branchsbox/mastercancel

14,040 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Move SceneFile into Engine Fix startup errors (!)
1 Year Ago
Fix hitbox traces not returning the hitbox Make Hitbox constructors internal
1 Year Ago
Delete ISource2Client and ISource2Server
1 Year Ago
Rotation: SmoothDamp is static, implicit conversion to/from Angles Remove BinaryStreamExtension Make all these Rotation members readonly while we're breaking api again Make a bunch of other stuff readonly Remove GameEvent Unexpose Event system, remove from whitelist, don't instance Sandbox.Event (phasing it out) Some easy deletes Api protocol++
1 Year Ago
Add damping to physics component
1 Year Ago
Add material group to model renderer https://files.facepunch.com/layla/1b1211b1/sbox-dev_DEaDqkAx7J.mp4
1 Year Ago
Document capsule collider
1 Year Ago
RMB to zoom in and out of orbit
1 Year Ago
Dragging models from asset browser adds collider component
1 Year Ago
Add ColliderCapsuleComponent
1 Year Ago
Scene Editor orbit around focused selection Fix NRE in legacy particle system
1 Year Ago
VR: fix some stereo-related render warnings
1 Year Ago
VR: perform copy before adding layers & don't create temporary back color buffer VR: overlays don't block input if there's a game running, use high quality rendering now that works again
1 Year Ago
Fix incorrect velocity adjustment when clipping 2 planes
1 Year Ago
TreeView's shift select can handle items that aren't in view
1 Year Ago
Citizen: polish Land_Crouching a bit
1 Year Ago
Remove ConVar.Replicated and associated code Editor: Remove Game tab, moved "Project Settings" to Edit, moved "Open Project in Explorer" to File
1 Year Ago
Remove ConVar.ClientData and associated code
1 Year Ago
Remove f5 screenshot from user_keys_default.vcfg Add Edit/Play menu option, with F5 keyboard shortcut
1 Year Ago
Citizen/animgraph: rip out the Selector node that oversees move_style, and replace it by a State Machine implementation; solves a moderate animation snap if you go from idle to full-on sprint, and also safeguards against repeated large snaps if tapping SHIFT
1 Year Ago
ShaderGraph add ToolsWireframe and ToolsShadingComplexity modes Fixes sboxgame/issues/issues/4104 ShaderGraph add Camera node with position, direction, near/far plane https://files.facepunch.com/matt/1b1111b1/sbox-dev_0SbvbXMF1c.png Fixes sboxgame/issues/issues/3996
1 Year Ago
Shadergraph transforms the given tangent normal into world space
1 Year Ago
Citizen/animgraph: improve jump SM logic + make wish-based airborne flail fade in over 500ms (this leaves the visuals after jump almost unaffected while letting non-jump scenarios like "running off a cliff" look & feel better) + move its 1D blend slightly downstream (this prevents the non-wish flail and the wish flail from competing, and they run out of phase sync so that could look terrible)
1 Year Ago
Add more options for editing particle control points (#1379)
1 Year Ago
Add orthographic view support to camera gizmo https://files.facepunch.com/tony/1b1111b1/sbox_FDMS0kbBzH.mp4
1 Year Ago
Citizen: improved Land_Standing_Movement_[E/W]
1 Year Ago
MapNode.OnAddedToDocument & MapNode.OnRemovedFromDocument Run Scene.EditorTick() from Hammer Get some scene prefabs going in Hammer
1 Year Ago
Delete igametypes
1 Year Ago
Move remaining files from public/game to public/engine2
1 Year Ago
Delete g_pSource2Server Move view_shared to engine2
1 Year Ago
Remove gameinfo.gi, define these keyvalues in C++
1 Year Ago
Fixed cell hover color not being set, and fixed cursor type
1 Year Ago
Adjust alignment of keyboard code cell for consistency
1 Year Ago
Add inline support for gamepad code Add tooltip to gamepad cell
1 Year Ago
Add inline keyboard code editing to InputActionPanel https://files.facepunch.com/tony/1b1011b1/sbox_1Wb5szvOnF.mp4 Added some features to input actions editor, sorted categories (collapsible, persistent)
1 Year Ago
Remove [ClientRpc] [ClientInput] Test fix
1 Year Ago
Put SceneEditor in a namespace
1 Year Ago
Delete source2gameentities
1 Year Ago
Delete isource2host
1 Year Ago
Delete source2serverconfig
1 Year Ago
Delete source2clientconfig
1 Year Ago
Make HmdMatrix44_t internal Put triangle in a Sandbox namespace Everything in the editor addon is in a namespace
1 Year Ago
Remove some unused code
1 Year Ago
Renderering => rendering Re-initialize Json on hotload/reset
1 Year Ago
Hitbox to namespace Fix test periodically failing Move more stuff out of global namespace Sound components to namespace Scene into a namespace Everything in Sandbox.Game is in a namespace protocol++ SceneFile in namespace
1 Year Ago
IzDynamicTree uses izAlignedAlloc
1 Year Ago
oops fucked the name
1 Year Ago
Fix preferences menu
1 Year Ago
Hammer map worlds get a backing Scene, add that Scene's SceneWorlds to the render list Add ComponentEditorWidget which can be decorated with CustomEditorAttribute Example usage: ```cs [CustomEditor( typeof( Terrain ))] public class TerrainEditor : ComponentEditorWidget { // ... } ```
1 Year Ago
Hacky way to let you do constant values for operator inputs