254,393 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Fixed cave triggers not existing serverside
10 Years Ago
Fixed shield hold time
10 Years Ago
Fixed some code that set Random.seed without reverting it (this probably doesn't matter at all, but it helps me sleep at night)
10 Years Ago
* Added Entity Class and Index to the "Ignoring unreasonable position" message ! Fixed server.cfg download exploit ! Fixed 2 exploits that allowed to circumvent RunConscoleCommand blocked commands
10 Years Ago
Added test cave to CraggyIsland Cliff topology blocks grass again (!)
10 Years Ago
Updated shield to work in game
10 Years Ago
Lion-El running forehand & backhand
10 Years Ago
lowered sandbags barricade
10 Years Ago
Updated Lion-El running hits
10 Years Ago
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10 Years Ago
fixed barrier ends and barrier sparks anim controllers for the forcefield
10 Years Ago
Fixed special point
10 Years Ago
FOR FUCK SAKE pipes
10 Years Ago
FOR FUCK SAKE pipe model/texture with copper/brass test colour FOR FUCK SAKE turret base size to make it look less bulky FOR FUCK SAKE model file structure clean up
10 Years Ago
Stopped smaller items (stick, rock) being spawned with a rigidbody because suddenly performance death on 5.1.1p3 More tweaks to spawning setup, number of populations added to the handler for each Zone is scaled with the size of the Zone Some Unit structure tweaks (declaring partial methods in the main class like we do in other partial classes) (TODO: Make this consistent in other code)
10 Years Ago
Refactoring World and Zone. Made into partials, cleaned up and removed old crap. Added basic setup for SpawnHandler/Population creation through Zone+Ecology, driven from BiomeSettings Numerous tweaks to SpawnHandler, SpawnPopulation etc Added SpawnPopulation settings to Species and Biome FloraPrefab ditched in favor of new BiomeMaterialObject component, WIP biome material library system Updated all scenes in line with new Zone component setup Updated GSD/GDS
10 Years Ago
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10 Years Ago
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10 Years Ago
Tweaked arid biome rock texture splat tint
10 Years Ago
Fixed various issues with construction placement inside caves and on terrain blended rocks Added GamePhysics class (physics wrapper with custom hit verification for things like terrain collider carving)
10 Years Ago
WIP Lion-El running hit anims
10 Years Ago
added opacity sliders to forcefield shaders, added in, idle and out anims to forcefield and forcefield sparks controllers
10 Years Ago
Switched to Async loading for main scene Added loading ball
10 Years Ago
Fixed the celeb cam rendertarget size
10 Years Ago
debris collides with world
10 Years Ago
Added BipedIK to Igor
10 Years Ago
Lion-El special move & events
10 Years Ago
landmines placed on ores now detonate when it's shape changes
10 Years Ago
Updated RootMotion
10 Years Ago
World view models for the 6 new melee weapons.
10 Years Ago
Moved all decor on the terrain layer to the world layer (terrain layer no longer required for grass to grow on them) Static flag cleanup
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10 Years Ago
Linux Build 681
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10 Years Ago
OSX Build 822
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10 Years Ago
LinuxDS Build 693
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10 Years Ago
Windows Build 595
10 Years Ago
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10 Years Ago
Tagged a number of deprecated entities as deprecated (remove with next network++)
10 Years Ago
Don't spawn any static, non-gatherable entities like bushes via the population spawn handler (!)
10 Years Ago
Only spawn entities in world setup if server
10 Years Ago
Barricade LOD tweaks
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10 Years Ago
Windows Build
10 Years Ago
setup the mecanim controller for looting on the ground
10 Years Ago
Trees no longer use the most inaccurate colliders in the industry
10 Years Ago
Underwater specular occlusion now animated and automatic
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build 594
10 Years Ago
Fixed incorrect water fog on OSX/GL Fixed SSAO on top of water Reverted water obj to prefab in TestLevel
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10 Years Ago
Windows Build 593
10 Years Ago
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