254,392 Commits over 3,990 Days - 2.66cph!
Drowning water level now matches underwater camera effects
Tweaked water drop overlay when swimming
Fixed not seeing the head look direction of other players
Made protocol mismatch disconnect message more descriptive
reject effects with empty action chains when instantiating in effect manager
fixed null action in rested effect
humans spawned using the debug window are added to the player's tribe
made action chain run logerror more descriptive
Attempted Linux build error fix
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added code to play some variation in the idle gestures every few seconds.
added some relaxed gestures that the player will play if he hasn't fired his gun in awhile.
* Fixed buildcubemaps not writing built cubemaps to the .bsp
Disabled saving for barrels and crates that spawn on spawn points (fixes duplicates on server restart)
fixed manifest building fuckup
Tweaks and cleanup, removing debug logs etc
Bumped steam.inf Patch Version
Better tint base on reed texture.
Added an error log message to when we try to make an animation callback, but there's no event callback available with the injected event name. Not 100% sure this is intended (that it should support accepting null), but until confirmed, better to call this than not).
Ehrm, made the relative_threshold in AlreadySubscribedToBetterDecision actually work as intended.
Added AlreadySubscribedToBetterDecision to Agent+DM + shifted to an int based test for score of 0 or less (with a resolution of 0.00001).
Neutral foliage textures.
Effects debug basic readout
pass dm score correctly in SB constructor overload
store DM score in SmartBehaviour
BeforeDebugObject improvements
Testing a max subscription cap in Agent+DecisionMaker
HIgh wooden wall is researchable, loot spawns very rarely
Include all bundled prefabs in the manifest (should fix high wall placement)
Fixed duplicate Bear threat in Deer settings.
* Fixed player poserparameters being desync on server after a model change
Exposed Agent's SmartBehaviourStack for debug
Draw Gizmo lines for the top 6 behaviors in the stack (because I ran out of colors)
* Fixed player poserparameters being desync on server after a model change
fixed the positioning of the spears in 3rd person
added some 3rd person jump specific animations for the spear
AgentManager back to ticking every 5 TOD seconds because effects and attribute steps were borked
Replaced "Not Holding/Being Held" with Can Pick Up consideration
Alternate texture for Igor
made test court environment steeper to show off background more, moved grass, tweaked water, added buildings
added new bush walls and wooden props to test court scene