139,081 Commits over 4,352 Days - 1.33cph!

4 Minutes Ago
fix vclouds shader error on macos preventing them from showing up in water reflections
17 Minutes Ago
Fixed bugged candle flame.
1 Hour Ago
Fixed some spawn crashes with some entities gmad.exe no longer overwrites existing files More model data validations Fix CreateLinkController leaking entities if misused Implement Combine APC aiming for players * I had this code laying around unfinished, and now its finished. * Also respect EnableGun for players only Lets try undoing changes to UTIL_PrecacheOther * I wonder if this causes ents.Iterator nulls Block mat_texture_list_txlod_sync just in case
32 Minutes Ago
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33 Minutes Ago
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37 Minutes Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
38 Minutes Ago
added mannequin poses
1 Hour Ago
replace temp wheel art with new models, update manifest
1 Hour Ago
Enable try double max distance for generating position on fishing tackle mission Potential fix for particular fishing village location spawns being unable to provide the mission
1 Hour Ago
Merge from floatingcity_boatshopkeeper_fix
1 Hour Ago
Optim: UpdateSubscriptions - parallelize network group comparison Gives us ~15% improvement over serial. Hoping to parallelize gather - that's the biggest perf sink Tests: ran unit tests
1 Hour Ago
Reapply changes, S2P all floating cities
1 Hour Ago
Bugfix(tests): fix perf tests doing nothing in warmup Tests: ran perf tests
1 Hour Ago
merge from skinviewer_checkout_fix (compile fix)
1 Hour Ago
Compile fix
1 Hour Ago
Merge from main
1 Hour Ago
merge from fix_red_card_room_scientist_invisible
1 Hour Ago
merge from fix_scientist_weapon_leak
1 Hour Ago
merge from divesite_boat_spawn_fix
1 Hour Ago
merge from largeplanter_boats_fix
1 Hour Ago
merge from pipes_boat_fix
1 Hour Ago
merge from bbq_emission_fix
1 Hour Ago
merge from farming_boat_fix
1 Hour Ago
merge from floating_city_pb_safezone_fix
1 Hour Ago
merge from storepage_boxes_wordingfix
1 Hour Ago
merge from skinviewer_checkout_fix
1 Hour Ago
merge from connectmodal_removeregion
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Subscribe to network groups around the player in a chunky circle instead of square
2 Hours Ago
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3 Hours Ago
Hide region text in connect modal - was a bigger issue than first thought
3 Hours Ago
fix compile error
3 Hours Ago
easter floorpaper style update
3 Hours Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
3 Hours Ago
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
3 Hours Ago
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4 Hours Ago
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4 Hours Ago
- Command list - Command button setup - Flex scroll setup
4 Hours Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
4 Hours Ago
Moved undo button, added short undo history
4 Hours Ago
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5 Hours Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
5 Hours Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
5 Hours Ago
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5 Hours Ago
Rustige Egg H - Updated icon
5 Hours Ago
avoid NRE when enabling indirect instancing
5 Hours Ago
Added support for optional vertex color tinting of the detail albedo on the standard shader
5 Hours Ago
merge from hamster_water_wheel -> waterwheel_deployable
6 Hours Ago
Tweaked UGC filtering panel toggle hitboxes