244,474 Commits over 3,898 Days - 2.61cph!

10 Years Ago
First pass at ambience
10 Years Ago
merge from main
10 Years Ago
Ambient stings & ambience volume tweaks
10 Years Ago
Backup
10 Years Ago
improved the blood particle effects fixed a bunch of wm_ weapons not using the proper 3rd person hold type
10 Years Ago
merged changes from main
10 Years Ago
Simple music manager
10 Years Ago
- More trimming of BaseEntity - More general refactoring - Moved loot drop related code to a new LootDrop component
10 Years Ago
Added conditionRepairable to item defs
10 Years Ago
Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux. Placeholder explosion effect for goosey and alex to play with
10 Years Ago
Ball bounce check before starting ball modifier, changed player slide on moving to position code
10 Years Ago
Merge from main
10 Years Ago
Ambience WIP
10 Years Ago
merge from main
10 Years Ago
Small terrain shader property changes; gui changes to match u5a22 Terrain mesh blend shader (wip)
10 Years Ago
- Disabled Plastic Unity integration again, because it's shit.
10 Years Ago
missing stuff
10 Years Ago
condition2
10 Years Ago
- More refactoring and cleanup. - Moved more stuff away from using Photon objects
10 Years Ago
Fixing occasional "samed field name is serialized multiple times" error related to TerrainSplatMap
10 Years Ago
Add condition info on item icons Add 'on fire' icon to item icon (when on fire in a furnace or campfire)
10 Years Ago
More plastic setup.
10 Years Ago
adjusted a bunch of view model's idle animations
10 Years Ago
Updated player wounded anim & .meta
10 Years Ago
Added FindClosestWalkable to PathFinder (used to find good approximation if start or end point are not walkable)
10 Years Ago
In the process of switching to refactored entity shit.
10 Years Ago
Enabled Plastic in Unity
10 Years Ago
added new WIP cloud rocks
10 Years Ago
Unified splat and overlay terrain modifiers Made paths avoid obstacles like rocks, monuments and rad towns Kept dynamic resource spawns from dithering out of their spawn areas
10 Years Ago
- Fixed error in Group.cs (looking for old prefab) - Deleted Group prefab
10 Years Ago
Generated loot recepies with new items
10 Years Ago
Fixed a cause of extreme performance issues related to strings needlessly being sent between app domains.
10 Years Ago
Server compile fix
10 Years Ago
Added Voice chat UI
10 Years Ago
- Fixed tribes not spawning correctly - Improved GameOptions a bit, now additional graphics options automatically set with quality level
10 Years Ago
property changes
10 Years Ago
Merging from Cleanup branch to main
10 Years Ago
Cleanup part 1
10 Years Ago
base item condition stuff
10 Years Ago
Added 1st pass player wounded animation
10 Years Ago
Games now load successfully from packages again, although they run abysmally slowly.
10 Years Ago
cleaned up materials. Added new shader for court_inner element, you can now set colour and text on inner segment. made texture much smaller.
10 Years Ago
Made paths flatten the terrain around them Fixed that some monuments could still spawn inside each other Refactored terrain maps to use 2D and 3D base classes Added some additional set overloads to terrain maps Added methods to push / pop the current editing target to terrain maps Protocol++ (network + save)
10 Years Ago
Added maxCondition to item def
10 Years Ago
Don't wipe out the whole stack when eating
10 Years Ago
Game loading goes further still before failing.
10 Years Ago
merge from main #2
10 Years Ago
merge from main
10 Years Ago
Fixed supply drop parachute not closing Added ThrownWeapon HeldEntity type Added c4 charge entity Fixed warnings in ItemIcon
10 Years Ago
Ability to flip the middle part of CC court - no collision yet