254,395 Commits over 3,990 Days - 2.66cph!

10 Years Ago
- Capture mission spawn waves
10 Years Ago
research chance is now rounded to correspond to UI % chance
10 Years Ago
Moved name, prefab name etc to config file
10 Years Ago
Drowning water level now matches underwater camera effects Tweaked water drop overlay when swimming
10 Years Ago
Fixed not seeing the head look direction of other players
10 Years Ago
Made protocol mismatch disconnect message more descriptive
10 Years Ago
reject effects with empty action chains when instantiating in effect manager fixed null action in rested effect
10 Years Ago
humans spawned using the debug window are added to the player's tribe
10 Years Ago
made action chain run logerror more descriptive
bot
10 Years Ago
LinuxDS Build 722
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10 Years Ago
Windows Build 610
10 Years Ago
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10 Years Ago
Attempted Linux build error fix
10 Years Ago
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10 Years Ago
added code to play some variation in the idle gestures every few seconds.
10 Years Ago
added some relaxed gestures that the player will play if he hasn't fired his gun in awhile.
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10 Years Ago
LinuxDS Build 721
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10 Years Ago
Windows Build 609
10 Years Ago
* Fixed buildcubemaps not writing built cubemaps to the .bsp
10 Years Ago
Disabled saving for barrels and crates that spawn on spawn points (fixes duplicates on server restart)
10 Years Ago
Some shrubbery files.
10 Years Ago
fixed manifest building fuckup
10 Years Ago
procotol++
10 Years Ago
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10 Years Ago
Tweaks and cleanup, removing debug logs etc
10 Years Ago
Bumped steam.inf Patch Version
10 Years Ago
effects debug tweak
10 Years Ago
Reed texture layout.
10 Years Ago
Removed DICKS Metas
10 Years Ago
Better tint base on reed texture.
10 Years Ago
Added an error log message to when we try to make an animation callback, but there's no event callback available with the injected event name. Not 100% sure this is intended (that it should support accepting null), but until confirmed, better to call this than not).
10 Years Ago
Ehrm, made the relative_threshold in AlreadySubscribedToBetterDecision actually work as intended.
10 Years Ago
Added AlreadySubscribedToBetterDecision to Agent+DM + shifted to an int based test for score of 0 or less (with a resolution of 0.00001).
10 Years Ago
Neutral foliage textures.
10 Years Ago
Effects debug basic readout
10 Years Ago
Debug improvements
10 Years Ago
pass dm score correctly in SB constructor overload
10 Years Ago
store DM score in SmartBehaviour
10 Years Ago
BeforeDebugObject improvements Testing a max subscription cap in Agent+DecisionMaker
10 Years Ago
HIgh wooden wall is researchable, loot spawns very rarely
10 Years Ago
Include all bundled prefabs in the manifest (should fix high wall placement)
10 Years Ago
Fixed ItemIcon NRE
10 Years Ago
Fixed duplicate Bear threat in Deer settings.
10 Years Ago
* Fixed player poserparameters being desync on server after a model change
10 Years Ago
Exposed Agent's SmartBehaviourStack for debug Draw Gizmo lines for the top 6 behaviors in the stack (because I ran out of colors)
10 Years Ago
* Fixed player poserparameters being desync on server after a model change
10 Years Ago
fixed the positioning of the spears in 3rd person added some 3rd person jump specific animations for the spear
10 Years Ago
AgentManager back to ticking every 5 TOD seconds because effects and attribute steps were borked
10 Years Ago
Replaced "Not Holding/Being Held" with Can Pick Up consideration
10 Years Ago
Alternate texture for Igor