136,114 Commits over 4,293 Days - 1.32cph!

9 Minutes Ago
Compile fixes
9 Minutes Ago
scientist_boats_gameplay_pass_4 -> main
19 Minutes Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
23 Minutes Ago
Don't allow door controllers on player boats in edit mode
27 Minutes Ago
Don't allow IO connections at all in boat building stations
59 Minutes Ago
Merge from gesture_sfx_fix
1 Hour Ago
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
1 Hour Ago
Fix some addons erroring out due to DImage changes Lets try updating BASS.DLL to 2.4.18.3 * Probably achieves nothing at all Include hl2 version of buildingset056a * Apparently it was changed in the 20th anniversary update? particle COLLISION_MODE_INITIAL_TRACE_DOWN traces down * instead of tracing west More potential crash fixes
1 Hour Ago
albedo colors
1 Hour Ago
fix left 'ammoLeft' parameter not having the right string name
2 Hours Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
2 Hours Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
3 Hours Ago
merge from artist_pack_dlc
3 Hours Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
3 Hours Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
4 Hours Ago
merge from LNY26
4 Hours Ago
updated LNY26 sitem ids
4 Hours Ago
FIx some oil barrels dropping below the island docks
4 Hours Ago
merge from main
5 Hours Ago
fix large ornate frame easel socket again
6 Hours Ago
Improve scientists undergeared player evaluation
6 Hours Ago
Removed IO hover text for signage, which has no IO connections
6 Hours Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
6 Hours Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
6 Hours Ago
naval_update -> naval_update/boat_steering_creaks
6 Hours Ago
naval_update -> naval_update/boat_steering_creaks
Today
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
Today
Paintball Gun - removed refraction material from 3p models, now only in 1p
Today
shutter frame network range fix
Today
Fix some addons erroring out due to DImage changes Fix branch difference compile errors (mksheet)
Today
Fix incorrect guide mesh for boat walls
Today
Fixing more broken files
Today
Merge from main
Today
Adding rigged salvaged hammer viewmodel mesh
Today
Attempt to unbork the naval merge subtraction
Today
DPV anim updates to fix root issues
Today
merge from naval_update
Today
Fix for BBS loading
Today
Merge from PT_Artfix
Today
Fix for radar rotation and corrected broken paint tint.
Today
Added a blit texture specifically for transparent refraction on view model objects
Today
Merge from naval_update
Today
disabled "lockable" on frames
Today
Fix client compile error
Today
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
Subtract 141960 fix_npc_flanking
Today
Merge from main
Merge from artist_pack_dlc
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
Today
Updating skinning for egg suit