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14,045 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Don't destroy PVS if it's also used in another SceneWorld
1 Year Ago
Nah that wasn't it + it already does this further down
1 Year Ago
Fix crash when clearing SceneMap worlds, we were setting PVS to nullptr instead of the default pvs
1 Year Ago
Re-add vendor info to TrackedDevice for `vr_info` debug command
1 Year Ago
VR input system supports device roles (i.e. left hand, right elbow, waist, chest), uses newer IVRInput system (paths etc.)
1 Year Ago
Add SceneParticles.SetNamedValue( string name, Vector3 value )
1 Year Ago
Update shader build github workflow
1 Year Ago
Fix out of bounds write in tiled_light_builder_cs causing nasty undefined behaviour Tiled lighting branches properly, ideally this should be matured enough to not need to be toggled as it's vital to high perf
1 Year Ago
Old envmap code Fix cubemaps always using 1 extra cubemap they shouldn't be (need shader rebuild) Before: https://files.facepunch.com/matt/1b0211b1/sbox_ZJY2zoiVoF.png After: https://files.facepunch.com/matt/1b0211b1/sbox_Gvuv88s1oY.png convolve_environment_map.shader - optimized compile + vk shader
1 Year Ago
Revert "Clamp panel scroll so you can't hyperscroll into oblivion" This reverts commit ae00da50dc4754cfcae051e09e621346f06c8343. This broke inversed axis scrolling, incorrect fix
1 Year Ago
Whitespace collapses by default & switch white-space to enum
1 Year Ago
Submit a VRTextureWithPose_t to compositor
1 Year Ago
New Outfit Piece! - Loose Jumper LODs and skinning adjustments coming asap
1 Year Ago
Re-add some VR native submit code, looks like it got removed by mistake
1 Year Ago
Fix VR stereo camera positioning
1 Year Ago
Merge latest Valve rendersystemvulkan & rendersystembase changes Primarily this is switching to use VMA, but also dozens of major and minor fixes and general upstream parity with our own changes distinct and clear.
1 Year Ago
VR legacy layer uses real values (don't like this but I don't see any other way, we can remove it later) Fill device roles for tracked devices
1 Year Ago
Add Expose attribute to StereoTargetEye
1 Year Ago
VR Refactor (#1286)
1 Year Ago
Update Facepunch.ActionGraphs Support for node plugs in title bars Support for overriding getting relevant nodes without an input type
1 Year Ago
Vulkan BarrierHelper Use barriers for the multipass texture downsampling, this was messing up our depth pyramid making mips look like this: https://files.facepunch.com/matt/1b3111b1/qrenderdoc_bn7FgvAx1n.png
1 Year Ago
Move these procedural layer renderers to not be inline, drop Vr prefix from quad renderer Move tiled light culling to it's own layer renderer ( this should be per-view in the lightbinner really, but I can't touch that right now ) Buffer barriers on the culled lights buffer
1 Year Ago
Make GraphView.FormatTypeName public
1 Year Ago
Reference Facepunch.ActionGraphs, NodeEditor abstraction (#1311) * Allow references to Facepunch.ActionGraph in editor code * Add some basic node definitions * Expose TypeLibrary members as nodes * Refactor NodeGraph to support dynamic nodes * Hotload: fix before / after constraints on upgrader ordering * TypeLibrary.GetSerializedObject overload accepting a getter * Add [Flags] to DockProperty * Allow custom exception stack trace inspectors * Skip HideInEditor properties in ControlSheets
1 Year Ago
Citizen/animgraph: fixed foot IK parameters also affecting hands
1 Year Ago
Citizen/animgraph: new parameters for "manual" / code-side IK, removed b_vr
1 Year Ago
Fix OnEscapePressed
1 Year Ago
Add PhysicsBody.Surface, PhysicsShape.Surface Add Input.EscapePressed
1 Year Ago
FPArms: another pass at movement anims
1 Year Ago
Fix native dsn again Fix not writing .version etc if commit message was empty
1 Year Ago
Remove "This AddShape method isn't properly implemented yet. Sorry." it should be now
1 Year Ago
Rename some of this intersection stuff
1 Year Ago
Keep AO proxies updated after animation
1 Year Ago
New Outfit Piece! - Football Shoes
1 Year Ago
Fix NRE in Gradient
1 Year Ago
Clean resource names of textures further to not mistake for absolute path
1 Year Ago
Fucked it
1 Year Ago
IRenderDevice: delete 360 only method GPU Resident Textures debug menu Set debug names for c# loaded images Use schema-less RuntimeTextureSpecificationFlags_t, remove redundant flags
1 Year Ago
Test for null get / set methods in ILHotload (#1287)
1 Year Ago
Add TypeDescription.BaseType fixes sboxgame/issues/issues/3660 fixes sboxgame/issues/issues/2611
1 Year Ago
If package starts with local. then don't find by exact name Throw exception in CodeEditor.OpenFile if passed path is null or empty Disable Panel go to source is source file is empty Handle not found exception in MenuUtility.Storage.GetStorageFiles() Fix NRE in LoadAllAssembliesFromPackage, if a package failed to load
1 Year Ago
Update sentry native dsn
1 Year Ago
Only share parent view's atlas if it has a lightbinner, fixes avatar menu, I'll revisit this tomorrow
1 Year Ago
Pass current view to be used as parent view in RenderTools.RenderScene, this lets lightbinner cache shadows properly between SceneCamera views on the same world, but doesn't affect SceneSunlight though
1 Year Ago
Failing to create hull or mesh will still add a valid shape (insignificant sphere) Define IZ_UNITS_PER_METER in engine2
1 Year Ago
Remove deleted bodies and shapes from m_CollisionEvents
1 Year Ago
Ignore world by looking for world tag, instead of entity == 0 (because it's always 0 in scene system) Trigger ignore if both have no touch events - not just one Fill out the ContactEnd struct Add PhysicsShape.Collider object
1 Year Ago
Re-order VPhysIntersectionNotification_t to make it more c# interop friendly Add IPhysicsWorld.ProcessIntersections Add Gizmo.Draw.LineSphere easy mode Add PhysicsBody.OnTouchStart, OnTouchStay, OnTouchStop
1 Year Ago
Hammer: Fix crash trying to simulate softbody
1 Year Ago
Fix mistake in hull copy when adding transformed hull