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14,040 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Loading a local map should work
1 Year Ago
Tick menu UI in current game context Strip native load progress
1 Year Ago
Push the scene when loading map
1 Year Ago
Show a nicer loading error when can't load a game, instead of hanging on a black screen
1 Year Ago
Fix wrong username on menu
1 Year Ago
Disable now failing menu download tests
1 Year Ago
Expose Scene.NetworkFrequency to SceneInspector
1 Year Ago
Rename "Menu" Package download to "Startup". Download whole package if unset. Add Component.IsValid Map Component implements OnLoad to download and load the map Show loading screen when downloading map
1 Year Ago
Update game.minimal template, very simple default scene, example component
1 Year Ago
Fixed error when trying to creating a new component
1 Year Ago
Fixed loading screen not hiding, game not starting
1 Year Ago
Remove last of the rust assets
1 Year Ago
Delete previous ActiveScene when switching scenes
1 Year Ago
Fix menu compile error
1 Year Ago
Fix Asset.LoadResource refusing to return the value even though it was correct Add ProjectConfig.StartupScene, update project settings Ignore Widget Visible changes if is invalid Protect against Camera.Main being null (should never happen) Save StartupScene in meta instead Clean out GameMenuInstance, delete default game menu, load startup scene
1 Year Ago
ActionGraph editor
1 Year Ago
Use EditorTypeLibrary for ComponentTemplate type search
1 Year Ago
BaseComponent reference -> Component
1 Year Ago
Merge latest izabu fix
1 Year Ago
Remove out of date code files from game.minimal, made it empty for now
1 Year Ago
Don't exclude png files from base/materials dir (let me know if this is intentional, the only other file I could find was a grain LUT), fixes gizmo images not being shipped
1 Year Ago
Citizen: one last pass at the airborne flailing (tweaked hands/fingers, added head motion because I'd forgotten, and offset the loop start point)
1 Year Ago
Delete unused enums and networkclient defs
1 Year Ago
More namespace
1 Year Ago
More namespacing Add GameObject templates
1 Year Ago
Squashed commit of the following: commit 04050373a0633a5122791133885299c358f4b0eb Merge: 577fcd3fec 2fd2d4d278 Author: kurozael <kurozael@gmail.com> Date: Wed Dec 6 13:32:00 2023 +0000 Merge branch 'master' into codegen-struct-arg commit 577fcd3fec861bb7f6cbde51621bbcd1558f2ff3 Author: kurozael <kurozael@gmail.com> Date: Wed Dec 6 07:39:32 2023 +0000 Update CodeGenerator unit tests for new stuff commit 64f62b40059c7d3ba16a373a1420401f6d79e2a6 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:57:11 2023 +0000 Readonly ref for Wrapped structs. Store Identity on MemberDescription. virtual method for generating identity hash, override it for MethodDescription... store global lookup for member idents. Add TypeLibrary.GetMemberByIdent. Clear members for types when assembly removed commit 6c14f5b5784fb490e2a73c49a987df8087c8f4e6 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:24:45 2023 +0000 Added typeparam docs for T in WrappedPropertySet/Get and WrappedMethod commit b9dbf0592cee5b4ae091670b592ace183722fb5b Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:21:17 2023 +0000 Typo commit 52253bee1e373d09adc7be59b3e8669f93cb1caf Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:20:26 2023 +0000 Unused params commit 0ff3451a31caa63537c9559e0bc59243352f8c3e Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:09:40 2023 +0000 Add TypeDescription.GetMethodByIdent, fix array param types not matching from codegen + methoddescription hash commit e251f3fc500252431683c9a36de704cdfe8cc298 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 10:38:36 2023 +0000 Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly commit 55c6710de87bb61c1eb7e141a4bc8961b67cfcc1 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 10:37:43 2023 +0000 MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen commit 7b0d25a70a0f8ee7afac0252c6dcf0338582e0db Author: kurozael <kurozael@gmail.com> Date: Mon Dec 4 13:30:18 2023 +0000 Initial commit / struct names not finalized Update rpc and MakeDirtyAttribute callbacks to use new codegen structs. Authority rpcs and static rpc support Assets for createwrappedmethod These methods will need to be protected (comment with why)
1 Year Ago
Moved gizmo materials from testbed
1 Year Ago
Move GameObject and Component into Sandbox namespace
1 Year Ago
Remove old launcher
1 Year Ago
Pass engine version to discover api
1 Year Ago
Citizen: improve airborne flailing (legs move more, and line up better with the direction input)
1 Year Ago
Promote CameraComponent.AddHookAfterTransparent/AddHookBeforeOverlay to public so they can be used in games Remove a couple of obsolete docs causing warnings
1 Year Ago
Update default editor layout
1 Year Ago
Get rid of Sandbox.Server and Sandbox.Client
1 Year Ago
Scene editing widgets in addons/tools/
1 Year Ago
Fix can't inspect prefab files
1 Year Ago
Add sprite shader Move some editor stuff into Sandbox.Tools
1 Year Ago
Rename Entity to HammerEntityDefinition, make it internal, delete some other things and mark lots of attributes as internal
1 Year Ago
NetRead doesn't exist Lets run unit tests without a window
1 Year Ago
Unit tests shutdown
1 Year Ago
Lets make tests verbose
1 Year Ago
Move a bunch of stuff into Sandbox.Tools
1 Year Ago
Give test-managed a 10 min timeout
1 Year Ago
This test relied on Entity properties
1 Year Ago
Expose SceneNetworkSystem Hack: Skip rendering to pixmap if framebuffer is 0x0 Move SceneFile to Engine (from Game) Manually define RPCs Ensure Paint is only ever used in main thread Replace connect, disconnect, status commands
1 Year Ago
Delete tons more Entity & Networking code
1 Year Ago
Move GameObjects unit tests into engine, update unit test init code (actually opens the game window now, might fuck up CI)
1 Year Ago
Strip C# Entity IO Delete big chunks of entity networking, and stub a bunch of entities Delete entities that will be prefabs Delete base/Obsolete Delete Net codegen
1 Year Ago
Remove old game templates (except minimal which won't work yet either)
1 Year Ago
Get rid of newlines/tabs/returns when outputting logs to status bar