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14,043 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Fixed TypeSerializedObject ordering so calls to OnPropertyChanged will have the new value
1 Year Ago
Include sheet_sampling.fxc
1 Year Ago
ResourceLibrary.Resolve assumes GameMenu if none is set. This might break some stuff, if it does we need to context wrap those calls. Fixes this stuff when editing in Scene system, no logical place to wrap.. https://files.facepunch.com/garry/3a7bb7e9-3040-4937-8d02-e7e73f6b4efb.png
1 Year Ago
Slight mistake
1 Year Ago
Allow creating empty mesh vertex buffer, cache off layout and type so it can be created on resize later
1 Year Ago
TypeSerializedObject updates its properties when it detects a change Cleanup, NRE fixes Implement GroupName in TypeSerializedObject Add GroupAttribuite, ToggleGroupAttribuite Add ability to add sub-layouts to control sheet
1 Year Ago
Fix FindIntEditInfo returning junk if not set Tag texture sheets and animated sheets, so we can filter them in the asset browser Rebuild a bunch of textures to get the new ints in them Start access to sequence info, ready for someone else who isn't me to finish
1 Year Ago
Fixed sboxgame/issues#4132 There might be a deeper issue at play, but this should at least make it usable
1 Year Ago
Fix shadergraph error when compiling
1 Year Ago
ResourceControlWidget: Add Open In Editor to context menu Gizmo.SceneSettings.CameraZFar default from 10,000 -> 100,000
1 Year Ago
Test reproducing sboxgame/issues#4125 Fixed sboxgame/issues#4125 Bad assertion, local functions won't become static if they reference only 'this'
1 Year Ago
Add SceneDynamicObject
1 Year Ago
Pass streamer events to IGameMenuDll
1 Year Ago
Re-add streaming mode stuff to menu - same as before (would be better in settings imo, but this works for now)
1 Year Ago
Add Cookie.Remove( key )
1 Year Ago
Fix MainThreadjob getting stuck because we release/delete MainThreadjob holding the CompleteEvent, while shit is waiting.
1 Year Ago
Update Facepunch.ActionGraphs Include .pdb from Facepunch packages in builds Revert "Reverting attempting to send Facepunch.ActionGraphs" This reverts commit 6e264f87f6b172af884e0b420c26c05f1d7b6e0a.
1 Year Ago
Reverting attempting to send Facepunch.ActionGraphs Needs the .pdb next
1 Year Ago
Include docs .xml from any Facepunch.* NuGet package on build Revert "Revert ActionGraphs inclusion, doesn't make a .xml file so it's failing the build" This reverts commit 88a50a2706c5b767a61d841af038fb97677b63c4.
1 Year Ago
PopupWidget: Use real widget position for animation as it could've changed w/ ConstrainToScreen call
1 Year Ago
Always use texture hookup thread pool instead of trying to use the shared thread pool
1 Year Ago
Don't yield jobs when we are one
1 Year Ago
Diagnostic TOOLS_STALL_MONITOR_SCOPE in GetMaterial
1 Year Ago
Add Texture.SequenceData, Texture.SequenceCount Fix render errors if SceneCustomObject turned null due to hotload Fix FolderNode errors when deleting a folder
1 Year Ago
Update trace solver
1 Year Ago
Revert ActionGraphs inclusion, doesn't make a .xml file so it's failing the build
1 Year Ago
Include Facepunch.ActionGraphs.dll when uploading doc assemblies
1 Year Ago
Citizen/animgraph: added experimental Sprint_N animation (doesn't play nice with compositing yet)
1 Year Ago
Update Facepunch.ActionGraphs
1 Year Ago
Fix assembly bytes not updating on fast hotload
1 Year Ago
Let speech recognition API work in GameMenu realm
1 Year Ago
TTS: Expose voice selection to Synthesizer + Synthesizer.InstalledVoices + Synthesizer.TrySetVoice( string name ) + Synthesizer.TrySetVoice( string gender, string age )
1 Year Ago
Should fix dedicated server crash
1 Year Ago
Added ProjectedDecalSceneObject - Removed SceneWorld related methods in DecalSystem that I added previously - Doesn't support receiving lightmap info (yet)
1 Year Ago
Broad stroke networksystem replacement Adds a network system, with host, connect2, status2 console commands for testing networking in the scene system.
1 Year Ago
Citizen/animgraph: lowered distance of strides in WalkFast_E/N, reining in the look of the legs especially once other layers contribute to the pose
1 Year Ago
Add longer timeout for Sandbox.Http
1 Year Ago
Citizen/animgraph: added WalkFast_E/NE & updated S
1 Year Ago
Get rid of D_MULTIVIEW_INSTANCING combo Revert "Latest compiled shaders" - sunlight shadows are fucked, and are fucked in any new shaders compiled. Not worth me debugging since the new lightbinner doesn't use them and is right around the corner
1 Year Ago
Add Speech.Synthesizer.WithRate to specify speed of speech. Added Synthesizer.OnVisemeReached which gives the user data on the sound's visemes Viseme data here doesn't hook into anything right now.
1 Year Ago
Moved Sandbox.SpeechRecognition to Sandbox.Speech.Recognition, removed obsoletes Forgot to rename SpeechRecognition.Reset to Speech.Recognition.Reset Add basic text to speech support using System.Speech.Synthesis - Use Sandbox.Speech.Synthesizer to build your text to speech sound and play it - This probably doesn't work with Proton
1 Year Ago
VR - remove vulkan extension list spew, was using this to check something and forgot to remove it Fix anchor positioning VR: retrieve and save off HMD position immediately before calling RenderWithViewport Gives us much better & up-to-date info to put inside VRTextureWithPose, reprojection becomes much more accurate. VR: controllers are correctly affected by anchor
1 Year Ago
Latest compiled shaders
1 Year Ago
Fix flex shorthand not catching length for basis
1 Year Ago
Add support for `white-space: pre-line` Collapses whitespace but preserves linebreaks
1 Year Ago
Citizen: updated WalkFast_N
1 Year Ago
Remove debug flex log
1 Year Ago
Loose Jumper reskins - Football Goalie Jumper
1 Year Ago
Don't destroy PVS if it's also used in another SceneWorld
1 Year Ago
Nah that wasn't it + it already does this further down