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14,040 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Move WorldPanel and WebPanel to engine Remove Game.SceneWorld Add GameNetworkSystem.IsActive TypeLibrary: Expose properties if get is public, disable setting if set is not public Add Game assembly to editor typelibrary Add Scene, GameObject, Component system Remove TypeForwardedTo's Remove physics step from Task Delete unused Only skip non public property set if not dynamic assembly Tick GameManager from GameMenuDll Mark GameTags as expose
1 Year Ago
Delete old particles Delete ViewDesc.cs Delete IPostProcessEntity
1 Year Ago
Citizen/animgraph: improved Land_Standing_Movement_S
1 Year Ago
Unit test fixes
1 Year Ago
delete PrefabLibrary, Prefab, IPrefabObject, PrefabAttribute
1 Year Ago
Remove GameManager Delete MoveHelper (in scene system now, this uses the wrong trace classes) Remove Trace, TraceResult Move Time and TimeSince into Engine Delete old navmesh code Remove MapSchema, DamageInfo, LifeState, LightQuery
1 Year Ago
Remove EntityComponents + EntityPrefabEditor (fixes Sandbox.Component namespace conflict)
1 Year Ago
ResourceLibrary is a global static, ClothingContainer is in engine
1 Year Ago
delete AutomaticRenderHook Remove DepthOfField Remove ScreenEffects Remove RenderHook system
1 Year Ago
Remove all native game code, client, server, host
1 Year Ago
Delete ClientEntity
1 Year Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
1 Year Ago
Delete test-server from CI since it's just testing legacy game loop
1 Year Ago
Delete physicsgamesystem
1 Year Ago
Delete baseplayer and prediction system to make a start on deleting game dlls
1 Year Ago
Fix warnings
1 Year Ago
Delete faceposer and postprocessingeditor
1 Year Ago
Delete materials that I broke by deleting all that shit
1 Year Ago
Merge Audio and Sound, just one global static class called Sound
1 Year Ago
Add example decals Add useful particle/effect shapes Remove a bunch of decals Remove a bunch of particle materials/textures
1 Year Ago
Disable 2 more tests that will be broken right now
1 Year Ago
Disable tests testing against package.facepunch.platformer.dll and package.facepunch.sandbox.dll for now Disable test for package.facepunch.sandbox.dll Should_Pass
1 Year Ago
Clear all [Obsolete] for a fresh slate (#1378) * Clear a bunch of [Obsolete] stuff * Remove obsolete template element override
1 Year Ago
Go through code looking for painday comments and try to sort them out (#1377) * Go through code looking for painday comments and try to sort them out * Readonly get
1 Year Ago
Disable TestGamemode unit test and game and extension templates unit tests
1 Year Ago
Disable tests that load games or addons for now. Closes #1376
1 Year Ago
Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now (#1374)
1 Year Ago
Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375)
1 Year Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets
1 Year Ago
Izabu: Fix RemoveContacts skipping the first contact, fixes old contact hanging around sometimes when joint collision is disabled
1 Year Ago
Render menu Fix rendering `RootPanel`s in VR: separate out `IsWorldPanel` from `RenderedManually` Clear attributes after popping a layer when rendering UI
1 Year Ago
Update izabu and add my changes
1 Year Ago
depthresolve uses min of all msaa samples
1 Year Ago
Pass engine version how web expects it when searching for packages
1 Year Ago
Up Engine API version
1 Year Ago
Fix api break
1 Year Ago
Remove r_depth_prepass option, we should always be doing it as part of forward+ Depth class uses the pre-resolved depth chain from the prepass instead of trying to sample an MSAA buffer, which was never working on certain MSAA levels and would've required a combo and loads of extra bullshit to do.
1 Year Ago
Rotation.SmoothDamp is static Add SmoothMove.SmoothMove which takes a transform, does rotation too Cleanup failed experiment
1 Year Ago
Add PhysicsBody.GetLerpedTransform Add PhysicsBody.SmoothMove sceneanimatableobject sets physics bone positions on non animated models too Fix skinned mesh bounds being fucked (although this needs another look later on)
1 Year Ago
New Outfit Piece - Fisherman Jumpsuit LODs and Skinning adjustments coming asap!
1 Year Ago
Citizen: perform a post-motion-extraction offset on the sprint anims, to get the center-of-mass & pivot point feel better during turns, and blending in general
1 Year Ago
Citizen: improved 'Land_Movement_N' animation, & fixes it potentially causing weird IK leg flips in some movement animations
1 Year Ago
Citizen: improved 'Land_Standing' animation & removed old 'Land' animation from VMDL/files
1 Year Ago
Fix EnumControlWidget for [Flags] enums Before: https://files.facepunch.com/ziks/1b0411b1/flags-before.mp4 After: https://files.facepunch.com/ziks/1b0411b1/flags-after.mp4
1 Year Ago
Add r_depth_debug to visualize the depth buffer
1 Year Ago
Make `ListView.ItemAlign = Align.SpaceBetween` work better, especially when there's not enough items to fill a row
1 Year Ago
Clamp trace fraction
1 Year Ago
Hitbox tags are a tagset Fix opening menus as modal
1 Year Ago
PhysicsTraceBuilder tweaks, allow running existing trace on other worlds
1 Year Ago
When saving editor layout, check for duplicates, make a popup window to confirm changes https://files.facepunch.com/tony/1b0211b1/parsecd_zJEhGE41dz.png Add default layout