dfc4ec25125a1753aaf6a3470a3c0ce043 Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 14:02:58 2024 +0000 Unique handshake id tests - if we restart a handshake its possible two could be running in parallel, this'll stop that commit 8d7a08cff2c9641a3c96f5a777f89dbea5c1ba1f Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 13:32:08 2024 +0000 Testing with handshake process fixes if host changes during handshakes... commit 301685cf930858a1074d3b3add085c52379f4664 Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 12:49:27 2024 +0000 First fix map override task when using launcharguments.map
30 Days Ago
Editor: adjust minimum/maximum camera speed (8 -> 100), determine increment/decrement based on current speed instead of flat rate
30 Days Ago
Revert "Add recast/detour tile cache" This reverts commit 0b2e398df82b304b23f7ddd2485b943ba1fe20ab. We will use a custom caching solution instead.
31 Days Ago
Bail Model.Load early with error model for null or whitespace filename
31 Days Ago
Envmap feathering defaults to much tighter SkyIndirectLighting param in hammer env_sky since it seems it never was there
31 Days Ago
Remove SCENEOBJECTTYPEFLAG_IS_PROCEDURAL - it does nothing
32 Days Ago
Add CameraComponent.CustomSize to override aspect ratio. When rendering to a render target, sometimes you want the aspect of the screen and not the texture Add CameraComponent.ProjectionMatrix Add CameraComponent.CalculateObliqueMatrix to clip projection with a worldspace clip-plane
32 Days Ago
Delete view_shared, move CViewSetup to camerarenderer and start removing unused junk from it
32 Days Ago
Organisation -> Organization where necessary Resolves Facepunch/sbox-issues#6822
32 Days Ago
Support drag data for GameObjectControlWidget, resolves Facepunch/sbox-issues#6998 https://files.facepunch.com/tony/1b2311b1/sbox-dev_xLjcpe9xed.mp4
32 Days Ago
Fixed NRE when trying to delete non-asset files, resolves Facepunch/sbox-issues#7002
32 Days Ago
Scene collision events (#1707) An interface to listen for all collision events that happen during a physics step
32 Days Ago
Fixed .config files not being added to appropriate string table for clients to receive changes
33 Days Ago
Add Graphics.ResourceBarrierTransition supports transitioning Textures and ComputeBuffers states currently, e.g if you wanted to signal a resource should be readable in fragment after a compute write to it
33 Days Ago
Update default JSON ignore condition to use JsonIgnoreCondition.Never Resolves Facepunch/sbox-issues#6995, Resolves Facepunch/sbox-issues#6953, Resolves Facepunch/sbox-issues#6349
33 Days Ago
Add Graphics.DrawModelInstanced with count for procedural instancing, document other instanced methods Add DrawModelInstanced methods to CommandList Add CommandList.Set for ComputeBuffer<T>
33 Days Ago
Load Model.Plane
33 Days Ago
Restore colliders on rigidbody disable if the collider is still active Don't let collider dictate body type when there's a rigidbody, colliders could have a mix of statics so rigidbody should be the authority on this
33 Days Ago
Fix NRE in NavMesh Dispose
33 Days Ago
Hook up Package.Data GameModal now correctly uses GameConfig from backend Fix "no screenshots" being thin After purchase, keep refreshing until we have the item Indicate when you already own items
33 Days Ago
Asset Browser: Show 'Open File Location' in context menu when searching too Asset Browser: Disable flat/recursive toggle button when searching or in meta location
33 Days Ago
Restore AssertNoGraphErrorsInScene test Fixes #1709
33 Days Ago
Lazy-initialize NavMesh GeneratorPool
33 Days Ago
Give each scene dock a unique name and fix load order so we maintain layout positions Move window layout to project cookie, will fallback to importing from editor cookie for now
33 Days Ago
Expose BoneCollection / Bone to ActionGraph Fixes Facepunch/sbox-issues#6878
33 Days Ago
Be very careful about when we load assemblies in LoadNetworkTables Facepunch/sbox-issues#6984 Only warn once if Json serialization happens during a hotload Facepunch/sbox-issues#6984
33 Days Ago
Fix [Button] not showing in asset inspector, resolves Facepunch/sbox-issues#6985
33 Days Ago
Optimize allocations in Gizmo Lines(), LineTriangles(), SolidTriangles()
33 Days Ago
Fix asset browser NRE, default location stomping cookied path Disable undo/redo menu buttons when there's no active editor session
34 Days Ago
Fix some Gizmo functions drawing an obsolete vertex object instead of nothing When provided with an empty Enumerable: Lines(), LineTriangles() & SolidTriangles() would reuse & draw the vertex object of the previous frame instead of nothing. They now correctly draw nothing if an empty Enumerable passed.
34 Days Ago
Remove unused asset browser node type
34 Days Ago
Can DrawInstanced a number of instances without uploading data
34 Days Ago
Fix 'cut component' not being undoable, Facepunch/sbox-issues#6949
34 Days Ago
Fix warnings
34 Days Ago
Fix NRE in PrefabFile.PostReload Fix NRE in CloudBrowser
34 Days Ago
Asset Browser: streamline navigation flow Asset location presentation tweaks, improved path handling Initial path widget width because it starting off small is so very annoying
34 Days Ago
Uninstanced prefabs (#1708) Can retrieve components and child gameobjects from uninstanced Prefabs
34 Days Ago
Print a list of new items in console after check out
34 Days Ago
Expose PerChannel<T>.Get and Set
34 Days Ago
Ignore calls to Scene.Parent.set Iterate children nicer in PostDeserialize, in case children get added/removed during deserializing which they do - like when creating attachments Add GameObject constructor which takes a parent
34 Days Ago
AssetBrowserLocation tracks location type (code, assets etc) Create asset menu is context-specific to the location type, creates in place and opens rename flyout instead of using system dialog Unify usage of AssetBrowserLocation and its presentation/directory/hiding logic Asset Browser: Improve navigation outside of project tree Path widget only displays what can fit instead of freely growing, hide rest behind flyout
34 Days Ago
Fix HasUnsavedChanges being sucked into GameResource GameObject's FindByGuid will find prefabs (allows networking prefabs over RPC) Change prefab icon color Add GameObject.GetPrefab( string )
35 Days Ago
Fix clothing using the wrong skin
35 Days Ago
VR: more logging, always enable debug callback VR: add -novr force disable Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks
35 Days Ago
izIsSoft changes
35 Days Ago
Add Distance and Falloff to Voice Transmitter
35 Days Ago
Humans: skinning updates Humans: more skinning updates & prefab changes Merge branch 'master' of sbox
35 Days Ago
Upgrade remaining old vmdl files so I can delete all this legacy model code
35 Days Ago
UI: Expose UI.WorldInput.Hovered inside WorldInput component
35 Days Ago
VR: check for headset in PreInit() instead of Init()