136,439 Commits over 4,324 Days - 1.31cph!
Component Box Ammo - Updated textures, model, materials, misc prefab setup
Collider fix for paintable reactive target
Fix reactive target being lowered after network range re-enter
Added artist pack showcase
Added sign to kiosk F blockout
kiosk B block in.
plywood, glass and corrugated metal textures added.
Fix issues with paintball overalls not always updating colour on the viewmodel arms
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
toggle-abble shutters for rentable kiosk F blockout
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
banner large - fixed layers and physics mats
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
Added artist pack store page
Gesture animation updates
fix camera not resetting in painting menu
Fix rear turret using the wrong forward direction when shooting
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
wood shutters - assigned correct physics mat
easel - assigned correct physics mat
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
placeholder signage and decal atlas + material
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
Fix pool leak from generating missions protobuf data
edited paintball gun backpack holstered position in the paintball gun entity
XL and XXL frames set to unlootable to stop photoframe ui element
Tweaked deep sea timer color, easier to read
tweaked names on some frames so they display correct size (large, extra extra large)
apartment large and medium greybox
Fixed deep sea buoys always having orange lights enabled on top of green or red
Fix pt boat turrets bricking themselves when leaving and coming back into network range
merge from artist_pack_dlc
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
- Added the Vertex Normal Debugger tool
- Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
Small beaufort reflection tweaks for deep sea.
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
LNY horse armor is a skin of the road sign horse armor
Cleanup folders
▄ ▋▆▆▌█▋▇ ▍▅▍▉▉██▍▉▄▇▇▉ ▍▅█▊▇ ▅▄ █▊▆█▉ ▄▅▍▍▉▇▇▊▍▆▍▉ ▄▍▇▆▊▅ ▇▌▊▄▅▉ ▋▊ ▉▆▋ ▍▆▌█▄ ▉▇█▄ ▄▋▄▋ ▉▋ ▆▌▉▇▌▋▋█▌▉
Updated scale and proportions of rental shop kiosk F (blockout)