244,519 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Fixed c4 blowing up triggers (like the radius of the cupboard tool)
10 Years Ago
- Sub levels can now be completely disabled/enabled in the main scene when switching areas - Changed hierachy structure of 1-1 to support this. - Spawners now set their spawned entities as children so that they're handled when changing areas too
10 Years Ago
allow disabling of nametags
10 Years Ago
- Move graphics settings to their own component on GameManager - Graphics options screen now references the new GraphicsSettings component
10 Years Ago
Fixed static decor placement ignoring decor parameters and terrain anchors
10 Years Ago
Updated monument prefabs
10 Years Ago
- Added new AreaMonster scene to Scenes/Levels/Monster - Added Monster test level to travel menu
10 Years Ago
- Removed some old utility scripts - Moved all image effects to the new C# versions
10 Years Ago
Merge from main
10 Years Ago
Adding new standard image effects
10 Years Ago
10 Years Ago
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10 Years Ago
Added some anims. Set up player anims. Added some of the new player system. Hitbox system.
10 Years Ago
- Moved common items out of old UI screens and into the new root UI screen - Aligned screens when scrolling through the root tabs
10 Years Ago
Fixed NRE when building player corpse clothes Fixed not being able to use later slots 7+ in large storage box
10 Years Ago
[zombies] hud refreshes when a selected soldier is killed
10 Years Ago
[zombies] highlight gun selected soldier is planning to pick up
10 Years Ago
[zombies] can order soldiers to pick up guns
10 Years Ago
fixed the 3rd person muzzle flash position for a bunch of weapons
10 Years Ago
[zombies] label when hovering over gun
10 Years Ago
alternate skin for the horse
10 Years Ago
[zombies] guns on ground are highlighted when hovered over
10 Years Ago
missing #if SERVER
10 Years Ago
player corpses now show their clothing
10 Years Ago
- Pressing D-pad Down now brings up the new root UI and activates the first screen, instead of just the character screen - Screens can be scrolled through using LB/RB - Removed the character screen gamestate and replaced it with a generic UI state - Ship controls are now ignored during this new UI state, so the ship doesn't fly around when navigating menus :)
10 Years Ago
- UI screens now share a common base screen class for hiding/showing etc - Started docking UI screens to a parent screen so they can be switched between from parent screen
10 Years Ago
increased bow damage
10 Years Ago
Updating stable branch to latest
10 Years Ago
Don't sign EAC dlls
10 Years Ago
Osx build fix
10 Years Ago
Builder bug fix
10 Years Ago
Rustbuilder 1.4
10 Years Ago
Fixed projectile firing exceptions
10 Years Ago
Fixed wrong shader assigned to testlevel
10 Years Ago
Merging entity refactor to main
10 Years Ago
Updating stable branch to latest
10 Years Ago
Strip comment components out of release builds Fixed shotgun viewmodel casting shadows Fixed viewmodel becoming disembodied Added a bunch of asserts and warnings Network protocol++
10 Years Ago
[zombies] hud shows ammo count
10 Years Ago
- Updated Behave to latest version. - Added external project GameSaveData using protobuf-net for game persistence state definition. - Added external project GameDataSerialization for AOT support (iOS requirement) in game persistence. - Added Persistence Manager and ProtoLoader which sets the base for the persistence system. - Added core persistence states of Manager - Added core persistence states of GameManager. - Added core persistence states of World, WorldZones, WorldWeather and WorldOcean. - Added core persistence states of Zone, ZoneEcology and ZoneSeasons. - Added core persistence states of Group. - Integrated persistence management with the Main Menu. - Disable Load button when save state is not existing. - Fallback to loading back up the Main Menu when loading fails, gracefully. - Added timeout on load of the game world, if the world doesn't get ready within an acceptable time limit (which it always does now on load due to remaining implementation requirements).
10 Years Ago
- Default fly height for floor sections is now 5 - Added another test structure mesh
10 Years Ago
Small fix for projectile weapons not doing proper damage
10 Years Ago
stone spear uses wooden spear as a base
10 Years Ago
[zombies] more HUD work
10 Years Ago
pickaxes work better against stone structures axes work better against wood structures animal fat icon updated Eating a tin can gives you an empty can smelting an empty can gives you metal fragments
10 Years Ago
balance changes for building protection
10 Years Ago
- Yet more graphics menu/options work, they're now saved to disk. Added controller support. Added highlight + arrows. - Instead of wiping entire save game every play (for dev playing), nothing except options are saved to disk now.
10 Years Ago
merge from main
10 Years Ago
condition balance
10 Years Ago
Don't show condition on blueprints
10 Years Ago
Fixed c4 collision layer [editor] Disable collisions between server and client versions of the entity