139,558 Commits over 4,505 Days - 1.29cph!

31 Minutes Ago
merge from copy_changeset
32 Minutes Ago
Add copy_changeset command, copies current client and server version to clipboard
1 Hour Ago
merge from automated_testing
1 Hour Ago
Fix a chainsaw unscrew-cap sound definition error
1 Hour Ago
merge from automated_testing
1 Hour Ago
merge from anim_test
1 Hour Ago
Fix 40+ cases of an animation event referencing a non-existant effect prefab, causing warnings ingame Most old/unused/not needed so deleted the anim event, some pointing to incorrect folder All tests pass, from now this can alert us if a new DoEffect event is not set up correctly
Rin
3 Hours Ago
Correcting CCTV/Targeting computer extra spawn
Rin
4 Hours Ago
Reduce tech trash quantity in Satellite crates
4 Hours Ago
merge from parent
4 Hours Ago
Fix fuel generator missing physics material, fix the static one in gas station clipping into the ground Also move it slightly as it was making access to a loot crate spawn awkward, S2P gas station
4 Hours Ago
Phrase update
4 Hours Ago
Fix gas station loot spawn switcher not immortal Fix pool table and dartboard researchable Fix a mesh not readable thats used in a particle system in power plant fx Testlist
5 Hours Ago
merge from main
Rin
Today
merge from moustache_bag_fix
Rin
Today
Fixed old movember moustaches using the legacy burlap sack world models
Rin
Today
Thruster module Icon setup
Rin
Today
merge from PlayerMaintainedMonuments
Today
Scene dupe lights fix
Today
Launch site control panel area lighting progress.
Merge from PlayerMaintainedMonuments
Remove some of the crud on the ground so the red recycler can sit in the green recycler spot
Remove the green recycler nearby the control room at power plant, now just the new red recycler there
Today
satellite control computer sounds
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Fix some airfield terminals NRE's when loading a save in client+server Delete some unused powergrid classes Fix turbine loop sound sometimes not playing
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
Today
merge from PlayerMaintainedMonuments
Today
merge from PlayerMaintainedMonuments/powergrid
Today
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Setup powered turbines at launch site
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
Merge from PlayerMaintainedMonuments
Merge from main
Fixes for turbine FX switching toggle whilst toggle already in progress
Today
Merge from PlayerMaintainedMonuments/satellite_crash_audio
Today
Editted audio files pitch variations
Today
Added audio support for satellite crash and new sound for the fall and explosion :collision:
Today
merge from ddraw_panels_fix
Today
Fixed comment
Today
merge from ddraw_panels_fix
Today
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4 After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
Today
fix NREs in screenshot.takescreenshot/takehiresscreenshot
Today
ao optimization
Today
added pressure gauge to gearbox asset so theres some visual feedback for players
Today
Make _rt_ResolvedFullFrameDepth use IMAGE_FORMAT_R32F Remove math.Cot * It's too simple of a function, shouldn't have included it in the first place Fixed Hammer crash when giving sprites a .mdl model Fixed a crash with removing npc_attackchopper effects Fixed a crash with removing func_fish_pool fish Fixed another decal related crash Fixed combine drop shop being able to remove players Merged Pull Requests * Micro optimizations for table lookups in Sandbox tools and TTT spawnpoint selection Fixed prop_effect in dupes having wrong bounds, causing weird icons Partially merge edict limit pull request + some other changes * Make the trails tool not play "success" animation when we failed to create the trail
Today
merge from PlayerMaintainedMonuments -> main