141,433 Commits over 4,383 Days - 1.34cph!

7 Minutes Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
21 Minutes Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
37 Minutes Ago
Mannequin fbx update
52 Minutes Ago
Merge from vital_icons
51 Minutes Ago
merge from main
54 Minutes Ago
Ton of general workbench client/server compile fixes
1 Hour Ago
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1 Hour Ago
Merge from chainsaw_hotspot_gathering
1 Hour Ago
Merge from main
1 Hour Ago
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1 Hour Ago
Fix server log when throwing items at trees and ore nodes
1 Hour Ago
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1 Hour Ago
Add a convar to gate the icon display behaviour.
1 Hour Ago
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1 Hour Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
1 Hour Ago
merge from main
1 Hour Ago
stripped back workbench 2, added new corpse
1 Hour Ago
Cleanup
2 Hours Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
2 Hours Ago
Update prefab MetalIceVest
2 Hours Ago
IceMetalChestplate and IceMetalFacemask setup
3 Hours Ago
updated workbench tier3
3 Hours Ago
workbench tier 1 corpse update
3 Hours Ago
WIP show icons of equipped upgrades in workbench vital panel
3 Hours Ago
Bugfix: protect network group networkables access since it's lazy initted now Tests: opened deepsea on craggy, ran `deepsea.printentitycount`, flew around craggy and open waters, entered and left deep sea, killed scientists from far away
3 Hours Ago
added test case to retest specific known-failing drag consistency tests - adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
4 Hours Ago
Merge from main
4 Hours Ago
Merge from main
4 Hours Ago
Undo of 147532 - Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
4 Hours Ago
Merge: from main Will need to subtract some stuffs
4 Hours Ago
Remove conflicting shader directory
4 Hours Ago
Fix shader errors
4 Hours Ago
Set up layer structure in new prototype shader
4 Hours Ago
Split StandardLayers into types and functions
4 Hours Ago
merge from parent
4 Hours Ago
merge from main
5 Hours Ago
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5 Hours Ago
Cherry-pick new standard shader prototype
5 Hours Ago
Added the default light cookie for spot lights and a white cubemap for point lights that don't have a light cookie assigned
5 Hours Ago
Added support for custom light cookies when shadow caching is enabled
6 Hours Ago
Merge from terrain_renderer
6 Hours Ago
Merge from main
Today
Fixing ocean topology floodfill not reaching certain sections behind road crossings
Today
Rentable shop first pass setup, just setting up verison A for now Can open and close the shop via E for now Enabled/disables appropriate roots on the prefab to hide/show shutters, interior contents, etc (bonus side effect, we can disable all of the interior set dressing while the shop is closed) Spawns a shopkeeper and invisible VM when opened
Today
Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
Today
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Today
Merge from main
Today
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
Today
Beancan override fixes
Today
Fix terrain quality remapping