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14,046 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Fix mistake in hull copy when adding transformed hull
1 Year Ago
Add experimental SceneModel,SetBoneOverride
1 Year Ago
Fix zero radius capsules in some maps crashing the game, clamp to convex radius
1 Year Ago
Izabu Physics (#1308) Replaced the physics library to provide us with easier updates and bug fixes. No softbody (yet)
1 Year Ago
Handle upgrading ParameterInfo (#1287)
1 Year Ago
New Outfit Piece! - Football Shorts Adjustments to the goalie glove textures
1 Year Ago
FPArms: camera is now handled separately on a different path & made additive so that simultaneous jump/land/airborne + attack anims don't stomp each other unpleasantly
1 Year Ago
Citizen: move foot attachments into prefab
1 Year Ago
Add generic TagSet
1 Year Ago
Transform Json serializable ControlWidget don't fall through OnContextMenu by default
1 Year Ago
Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom
1 Year Ago
Unmount/Re-mount Vpk After Map Compile (#1309) * Initial commit * Test mount/unmount VPK methods * Remove file extension when passing to Mount/UnmountVPK * Use ChangeExtension instead as apparently this preserves the path... * Fix IsVPKMounted check not working * Fix docs * Use correct log channel * Rename to OnPreCompileFinished + OnPostCompileFinished
1 Year Ago
Add SceneMode.OnSoundEvent
1 Year Ago
Add SceneModel.OnGenericEvent
1 Year Ago
Fix CUtlString copying crash in animevent_t
1 Year Ago
Add SceneModel.UpdateToBindPose() Add SceneModel.OnFootstepEvent Update FootstepEvent Give citizen foot_L and foot_R attachments back, so footstep events work
1 Year Ago
Add CSceneAnimatableObject.SetBindPose More keyvalues binds Disable a ton of anim events (until someone tells me they were using it) Anim event callbacks
1 Year Ago
Goalie Gloves adjustments + Black Rubber Gloves Also some adjustments to the skinning of the chef shirt!
1 Year Ago
football shirt variation Football shirt version of the Standard shirt + scifi armour colour variations
1 Year Ago
Add an random U offset to tiling hotspots UVs
1 Year Ago
Goalie Gloves Initial goalie gloves model for the football outfit! LODs coming asap
1 Year Ago
Validate indices are in range in AddCollisionMesh
1 Year Ago
Add BodyGroupsControlWidget
1 Year Ago
Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash
1 Year Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
1 Year Ago
Don't publish fbx files
1 Year Ago
Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990.
1 Year Ago
None of this is used, prove me wrong
1 Year Ago
This isn't needed
1 Year Ago
Add SceneModel.MergeBones( SceneModel other )
1 Year Ago
Fix startup error Performance scope animation update
1 Year Ago
AssetSystem: optimize FindByPath lookup Optimize GameResourceProcessor Keep __references ordered to avoid diff hell Optimize recursive WalkJsonTree
1 Year Ago
FPArms: updated weightlists FPArms: overhauled punching animgraph (still some things to iron out, but the core functionality works again at least)
1 Year Ago
SceneModel can get anim parameters
1 Year Ago
Fix Model.Load exception
1 Year Ago
Native Resource Cache Use a sliding window cache alongside weak references for our native resources in C#. There were cases where we were reloading resources every frame because the garbage collector was too good at it's job, so we'll let per frame loads hang around a bit longer. Resolves #1306
1 Year Ago
Add PhysicsWorld.Step( delta, substeps )
1 Year Ago
Fix strong handle leak in Texture.FromNative
1 Year Ago
SelectionSystem has events Rename TreeNode.HasChild to TreeNode.HasDescendant Open and scroll to selected item in treeview
1 Year Ago
Updated trace code from Jay
1 Year Ago
add Gizmo.Draw.SolidNavigationMesh, LineNavigationMesh
1 Year Ago
Add NavigationPath.GetPositionAlongPath Add Gizmo.Draw.SolidTriangles Remove all the Msg'ing when generating a navmesh
1 Year Ago
Hair-net White variation
1 Year Ago
Chef outfit LODs
1 Year Ago
Fill out SceneParticles
1 Year Ago
Flush managed rts the same time native wants to, stops those huge temporary vram spikes when resizing scene editor
1 Year Ago
Plumb in a fix for EntityPrefabEditor entity selection
1 Year Ago
KeyBindWidget: Fixed using the wrong code for middle/right mouse button
1 Year Ago
See if we can convince it to compile editor addons during test
1 Year Ago
Write s&box.sln in unit test proper