136,881 Commits over 4,324 Days - 1.32cph!

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wip comps box textures
11 Minutes Ago
Placeholder notify for third person reload sound
1 Hour Ago
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1 Hour Ago
Molotov refresh
2 Hours Ago
merge from fix_texture_streaming_naval
2 Hours Ago
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).
3 Hours Ago
Charcoal Box - texture and gibs update
3 Hours Ago
Added horse mask to the skin viewer
3 Hours Ago
merge from LNY26/skinviewer
3 Hours Ago
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error
3 Hours Ago
merge from LNY26/skinviewer
3 Hours Ago
Skin viewer scripts folder cleanup
3 Hours Ago
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
3 Hours Ago
silly horse mask world model prefab setup
3 Hours Ago
Added silly horse mask to the skinviewer
4 Hours Ago
merge from main
4 Hours Ago
Enable streaming on recent updates new content textures
4 Hours Ago
Enable streaming on more DLC textures
4 Hours Ago
Enable streaming on a bunch of naval textures
4 Hours Ago
z data error fix attempt 2: electric boogaloo
4 Hours Ago
Enable streaming on a bunch of recent DLCs
4 Hours Ago
meta file
4 Hours Ago
Exported broken spec again
4 Hours Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
4 Hours Ago
HorseMask updated Materials
4 Hours Ago
HorseMask updated .mat
4 Hours Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
4 Hours Ago
Charcoal Box - lods and gibs
4 Hours Ago
Z data error fix attempt
4 Hours Ago
Added worldmodel for the silly horse mask
4 Hours Ago
Ornate horse mask texture size pass, set material to opaque
4 Hours Ago
deleted old placeholder LNY horse armour models
4 Hours Ago
Ornate horse mask material fix
4 Hours Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
5 Hours Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
5 Hours Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
5 Hours Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
5 Hours Ago
merge from shader_memory_fix
5 Hours Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
5 Hours Ago
Add comment to make new scientists aimCone calculation less cryptic
5 Hours Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
5 Hours Ago
Silly horse texture size pass
5 Hours Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
5 Hours Ago
Optimisations and refactoring
5 Hours Ago
Started tools tab
5 Hours Ago
Fix npc weapon parenting
5 Hours Ago
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5 Hours Ago
Updating outbreak scientist skinning
6 Hours Ago
Optimised textures sizes for LNY horsearmour
6 Hours Ago
guns box corpse